Ship Master modes

I think the implementation of the HUD modes is a step in the right direction but find it kind of shallow.

I suggest implementing three different MASTER modes (Docking, Navigation, Combat) that each allow completely separate keybinds/ship settings.

This would allow a commander to setup their ship for various situations according to their own preferences, and would ease up the management of firegroup triggers, equipment toggles etc. And just make sense.
 
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