Well jumped back onto the modeling wagon again - this time dropped Blender in favor of the more established app 3D Studio Max. Reworked the MKIII model and have started to detail the surface which is a fairly long process but certainly gets the mind into thinking about aspects of space ships and what would really be on the surface of a ships shell. These are some of the assumptions I'm going to work by:
1. Space ships in the future probably don't need windows, more importantly having windows would be considered to be a weakness in the hull integrity and as such cameras placed around the hull make more sense.
2. Fuel Scoops - would they really be great big gaping holes in the hull which then 'suck' in fuel and cargo or might they actually be some form of energy/force field that guide things to either the cargo bay or to the fuel tanks?
3. Weapons - do they have to be really big guns - of course they do

nothing beats a ship with really big guns LOL but actually rethinking what the muzzle or emitters for weapons might look like is going to be interesting.
Other things to consider might be radar, missiles, ECM, Escape Pod...
All things to consider - that aside my modeling efforts have been fairly modest so far because I am learning the tools from scratch. My aim is to retain the nice clean feeling and design of the original Elite/Frontier ships whilst having a more up to date graphic feel.