Reductio ad absurdum
Mine was a valid point. Yours is not.
Wait, so now you're saying it *does* matter what you put in a video game? That maybe a game with a stated goal/selling point of representing a realistic and believable galaxy where possible should carefully consider what they put in?
I liked you better when you were arguing for chipmunks and party decorations. Like little christmas trees in the cockpit or something. That sounded like a much better space sim to me. Then you had to go bring space and simulations into it.
It's like the whole "sound in space" thing. For years, dudes in suits have been saying that we're all too stupid to understand what's going on if things happen in space but there's no sound. And you know what? They were RIGHT. There's no way that exploring a more realistic representation of something would *ever* result in a memorable, shocking and unique aesthetic made possible by an understanding of how things really work instead of just putting in the same stuff we've seen a hundred times before. Especially not if Sandra Bullock were in it.
A realistic depiction in fire might be beautiful and erie and distinctive. But I don't care about that. Let's just not find out. What do we want? Mediocrity! When do we want it? I don't really care, it's just a game!