I read it on a reddit thread the other day, and someone generally mentioned the idea that ships would have a special unique passive. The idea IIRC is simply to incite a desire to obtain more than 3-4 ships... As it stands, I've got an Asp X, FDL, Anaconda, DBX, and a Vette... an asp for my exploration/material gathering, FDL for jousty combat, Anaconda for my passenger missions and possibly trade (because you can't really beat that 400T "mass" on a large ship), a DBX just because it's a token explorer ship (and one that befits the name Roach, near and dear to my heart for other reasons), and a Vette of course for the behemoth combat juggernaut it is in PvE.
Really though, why get a Type 9 when I can get a Conda and jump farther, at the cost of maybe a few thousand credits per trip? My time saved is certainly worth the loss in CR... although I might consider it if it, lets say, gave a 3% increase to all commodities purchased and sold with it (to prevent exploiters).
Or a DBX, a % increase to exploration payouts when achieved/relinquished with that ship.
FDL could get something like an increase or bonus payout when turning in bounties you get with it
Vette could get something like a bonus to Combat Bonds, or ship launched fighter damage
For your multi-role ships, you could spread out certain benefits, like better mission payouts, etc...
Some of this is already in the game, with Passenger Ships like Orcas and Belugas being able to take Luxury passenger missions (although they are in my experience rare to find and not always worth it).
I'm interested in your ideas that are fair, un-exploitable, and that perhaps give a certain value to a ship that would be meaningful but not game breaking.
I'd sure feel a bit more attached or incentivized to spend my hard earned credits on new ships this way.
Your thoughts?
Really though, why get a Type 9 when I can get a Conda and jump farther, at the cost of maybe a few thousand credits per trip? My time saved is certainly worth the loss in CR... although I might consider it if it, lets say, gave a 3% increase to all commodities purchased and sold with it (to prevent exploiters).
Or a DBX, a % increase to exploration payouts when achieved/relinquished with that ship.
FDL could get something like an increase or bonus payout when turning in bounties you get with it
Vette could get something like a bonus to Combat Bonds, or ship launched fighter damage
For your multi-role ships, you could spread out certain benefits, like better mission payouts, etc...
Some of this is already in the game, with Passenger Ships like Orcas and Belugas being able to take Luxury passenger missions (although they are in my experience rare to find and not always worth it).
I'm interested in your ideas that are fair, un-exploitable, and that perhaps give a certain value to a ship that would be meaningful but not game breaking.
I'd sure feel a bit more attached or incentivized to spend my hard earned credits on new ships this way.
Your thoughts?