ship price balance.

Elite dangerous is an awesome game, full of possibilities.
Yet you only have one thing to do is you want to play the game: earning more and more money.
By the time you get a decent ship, all the fun is gone and you flee the game because someone had the great idea to make everything in this game insanelly expensive.

At the begining, I and a friend were like "OMG, this game is so awesome ! look at all the things we can do ! let's travel here and there !"
We spent some 20 hours learning how to play the game, exploring and being amazed by the massive universe we were put in.

Someday, we get interested in changing ships. We saw the massive and glorious clipper and anaconda.
then, the disappointement kicked in: we barelly made between 2 to 4 millions per hour. Which meant we had to insanely grinding money during at least 30 hours before being able to get the ships we wanted.
Having lives to live during day time, we only have 1 or 2 hours per day to play ED. which means we'd have to wait 3 weeks to get our ships !
But we'd only have stock ships ! We'd still have to fit them !

I don't know who had this idea, but he was wrong.
Don't you realise the game is already hard as hell for new players ?
I never saw a game so hard with newcommers: even X2 was a piece of cake compared to ED.
And, at least, in X2 i could make huge amount of credits easily !

Player surviving the "learning to play the game" sequence then hit a hard reality of ED: this game is all about earning money.
You bough the game to explore a galaxy full of mysteries with moons and stars and infinity ? Too bad, you just spend real money for a game which is all about making money.
this sounds like a definition for insanity to me.

I'm pretty sure less than 5% of the buyers plays the game after realising this truth about the game.
I'm in love with this game but i don't want to waste my time trying to get a simple python. Wasting hours like a dull to make money ? no thanks, i already do it in real life.

I know there's a lot a veteran here on the forum and i know a lot of you are against lowering the price of ships or drastically increasing money income for non-smuggling activities because it would mean that all your effort would be gone. But, seriously, stop being blind: you were insane enough to waste your time this way but 95% of the players are not.
it is not about "back in my days, you would work to get the      you wanted !". It's all bout how a game experience is built and balanced: you give the player what you want to give them but still listen to what they want. you end up giving the players what they need.

Do we need wasting all the fun out this game earning money ? no.
Do we need fast paced action with lot of money at every corner of the game ? no.
Do we need cheapers ships so we can spend more time exploring, powerplaying, PvPing, landing on moons, doing every stupid idea we have and can't do in real life ? yes.

This thread is all about two things, two suggestions that could, in my vision, increase the quality of the game, help keeping more players (whom'd be able to make better review of the game thus increasing sales...)

1 - lower the prices of ships, like, drastically:
anaconda should not worth more than 50 millions. Why ?
With powerplay, you'd have to spend 10 hours to get your 5th rank. 10 hours of gameplay for the ultimate ship ? seems reasonable.
According to it, a python should cost around 18 millions, T9 around 25 million, etc...
Small ships not worthing more than 3 millions could keep their priove: it's already balanced.

2 - balance sumggling so it give about 5 millions per hour, like every other activities.
Why ?
because it's stupid to hear "you want money ? smuggling: there's no other way" yet it should.
"high risk, high reward" ? What higher risk to get you ship wrecked in a conflict zone ? yet it gives around nothing.

Lowering ship price is easier than balancing every activities.
For the sake of the game experience, letting player discover a infinite universe full of possibilities and not a "space farming simulator", please Frontier, balance ship prices.

PS: maybe i'm being kind of selfish here: i want to play in a python but i don't want to do the same thing over and over again during hours to do so. In 60 hours of playing, i barelly made 25 millions, this is ridiculous how long it takes to make credit in ED and it have to change by lowering the prices of ships.
 
..But, seriously, stop being blind: you were insane enough to waste your time this way but 95% of the players are not..

..10 hours of gameplay for the ultimate ship ? seems reasonable..

I lol'ed

I mean, You are basically selfishly asking that the game be changed to fit in with your expectation of effort required to get the best ship. There is a reason that most games don't offer the best stuff until you are near the end.

You are kinda suggesting that films, books and games should offer the ending half way through just incase some few people like yourself dont have the time to see it through to the end.
 

Deleted member 38366

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Someday, we get interested in changing ships. We saw the massive and glorious clipper and anaconda.
then, the disappointement kicked in: we barelly made between 2 to 4 millions per hour. Which meant we had to insanely grinding money during at least 30 hours before being able to get the ships we wanted.

lol

During the early days, it took me months (!) of hard work to earn me an Anaconda.
You guys have it so incredibly easy these days, it almost boggles my mind when I compare it to how long & hard I had to work for the same - yet you complain ? ;)

If anything, a laughable 30 hours to get into an Anaconda is likely a very, very expensive mistake (say hello to unexpected Insurance screens, caused by lack of experience); but that's just my opinion...
 
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Prices are just fine. Learn how to play the game to get what you desire, don't request a change be made to match your lack of skill. You should reference the word "Novice".
 
I think the grind in vanilla was far too much, but now? It really isn't that bad, you can reliably make 10mil/hr doing quite alot of things it isn't like the old struggles to match trading.
 
OP, you will find no sympathy from players who've been around since the days when where you're earning 2-4 million an hour we were earning 100-200k an hour. Mostly because we feel that the increase in income was not beneficial to the game, and you're asking for more of a bad thing.

Edit: And no, it has nothing to do with devaluing our time spent in the game. That's a fallacy. It simply makes a bad game, and we want to play a good game. I'm not going to break it down any more simply than that for you.
 
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Prices are just fine. Learn how to play the game to get what you desire, don't request a change be made to match your lack of skill. You should reference the word "Novice".

It takes skill to make money in this game?

You sure we are playing the same game?

Making money, is the easiest part of the game - whether it takes 10 minutes or 10 days is irrelevant. Doesn't increase the challenge what-so-ever.
 
Man, I should have bought shares in Butterkist at the start of this week. 10 hours for the ultimate ship. I literally laughed out loud.

OP, I know this has become something of an overused trope but if you genuinely believe that you should be flying a top-tier vessel within ten hours then ED is definitely not the game for you. There is simply no way to reconcile that level of entitlement with what this game provides. Sorry. Either lower your sights a little, increase your timescale, or move on. Seriously, there is nothing but frustration for you here if you want "end-game" ships in a week unless you can find a friendly billionaire to drop a 'condaload of Palladium for you.
 
Look. I don't like grind either, but you are basically saying that you wanted to go directly from a duct-taped old pick up truck to a Tesla while on a paperboy's wages.

Why you'd pass up a chance to fly the huge variety of fun smaller ships and go directly to an Anaconda I don't know.
 
The joy is in the journey not the destination.

hmm.. since Steamspy stats have not been brought up recently (guess they're too stable to support game's dying threads) .. I did a bit of checking there and the average total playtime is ~50 hours (something that was stated by Mr. Braben in some interview himself, iirc) while the median playtime is ~15 hours.
Total, not per week.
So the notion to have a "top tier" ship after 10 hours to enjoy it for another 5 hours and then move on to the next game is not unusual.

Doesn't solve the issue of many people leaving after 15 to 50 hours of gameplay, though. I hope the clearer mission structure of the 2.1 release helps with that.

And ship progression. If you spend about 10 hours in every ship available before the big 4 (they're all pretty different and most of them are actually "viable" for their specific role, will provide you higher income and different gameplay alternatives), you'll be 300 hours into the game with enough cash to afford one of the big ones and enough experience to actually use them before you even notice. ^^
 
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According to the in game timer (not steam), I have about 6 weeks of gaming time spent in game. I worked my way to an Anaconda the same as everybody else had to, it took me months of 2-3 hours a night. Is the OP honestly asking for the moon on a stick here? I am guessing they may in fact be from the generation who expects everything delivered to them for zero effort on their part. Yes, the grind can be a bit boring at times, but when that kicked in for me, I went and followed a different money maker for a bit. I am now flying a Corvette and loving it, but it has taken over a year to get to that point and I think that is about right, maybe a little slow but then I was ENJOYING myself getting there. Along the way, I flew most of the other ships and developed a skillset that a player with 10 hours in an Anaconda they bought too quickly wouldn't have much of a hope of keeping up with.....and I think I am an average pilot!
 
OP the big ships really aren't all that.

Sure in the small ships you have to pick your fights, but generally speaking the small ships are more fun and don't come with massive insurance bills.

I spend most time in vulture, cobra mk3, asp and recently I've been having lots of fun in an imperial eagle. I have a T9 and an anaconda, they mostly gather dust.
 
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