Elite dangerous is an awesome game, full of possibilities.
Yet you only have one thing to do is you want to play the game: earning more and more money.
By the time you get a decent ship, all the fun is gone and you flee the game because someone had the great idea to make everything in this game insanelly expensive.
At the begining, I and a friend were like "OMG, this game is so awesome ! look at all the things we can do ! let's travel here and there !"
We spent some 20 hours learning how to play the game, exploring and being amazed by the massive universe we were put in.
Someday, we get interested in changing ships. We saw the massive and glorious clipper and anaconda.
then, the disappointement kicked in: we barelly made between 2 to 4 millions per hour. Which meant we had to insanely grinding money during at least 30 hours before being able to get the ships we wanted.
Having lives to live during day time, we only have 1 or 2 hours per day to play ED. which means we'd have to wait 3 weeks to get our ships !
But we'd only have stock ships ! We'd still have to fit them !
I don't know who had this idea, but he was wrong.
Don't you realise the game is already hard as hell for new players ?
I never saw a game so hard with newcommers: even X2 was a piece of cake compared to ED.
And, at least, in X2 i could make huge amount of credits easily !
Player surviving the "learning to play the game" sequence then hit a hard reality of ED: this game is all about earning money.
You bough the game to explore a galaxy full of mysteries with moons and stars and infinity ? Too bad, you just spend real money for a game which is all about making money.
this sounds like a definition for insanity to me.
I'm pretty sure less than 5% of the buyers plays the game after realising this truth about the game.
I'm in love with this game but i don't want to waste my time trying to get a simple python. Wasting hours like a dull to make money ? no thanks, i already do it in real life.
I know there's a lot a veteran here on the forum and i know a lot of you are against lowering the price of ships or drastically increasing money income for non-smuggling activities because it would mean that all your effort would be gone. But, seriously, stop being blind: you were insane enough to waste your time this way but 95% of the players are not.
it is not about "back in my days, you would work to get the you wanted !". It's all bout how a game experience is built and balanced: you give the player what you want to give them but still listen to what they want. you end up giving the players what they need.
Do we need wasting all the fun out this game earning money ? no.
Do we need fast paced action with lot of money at every corner of the game ? no.
Do we need cheapers ships so we can spend more time exploring, powerplaying, PvPing, landing on moons, doing every stupid idea we have and can't do in real life ? yes.
This thread is all about two things, two suggestions that could, in my vision, increase the quality of the game, help keeping more players (whom'd be able to make better review of the game thus increasing sales...)
1 - lower the prices of ships, like, drastically:
anaconda should not worth more than 50 millions. Why ?
With powerplay, you'd have to spend 10 hours to get your 5th rank. 10 hours of gameplay for the ultimate ship ? seems reasonable.
According to it, a python should cost around 18 millions, T9 around 25 million, etc...
Small ships not worthing more than 3 millions could keep their priove: it's already balanced.
2 - balance sumggling so it give about 5 millions per hour, like every other activities.
Why ?
because it's stupid to hear "you want money ? smuggling: there's no other way" yet it should.
"high risk, high reward" ? What higher risk to get you ship wrecked in a conflict zone ? yet it gives around nothing.
Lowering ship price is easier than balancing every activities.
For the sake of the game experience, letting player discover a infinite universe full of possibilities and not a "space farming simulator", please Frontier, balance ship prices.
PS: maybe i'm being kind of selfish here: i want to play in a python but i don't want to do the same thing over and over again during hours to do so. In 60 hours of playing, i barelly made 25 millions, this is ridiculous how long it takes to make credit in ED and it have to change by lowering the prices of ships.
Yet you only have one thing to do is you want to play the game: earning more and more money.
By the time you get a decent ship, all the fun is gone and you flee the game because someone had the great idea to make everything in this game insanelly expensive.
At the begining, I and a friend were like "OMG, this game is so awesome ! look at all the things we can do ! let's travel here and there !"
We spent some 20 hours learning how to play the game, exploring and being amazed by the massive universe we were put in.
Someday, we get interested in changing ships. We saw the massive and glorious clipper and anaconda.
then, the disappointement kicked in: we barelly made between 2 to 4 millions per hour. Which meant we had to insanely grinding money during at least 30 hours before being able to get the ships we wanted.
Having lives to live during day time, we only have 1 or 2 hours per day to play ED. which means we'd have to wait 3 weeks to get our ships !
But we'd only have stock ships ! We'd still have to fit them !
I don't know who had this idea, but he was wrong.
Don't you realise the game is already hard as hell for new players ?
I never saw a game so hard with newcommers: even X2 was a piece of cake compared to ED.
And, at least, in X2 i could make huge amount of credits easily !
Player surviving the "learning to play the game" sequence then hit a hard reality of ED: this game is all about earning money.
You bough the game to explore a galaxy full of mysteries with moons and stars and infinity ? Too bad, you just spend real money for a game which is all about making money.
this sounds like a definition for insanity to me.
I'm pretty sure less than 5% of the buyers plays the game after realising this truth about the game.
I'm in love with this game but i don't want to waste my time trying to get a simple python. Wasting hours like a dull to make money ? no thanks, i already do it in real life.
I know there's a lot a veteran here on the forum and i know a lot of you are against lowering the price of ships or drastically increasing money income for non-smuggling activities because it would mean that all your effort would be gone. But, seriously, stop being blind: you were insane enough to waste your time this way but 95% of the players are not.
it is not about "back in my days, you would work to get the you wanted !". It's all bout how a game experience is built and balanced: you give the player what you want to give them but still listen to what they want. you end up giving the players what they need.
Do we need wasting all the fun out this game earning money ? no.
Do we need fast paced action with lot of money at every corner of the game ? no.
Do we need cheapers ships so we can spend more time exploring, powerplaying, PvPing, landing on moons, doing every stupid idea we have and can't do in real life ? yes.
This thread is all about two things, two suggestions that could, in my vision, increase the quality of the game, help keeping more players (whom'd be able to make better review of the game thus increasing sales...)
1 - lower the prices of ships, like, drastically:
anaconda should not worth more than 50 millions. Why ?
With powerplay, you'd have to spend 10 hours to get your 5th rank. 10 hours of gameplay for the ultimate ship ? seems reasonable.
According to it, a python should cost around 18 millions, T9 around 25 million, etc...
Small ships not worthing more than 3 millions could keep their priove: it's already balanced.
2 - balance sumggling so it give about 5 millions per hour, like every other activities.
Why ?
because it's stupid to hear "you want money ? smuggling: there's no other way" yet it should.
"high risk, high reward" ? What higher risk to get you ship wrecked in a conflict zone ? yet it gives around nothing.
Lowering ship price is easier than balancing every activities.
For the sake of the game experience, letting player discover a infinite universe full of possibilities and not a "space farming simulator", please Frontier, balance ship prices.
PS: maybe i'm being kind of selfish here: i want to play in a python but i don't want to do the same thing over and over again during hours to do so. In 60 hours of playing, i barelly made 25 millions, this is ridiculous how long it takes to make credit in ED and it have to change by lowering the prices of ships.