Ship progression:
The controversy over which ships beginners should buy and in what order is famous. I stopped listening to opinions and started doing research into mathematical comparisons and rank ordering of capabilities. What I found is not always what others agree with or advise to others, but here are the facts (please counter or debate with calculated/verified table facts rather than your own opinion if possible)...and yes some experience between individuals are vastly different based on their individual skill level in combat and type of combat strategy (run silent, carry heat sinks, vs shield tanks w/shield boost, compared to weapon firepower with fast pitch rate/ FAO maneuverability run and gun). So my recommendations are for beginners (not experts) to try and decide for themselves how best to save and use their hard earned credits until you can buy anything you want and upgrade all components.
I rank ordered the ships with the greatest weapons/firepower capability (1-30) with Hauler at the bottom (1-1G) and Type-10 Defender (4-3G, 3-2G, 2-1G) at the top.
I rank ordered the ships with longest possible jump range and greatest cargo capacity (1-30) with Anaconda (41.43 LY) at the top and Federal Gunship (19.53 LY) at the bottom for range and Imperial Cutter (792 Ton, 8666555543) at the top for max cargo capacity and Sidewinder (12 Ton, 22111) at the bottom.
I rank ordered top speed with Cobra MKIII (464 m/s boost) at the top and Type-9 (231 m/s boost) at the bottom.
I rank ordered ships with fighters with Type-10 Defender (3 multi-crew) and Keelback at the bottom (2 multi-crew, 1 fighter).
I rank ordered ships with multi-crew weapons capability with Type-10 (3 multi-crew, 1 gunner, 2 fighters) and Cobra MKIII at the bottom (2 multi-crew, 1 gunner)
I rank ordered all 33 ship costs (including the 3 luxury liners) from Imperial Cutter ($208 Million credits) as the most expensive and least expensive Sidewinder (free), (not including Li Yong-Rui regions, [Diaguandri-Ray Gateway] discounts, or Federal Ships from Pikum. Or discounts from 109 Piscium, Lembava, or Lombardi systems.
I put all these factors into tables and plotted charts, then calculated some ratios of Tons/LY distance, and Tons/$ Cost.
The top Ton/LY distance for long distance hauling missions like community missions were:
1. Type-9 35.62 Tons/LY [788 tons, 22.12 LY]
2. Imperial Cutter 29.61 Tons/LY [792 tons, 26.74 LY]
3. Federal Corvette 28.62 Tons/LY [616 tons, 21.52 LY]
4. Type-10 Defender 20.62 Tons/LY [532 tons, 25.80 LY]
5. Anaconda 11.29 Tons/LY [468 tons, 41.43 LY]
This analysis allowed the same decision process to identify the best long-distance, progressive cost haulers for beginners as:
1. Cobra MKIV (789 K) 3.53 Tons/LY [88 ton, 24.91 LY]
2. Type-6 ($1.04 M) 5.82 Tons/LY [112 ton, 33 LY] Fast, outrun pirates.
3. Keelback ($3.1 M) 3.04 Tons/LY[88 ton, 28.95 LY] Fighter protection.
3. Asp Explorer ($6.6 M) 3.35 Tons/LY [128 ton, 38.19 LY] Fast, armed, and outruns most pirates
5. Alliance Chieftain ($19M) 3.47 Tons/LY [92 ton, 26.45LY] Can take on Python, FDS, Imperial Clipper, etc. protect cargo from pirates, outgunned by FGS, Imperial Cutter, Federal Corvette, Anaconda, and Type10 in that order.
If you have to haul cargo really long distances Anaconda (468 tons, 41.43 LY) cannot be beat in jump distance, next most jump capable is Asp Explorer (128 tons, 38.18 LY), Type-6 (112 tons, 33 LY), Python (292 tons, 30.57 LY) and Type-7 (308 tons, 29.75LY). Keelback (88 tons, 28.95 LY) and Cobra MKIII (60 tons, 28.6 LY) are almost identical.
From the above analysis, I fit the various ship capability to different missions:
Recommend the following ship progressions for beginners:
Hauler missions: Adder ($87K, 26 tons, 32.96LY)-> Type-6 ($1.04M, 112 tons, 33.0 LY), -> Asp Explorer ($6.6 M, 128 tons, 38.19 LY) -> Type-7 or Python ($17M, 308 tons, 29.75LY) or ($56M, 292 tons, 30.57LY), depending on hostiles
Type-9 ($76M, 788 tons, 22.12 LY)->Imperial Cutter ($208M, 792 tons, 26.74LY).
Bare minimum shields, non-hauling explorers, maximum distance:
Explorer missions: Hauler ($345K, 16 tons, 37.29 LY) I used this ship to accomplish my first 500LY Thargoid explorer missions. -> Asp Scout ($3.3M, 52 tons, 38.19 LY) I skipped over this to the next ship ->Asp Explorer ($6.6M, 128 tons, 38.19 LY) -> Anaconda ($146M, 468 tons, 41.43LY) To get this you must do $20M in Bounty Hunting (CobraMkIII), then take a Type-6/Asp Explorer to Sothis, Ceos systems to rack up reputations and better than average hauler mission payouts until you have $200M. Note: I personally went for the ASP Explorer, then FGS first to bounty hunt/combat zones w/fighters) before seeking the Anaconda.
Fighter Progressions (Bounty Hunting): Eagle MKII ($44K),-> CobraMkIII($344K), ->Imperial Courier ($2.54M, 50 tons, 33.68 LY), -> FAS/FDS ($14M-$19M), ->FGS ($35M) Note: I personally skipped the FAS/FDS to get the FGS (for High-intensity combat zones) ->Type-10 ($124M, Thargoid killer) -> Federal Corvette ($187M).
Strike/Multi-Role Missions: Sidewinder (Free) ->Cobra MKIV ($789K, 88tons, 24.91LY) -> Keelback ($3.1M, 88tons, 28.95LY, fighter bay)-> FDS ($14M, 164tons, 19.66LY) -> Alliance Chieftain ($19M, 92 tons, 26.45LY, greater jump/weapons than FDS) ->Type-10 Defender ($124M, 532tons, 25.8LY, Thargoid tank #1 weapons)->Federal Corvette ($187M, 616tons, 21.52 LY)
Most controversial:
Mining Missions: Adder ($87k, 26tons, 32.96LY)->Cobra MKIV ($789k, 88tons, 24.91LY)->Type-6 or Keelback ($1.04M, 112 tons, 33.0 LY) or ($3.1M, 88tons, 28.95LY, fighter bay)->Type-7 or Python ($17M, 308 tons, 29.75LY) or ($56M, 292 tons, 30.57LY), -> Type-10 Defender ($124M, 532tons, 25.8LY, Thargoid tank #1 weapons) or Type-9 ($76M, 788 tons, 22.12 LY)->Imperial Cutter ($208M, 792 tons, 26.74LY).
Fuel Rats: Cobra MKIV ($789k, 88tons, 24.91LY) minimum entry level. Note:I have configured a Hauler and an Adder with fuel limpets for practicing a fuel rescue but fuel tanks are limited and thus not effective)->Type-6 ($1.04M, 112 tons, 33.0 LY) -> Asp Explorer ($6.6 M, 128 tons, 38.19 LY) -> Type-7 ($17M, 308 tons, 29.75LY)-> Type-10 Defender ($124M, 532tons, 25.8LY)-> Anaconda ($146M, 468 tons, 41.43 LY)
So for pure money progression per capability and best path to cover all missions? (trade in as you go or keep your favorites...) grinding away at places like Sothis/Ceos and Quince, hopping around community missions and bounty hunting REZ zones...grind to $208M plus another $100M-150M or so for upgrading and insurance buybacks.
Sidewinder -> Eagle MkII (BH) -> Hauler (Exp) -> Adder (local tonnage) -> Cobra MkIII -> Cobra MkIV -> Type-6->
Asp Explorer ->Imperial Courier ->Type-7 ->Alliance Chieftain ->FGS -> Type-9 -> Type-10->Anaconda ->Federal Corvette->Imperial Cutter ($208M).
Hope this helped you like it helped me skip over ships and navigate the mission spectrum wasting the least money.
Cmdr Rnin o7
The controversy over which ships beginners should buy and in what order is famous. I stopped listening to opinions and started doing research into mathematical comparisons and rank ordering of capabilities. What I found is not always what others agree with or advise to others, but here are the facts (please counter or debate with calculated/verified table facts rather than your own opinion if possible)...and yes some experience between individuals are vastly different based on their individual skill level in combat and type of combat strategy (run silent, carry heat sinks, vs shield tanks w/shield boost, compared to weapon firepower with fast pitch rate/ FAO maneuverability run and gun). So my recommendations are for beginners (not experts) to try and decide for themselves how best to save and use their hard earned credits until you can buy anything you want and upgrade all components.
I rank ordered the ships with the greatest weapons/firepower capability (1-30) with Hauler at the bottom (1-1G) and Type-10 Defender (4-3G, 3-2G, 2-1G) at the top.
I rank ordered the ships with longest possible jump range and greatest cargo capacity (1-30) with Anaconda (41.43 LY) at the top and Federal Gunship (19.53 LY) at the bottom for range and Imperial Cutter (792 Ton, 8666555543) at the top for max cargo capacity and Sidewinder (12 Ton, 22111) at the bottom.
I rank ordered top speed with Cobra MKIII (464 m/s boost) at the top and Type-9 (231 m/s boost) at the bottom.
I rank ordered ships with fighters with Type-10 Defender (3 multi-crew) and Keelback at the bottom (2 multi-crew, 1 fighter).
I rank ordered ships with multi-crew weapons capability with Type-10 (3 multi-crew, 1 gunner, 2 fighters) and Cobra MKIII at the bottom (2 multi-crew, 1 gunner)
I rank ordered all 33 ship costs (including the 3 luxury liners) from Imperial Cutter ($208 Million credits) as the most expensive and least expensive Sidewinder (free), (not including Li Yong-Rui regions, [Diaguandri-Ray Gateway] discounts, or Federal Ships from Pikum. Or discounts from 109 Piscium, Lembava, or Lombardi systems.
I put all these factors into tables and plotted charts, then calculated some ratios of Tons/LY distance, and Tons/$ Cost.
The top Ton/LY distance for long distance hauling missions like community missions were:
1. Type-9 35.62 Tons/LY [788 tons, 22.12 LY]
2. Imperial Cutter 29.61 Tons/LY [792 tons, 26.74 LY]
3. Federal Corvette 28.62 Tons/LY [616 tons, 21.52 LY]
4. Type-10 Defender 20.62 Tons/LY [532 tons, 25.80 LY]
5. Anaconda 11.29 Tons/LY [468 tons, 41.43 LY]
This analysis allowed the same decision process to identify the best long-distance, progressive cost haulers for beginners as:
1. Cobra MKIV (789 K) 3.53 Tons/LY [88 ton, 24.91 LY]
2. Type-6 ($1.04 M) 5.82 Tons/LY [112 ton, 33 LY] Fast, outrun pirates.
3. Keelback ($3.1 M) 3.04 Tons/LY[88 ton, 28.95 LY] Fighter protection.
3. Asp Explorer ($6.6 M) 3.35 Tons/LY [128 ton, 38.19 LY] Fast, armed, and outruns most pirates
5. Alliance Chieftain ($19M) 3.47 Tons/LY [92 ton, 26.45LY] Can take on Python, FDS, Imperial Clipper, etc. protect cargo from pirates, outgunned by FGS, Imperial Cutter, Federal Corvette, Anaconda, and Type10 in that order.
If you have to haul cargo really long distances Anaconda (468 tons, 41.43 LY) cannot be beat in jump distance, next most jump capable is Asp Explorer (128 tons, 38.18 LY), Type-6 (112 tons, 33 LY), Python (292 tons, 30.57 LY) and Type-7 (308 tons, 29.75LY). Keelback (88 tons, 28.95 LY) and Cobra MKIII (60 tons, 28.6 LY) are almost identical.
From the above analysis, I fit the various ship capability to different missions:
Recommend the following ship progressions for beginners:
Hauler missions: Adder ($87K, 26 tons, 32.96LY)-> Type-6 ($1.04M, 112 tons, 33.0 LY), -> Asp Explorer ($6.6 M, 128 tons, 38.19 LY) -> Type-7 or Python ($17M, 308 tons, 29.75LY) or ($56M, 292 tons, 30.57LY), depending on hostiles
Type-9 ($76M, 788 tons, 22.12 LY)->Imperial Cutter ($208M, 792 tons, 26.74LY).
Bare minimum shields, non-hauling explorers, maximum distance:
Explorer missions: Hauler ($345K, 16 tons, 37.29 LY) I used this ship to accomplish my first 500LY Thargoid explorer missions. -> Asp Scout ($3.3M, 52 tons, 38.19 LY) I skipped over this to the next ship ->Asp Explorer ($6.6M, 128 tons, 38.19 LY) -> Anaconda ($146M, 468 tons, 41.43LY) To get this you must do $20M in Bounty Hunting (CobraMkIII), then take a Type-6/Asp Explorer to Sothis, Ceos systems to rack up reputations and better than average hauler mission payouts until you have $200M. Note: I personally went for the ASP Explorer, then FGS first to bounty hunt/combat zones w/fighters) before seeking the Anaconda.
Fighter Progressions (Bounty Hunting): Eagle MKII ($44K),-> CobraMkIII($344K), ->Imperial Courier ($2.54M, 50 tons, 33.68 LY), -> FAS/FDS ($14M-$19M), ->FGS ($35M) Note: I personally skipped the FAS/FDS to get the FGS (for High-intensity combat zones) ->Type-10 ($124M, Thargoid killer) -> Federal Corvette ($187M).
Strike/Multi-Role Missions: Sidewinder (Free) ->Cobra MKIV ($789K, 88tons, 24.91LY) -> Keelback ($3.1M, 88tons, 28.95LY, fighter bay)-> FDS ($14M, 164tons, 19.66LY) -> Alliance Chieftain ($19M, 92 tons, 26.45LY, greater jump/weapons than FDS) ->Type-10 Defender ($124M, 532tons, 25.8LY, Thargoid tank #1 weapons)->Federal Corvette ($187M, 616tons, 21.52 LY)
Most controversial:
Mining Missions: Adder ($87k, 26tons, 32.96LY)->Cobra MKIV ($789k, 88tons, 24.91LY)->Type-6 or Keelback ($1.04M, 112 tons, 33.0 LY) or ($3.1M, 88tons, 28.95LY, fighter bay)->Type-7 or Python ($17M, 308 tons, 29.75LY) or ($56M, 292 tons, 30.57LY), -> Type-10 Defender ($124M, 532tons, 25.8LY, Thargoid tank #1 weapons) or Type-9 ($76M, 788 tons, 22.12 LY)->Imperial Cutter ($208M, 792 tons, 26.74LY).
Fuel Rats: Cobra MKIV ($789k, 88tons, 24.91LY) minimum entry level. Note:I have configured a Hauler and an Adder with fuel limpets for practicing a fuel rescue but fuel tanks are limited and thus not effective)->Type-6 ($1.04M, 112 tons, 33.0 LY) -> Asp Explorer ($6.6 M, 128 tons, 38.19 LY) -> Type-7 ($17M, 308 tons, 29.75LY)-> Type-10 Defender ($124M, 532tons, 25.8LY)-> Anaconda ($146M, 468 tons, 41.43 LY)
So for pure money progression per capability and best path to cover all missions? (trade in as you go or keep your favorites...) grinding away at places like Sothis/Ceos and Quince, hopping around community missions and bounty hunting REZ zones...grind to $208M plus another $100M-150M or so for upgrading and insurance buybacks.
Sidewinder -> Eagle MkII (BH) -> Hauler (Exp) -> Adder (local tonnage) -> Cobra MkIII -> Cobra MkIV -> Type-6->
Asp Explorer ->Imperial Courier ->Type-7 ->Alliance Chieftain ->FGS -> Type-9 -> Type-10->Anaconda ->Federal Corvette->Imperial Cutter ($208M).
Hope this helped you like it helped me skip over ships and navigate the mission spectrum wasting the least money.
Cmdr Rnin o7