Ship ramming in combat

So I have gone up against a couple of player clippers since I got my FDL and for some reason it's always the clipper pilots who like to ram me in combat. I can usually spot a rammer because they are the ones with heaps of shield boosters and weaker weapons. One good ram from them drops my shields to like one bar and it's then a struggle to shield boost my way back up to full and often they only have to shoot me a few times after the ram to get my shields down. It's an extremely effective tactic against me and I'm just wondering if people had any tips on how I should tackle a combat rammer, especially when I know my weapons are stronger than theirs?
 
Find a player to fly with you, don't wing up. Have your partner ram them first, shoot their fsd out, then start to make them suffer, life support module.
 
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So I have gone up against a couple of player clippers since I got my FDL and for some reason it's always the clipper pilots who like to ram me in combat. I can usually spot a rammer because they are the ones with heaps of shield boosters and weaker weapons. One good ram from them drops my shields to like one bar and it's then a struggle to shield boost my way back up to full and often they only have to shoot me a few times after the ram to get my shields down. It's an extremely effective tactic against me and I'm just wondering if people had any tips on how I should tackle a combat rammer, especially when I know my weapons are stronger than theirs?

If you are 1v1ing a rammer, just get out of the way.

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Focus fire as the rammer come at you, it will take down their shield substantially. If the rammer pre-charge, then simply save the power capacitor and focus on maneuvering out of the way so the rammer wastes SCB.

If you are fighting more than one rammer by yourself, what the hell are you doing? Get out of there.
 
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If you are 1v1ing a rammer, just get out of the way.

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Focus fire as the rammer come at you, it will take down their shield substantially. If the rammer pre-charge, then simply save the power capacitor and focus on maneuvering out of the way so the rammer wastes SCB.

If you are fighting more than one rammer by yourself, what the hell are you doing? Get out of there.

Nah just 1v1 sorry it wasn't clear. What's the best way to get out of the way? I know this seems like a silly question, but I have been trying to fire on them and then use my maneuvering thrusters (up \ down \ left \ right) but I can't seem to get the timing right and im not sure if it's an effective way of getting out of the way anyway?
 
Nah just 1v1 sorry it wasn't clear. What's the best way to get out of the way? I know this seems like a silly question, but I have been trying to fire on them and then use my maneuvering thrusters (up \ down \ left \ right) but I can't seem to get the timing right and im not sure if it's an effective way of getting out of the way anyway?

Flight assist off, learn it, hug it, love it, kiss it, sleep with it and you will be a great pilot in no time. (And dodge those rammers)

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With flight assist on, your flight pattern is very predictable.
 
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Flight assist off, learn it, hug it, love it, kiss it, sleep with it and you will be a great pilot in no time. (And dodge those rammers)

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With flight assist on, your flight pattern is very predictable.

I already use FA off when turning. But often I end up with a good distance between both of us so we end up flying toward each other and firing. Should I turn FA off when I get close and thrust upwards or something?
 
Have you tried to set your capacitor to 4 pips to SYS right before the collision? A FDL with A5 shields and one A booster have more shield strenght than a Clipper can have. So a Clipper should break it´s neck when ramming a FDL. Alternative: barrel roll and/or movement as discribed by GluttonyFang.
 

Deleted member 38366

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There's some known issues with Collision strength and damage dealt/taken on the Clipper.

You'll find they'll always try to hit you with their Wings - the point where the Clipper deals tons of collision damage, while taking nearly none itself.
IMHO some form of bug that alot of rammers can exploit to gain a significant advantage.

PS.
When being rammed, being or shortly going FA off will drastically decrease damage taken - unless its a pure head-on collision.
The collision engine apparently allows for the FA off Ship (no thrusters countering the collision input) to absorb a good part of the energy by going into ship motion instead.
Might give you a hefty rotation impulse - but when going FA on again very shortly after the collision, you can actually convert it into a turn-rate advantage ;)

This is misinformation ignore it. Ram damage is based entirely off ship total current mass and speed of collision. Clipper's mass is much higher than the FDL so it comes out ahead in rams...the higher your mass is above the one you ram or are rammed by, the more damage they take AND the less you take. Total damage distributed is determined by total combined speed of the two ships in relation to each other at impact.

So the simplest answer to your question is to fight clippers in reverse.
 
This is misinformation ignore it. Ram damage is based entirely off ship total current mass and speed of collision. Clipper's mass is much higher than the FDL so it comes out ahead in rams...the higher your mass is above the one you ram or are rammed by, the more damage they take AND the less you take. Total damage distributed is determined by total combined speed of the two ships in relation to each other at impact.

So the simplest answer to your question is to fight clippers in reverse.

Hm...and how do the shields fit in your equation?
 
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ramming is OP because of the way the game works

its impossible to beat an attrition build in this game

everyone say thankyou to frontier balancing.
 
Shield strength has no effect on how much damage you do and take from ramming.

So a ship/ship collision based on another mechanic than ship/asteroid, ship/station? Sounds strange and do not match my experiance (quite a while ago).
Whats the source of your information? Can it be confirmed by other cmdrs?
 
Shield strength has no effect on how much damage you do and take from ramming.

That's incorrect as far as I can tell. When I ram an Anaconda in my Vulture and it has shields up, I'm dead. When it has no shields but I do, I do a lot of damage without taking any myself, and when both our shields are down, I'm dead again...
 
Shields up or down, full, half, or low etc. has no effect on ram damage calculations. People think they take more with shields down because in general your hull armor is much less than your shield Mj.
 
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So a ship/ship collision based on another mechanic than ship/asteroid, ship/station? Sounds strange and do not match my experiance (quite a while ago).
Whats the source of your information? Can it be confirmed by other cmdrs?

It is the same. Stations and asteroids have very high mass. Because they are barely moving the damage you take from them is entirely based on the speed you hit them at. With more shields you can hit them faster and survive because your shield is stronger. The amount of damage you take at the same speed is still the same whether you have 100 Mj shield or 1000 Mj shield if your mass remains constant. While going 300 m/s with 100 Mj shield may kill you, and going 300 m/s with 1000 Mj shield may let you live with 50% hull the amount of damage taken remained the same. It was just the fact that you had a lot more "hit points" to take the total damage with the latter.
 
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