Seeing the number of topics arising on whether certain ships are worthy to keep or no or what for, I got something in my mind.
Maybe the easiest way to give extra purpose for a game element is to encode it into the mission system.
I'd love to carry out missions which require a certain ship type to be completed and not available for any other ships to take on.
The money these missions pay could not necessarily be related to the size of the cargo hold so a stock Sidewinder would be as important in the game as a bigger cargo ship for some courier missions.
I can imagine local governmental parties/corporations fancy of a certain kind of ship and giving missions only for commanders flying those - for example one party uses Pythons only so they put up missions on the bulletin board requiring a Python commander to take on and nobody else. Or a courier service which operates with a fleet of Cobras. Also when passenger transport arrives how appealing it could be to buy ticket to an Orca flight rather than a rusty T-6? Also when an "Asp Squad" is looking for a bounty hunter to take on a pirate lord, etc.
This way I guess there could be more reasons to own a certain kind of ship rather than their value in terms of primary profit. Mission driven events could also make people invest in ships they saw no purpose in having them earlier.
What do you think?
Maybe the easiest way to give extra purpose for a game element is to encode it into the mission system.
I'd love to carry out missions which require a certain ship type to be completed and not available for any other ships to take on.
The money these missions pay could not necessarily be related to the size of the cargo hold so a stock Sidewinder would be as important in the game as a bigger cargo ship for some courier missions.
I can imagine local governmental parties/corporations fancy of a certain kind of ship and giving missions only for commanders flying those - for example one party uses Pythons only so they put up missions on the bulletin board requiring a Python commander to take on and nobody else. Or a courier service which operates with a fleet of Cobras. Also when passenger transport arrives how appealing it could be to buy ticket to an Orca flight rather than a rusty T-6? Also when an "Asp Squad" is looking for a bounty hunter to take on a pirate lord, etc.
This way I guess there could be more reasons to own a certain kind of ship rather than their value in terms of primary profit. Mission driven events could also make people invest in ships they saw no purpose in having them earlier.
What do you think?
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