Currently repairs in the stations are instant. There's no risk or danger in the game when everyone can have fully repaired ships at the push of a button. Having to make the choice to continue to fly or wait for repairs would add some jeopardy to the game.
I would like to see them function in the same way as the AFU, where it takes time to repair modules. The station AFUs - lets call them Auto Station-Repair Units (ASU) will be faster than the AFUs but still take time. Costs can be deducted as the repairs progress and launching the ship stops repairs at the point they have reached if not completed.
Further you can set priorities for repairs for each part of the ship, so if you have the hull at 1 so that it's repaired first. Repairs will progress down the priority list from 1 to 5. The repair timer can also be functional whilst logged off, so a new session will see the ship at full health.
I would like to see them function in the same way as the AFU, where it takes time to repair modules. The station AFUs - lets call them Auto Station-Repair Units (ASU) will be faster than the AFUs but still take time. Costs can be deducted as the repairs progress and launching the ship stops repairs at the point they have reached if not completed.
Further you can set priorities for repairs for each part of the ship, so if you have the hull at 1 so that it's repaired first. Repairs will progress down the priority list from 1 to 5. The repair timer can also be functional whilst logged off, so a new session will see the ship at full health.
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