Ship sales by individuals.

Looked over the forums, and did not see much to do with this subject. Of passing interest was a post dedicated to people who were complaining about engineering and associated collection of mats. etc.

I'm an engineer by trade, and I enjoy building things. In fact I have spent more time in this game building up my small fleet, trying to make each ship as specialised as I can. My problem is I have to spend a lot of time trading in order to get the credits required to buy and build the ships, and I was wondering if I can change that into a business. i.e. build and sell custom made ships.

I understand that letting everybody sell or transfer ships might be bad for the game, so some sort of control would need to be established, where individuals would be qualified. Maybe something as simple as establishing a price point 10 to 50 % higher than the game price for a stripped ship would be enough. Just wondering if others feel like I do, or if I'm sort of in left field with this idea.
APOLOGIES TO ALL..... DID NOT SEE THE PREVIOUS POST BY CHAR. WILL SWITCH COMMENTS TO THAT ONE.
 
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Looked over the forums, and did not see much to do with this subject. Of passing interest was a post dedicated to people who were complaining about engineering and associated collection of mats. etc.

I'm an engineer by trade, and I enjoy building things. In fact I have spent more time in this game building up my small fleet, trying to make each ship as specialised as I can. My problem is I have to spend a lot of time trading in order to get the credits required to buy and build the ships, and I was wondering if I can change that into a business. i.e. build and sell custom made ships.

I understand that letting everybody sell or transfer ships might be bad for the game, so some sort of control would need to be established, where individuals would be qualified. Maybe something as simple as establishing a price point 10 to 50 % higher than the game price for a stripped ship would be enough. Just wondering if others feel like I do, or if I'm sort of in left field with this idea.

The biggest is how are you going to deal with "gold sellers"? (look for this term in the forum to find other threads about ship selling)
 
The biggest is how are you going to deal with "gold sellers"? (look for this term in the forum to find other threads about ship selling)

Understand the concern and agree with it. However, how about if the game is the only valid purchaser? i.e the game becomes the broker for all sales. People who don't want to get all the mats etc. for ship mods can then go to the game to buy it. and Pay extra of course. Meanwhile, this creates a business opportunity for people who enjoy tweaking ships.
 
So what you are suggesting is that you are engineering a ship and sells it to the NPC's, just like you can do already, but with one change, you get more extra credits for engineered modules. Should this impact rebuy costs of ships then? How much should this add to the cost?



For buyers to buy already engineered ships/modules, this is a function that FDev appears to be no go after, and this can be of many issues, but the main I believe is that they could keep up with all the credits that flowed into the game, so they do not appear to like to let players exchange material/data for credits and vice versa. And this would allow just that, pay credits for engineered modules/ships. This is probably the reason the added tech brokers, that has modules that is roughly comparable to G4 engineered modules but with a twist (Powerplant and Power Distributor), and these cannot be engineered, so this appears to be FDev idea on how to buy engineered modules, thorugh tech brokers, and then you have to unlock these first to enjoy them.





Or are you suggesting "auction house" functionality, where you only put a listing on ship for sale, and then anyone can buy it? Auction houses have their own set of problems.
 
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Not a game developer, so I don't know all the ins and outs of game management. All I'm doing is responding to the post about people not liking the effort required to build ships with extra abilities, and thinking about how to turn the engineering of ships into a business, so I can do more of that and less trading etc. Could be there is no method that is acceptable, and if so, fine. However, I can see this game going for a very long time, it's interesting and challenging, and sometimes in the future, the game developers will have to figure out a way to expand what players are allowed to do. If so, why not a business engineering ships, and eventually maybe even designing new features??
 
Ships are simply not unique or scarce enough to make a second hand market viable, coupled with a relative cash-rich environment.

If you lose your exotically modded ship through some misadventure, you pay a fraction of its value to get a carbon-copy replacement, furry dice and all. This makes deadly combat viable - which is deliberate (?).

Although I find this rather arcade-y.
 
Ships are simply not unique or scarce enough to make a second hand market viable, coupled with a relative cash-rich environment.

If you lose your exotically modded ship through some misadventure, you pay a fraction of its value to get a carbon-copy replacement, furry dice and all. This makes deadly combat viable - which is deliberate (?).

Although I find this rather arcade-y.

While this is true for the original owner of the ship, it still does not offer a solution for those unwilling to invest time and effort to modify the ship in the first place, which is the marketplace I'm referring to, and based on some of the comments on engineering, appears to exist. And of course, once the possibility is offered, markets do develop.
 
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