Ship Self Defense System: When a landed Ship is Unoccupied and is attacked it will activate turrets (if available) and engage any aggressors.
Stealth/Sleep Mode: Ship will shut down 99% of systems making it virtually invisible to sensors and radar.
Ship Auto Dismiss: Ship will disembark automatically when meeting certain predefined conditions (Damage taken, 50% Shields, No shields, etc.).
Ship Follow(Crew Only): Ship will maintain a low altitude following Commander around while on foot or in SRV.
Remote Weapons/Limpet Access:
While on foot or in SRV, ability to use Ships collection limpets to collect cargo or use weapons remotely to fire on a target using a laser designator (missiles, torpedoes or turrets, if there is line of site. 20s charge time and 2 minute cool down to avoid spamming.).
Telepresence Remote Control: Allow Commander via telepresence to pilot any owned Ship remotely. Must be physically in SRV or Ship.
Ship Delivery: When on foot or in SRV, ability to call any owned ship to come to your location. Time duration depending on distance applies.
Stealth/Sleep Mode: Ship will shut down 99% of systems making it virtually invisible to sensors and radar.
Ship Auto Dismiss: Ship will disembark automatically when meeting certain predefined conditions (Damage taken, 50% Shields, No shields, etc.).
Ship Follow(Crew Only): Ship will maintain a low altitude following Commander around while on foot or in SRV.
Remote Weapons/Limpet Access:
While on foot or in SRV, ability to use Ships collection limpets to collect cargo or use weapons remotely to fire on a target using a laser designator (missiles, torpedoes or turrets, if there is line of site. 20s charge time and 2 minute cool down to avoid spamming.).
Telepresence Remote Control: Allow Commander via telepresence to pilot any owned Ship remotely. Must be physically in SRV or Ship.
Ship Delivery: When on foot or in SRV, ability to call any owned ship to come to your location. Time duration depending on distance applies.