CMDRs,
I am trying to understand the way the damage penalty works for smaller weapons vs larger ships.
There are two hypotheses I can think of (maybe there are others):
(a) There are only three ship classes (small, medium, and large), governed by the pad the ship needs to land, and it is the case that a class 1 weapon has a penalty vs medium and large ships, a class 2 weapon has a penalty vs large ships, and a class 3 weapon has no penalty to any ship currently in game.
If this is true, are huge weapons firing on a large ship as effective as large weapons? That is, an FDL firing a class 3 cannon from the bottom slot on an anaconda does as much damage as firing a class 4 cannon? Or are there differences in weapon damage on top of the ship size penalty (I remember Mike Evans I think said there is not).
(b) There are some hard coded size values for each ship that govern damage, e.g. maybe a python is "larger" than an asp even though both need a medium pad. Then these values nerf an undersized weapon in some proportional way.
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Has any testing been done on this? There are some interesting consequences of (a) if it is true, for example an FDL outshoots a vulture 2 to 1 against any combat ship except clipper or anaconda, even if we ignore the bottom hardpoint.
I am trying to understand the way the damage penalty works for smaller weapons vs larger ships.
There are two hypotheses I can think of (maybe there are others):
(a) There are only three ship classes (small, medium, and large), governed by the pad the ship needs to land, and it is the case that a class 1 weapon has a penalty vs medium and large ships, a class 2 weapon has a penalty vs large ships, and a class 3 weapon has no penalty to any ship currently in game.
If this is true, are huge weapons firing on a large ship as effective as large weapons? That is, an FDL firing a class 3 cannon from the bottom slot on an anaconda does as much damage as firing a class 4 cannon? Or are there differences in weapon damage on top of the ship size penalty (I remember Mike Evans I think said there is not).
(b) There are some hard coded size values for each ship that govern damage, e.g. maybe a python is "larger" than an asp even though both need a medium pad. Then these values nerf an undersized weapon in some proportional way.
---
Has any testing been done on this? There are some interesting consequences of (a) if it is true, for example an FDL outshoots a vulture 2 to 1 against any combat ship except clipper or anaconda, even if we ignore the bottom hardpoint.
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