It occurs to me that certain ships suffer from issues, which occur to keep other ships balanced. As a VERY non-combat kind of thing, I think a few ships could use some love.
Possible special abilities for ship classes:
Type-X ships/Keelback: Discount to jump range decrease while loaded with cargo. They're cargo ships, they should be able to do that job, right? If you increase the base range, they outstrip exploration ships, though. So, have them jump better with cargo. This keeps them from being super exploration ships, and buffs their intended function, and doesn't mess with combat balance.
DBS/DBX: Fuel scoop bonus. Pretty much the same deal, they have fairly limited internals, so boosting scoop rate would keep in line with intended function, without messing with other systems, or increasing internals size and affecting balance.
AspS/AspX: Scanning bonus, perhaps a bit of speed and range to discovery/DSS, nothing huge, they're in a good place as it is. Or at least he AspX is, IMO.
Dolphin/Orca/Beluga: Something interesting, like fuel limpets, or collection? Passenger ships as medics? Can someone come up with a good notion for them?
There's room for other stuff as well, like Imperial-line ships could get bonuses for weapons that increase shield regen in wingmates? Federal warships could get bonuses to repair limpets? That kind of stuff is WAY more sticky, though.
Possible special abilities for ship classes:
Type-X ships/Keelback: Discount to jump range decrease while loaded with cargo. They're cargo ships, they should be able to do that job, right? If you increase the base range, they outstrip exploration ships, though. So, have them jump better with cargo. This keeps them from being super exploration ships, and buffs their intended function, and doesn't mess with combat balance.
DBS/DBX: Fuel scoop bonus. Pretty much the same deal, they have fairly limited internals, so boosting scoop rate would keep in line with intended function, without messing with other systems, or increasing internals size and affecting balance.
AspS/AspX: Scanning bonus, perhaps a bit of speed and range to discovery/DSS, nothing huge, they're in a good place as it is. Or at least he AspX is, IMO.
Dolphin/Orca/Beluga: Something interesting, like fuel limpets, or collection? Passenger ships as medics? Can someone come up with a good notion for them?
There's room for other stuff as well, like Imperial-line ships could get bonuses for weapons that increase shield regen in wingmates? Federal warships could get bonuses to repair limpets? That kind of stuff is WAY more sticky, though.