Ship suggestion "Imperial Swan"

BIG DISCLAIMER:
1.) I dont know anything about the ins and outs of Frontiers ship designs, meaning: what to look out for in terms of balance and capabilites so you dont over or underpower the ship compared to whats already out there.
2.) What i intentionally wanted to do, was to break the game in some way tho, so dont burn me on a stake right away when you read the dimensions this thing has.
3.) Please dont take this as a 100% finished tried and tested project and that im some idiot thats going to say "my design is awesome" - i wont.
4.) What i do want to encourage tho, is for everyone to pitch in and give opinions and feedback and turn my absolute bonkers idea, into an idea what will actually be worty of getting passed on to the devs eventually.
5.) This post is going to be split into two sections: Ship lore (and yes ive actually prepared a litte "lore" for this ship as well, not in terms of how it was concieved, but what its meant to do and what the empire is using it for, mostly), and ship specs with some comments why i imagine it this way and why i think it would make sense.

So, now that ive sunk my entire Friday evening into this, im ready to present to you: The Imperial Swan!

Lore:
Definitively, Gutamaya always lead the Ship designing business with style, elegance and yet also pracitality in a way to least expect it. After the Clipper and the Cutter, both versitile vessels in being able to do a wide range of different things but mostly exceeding in combat roles, the design bureau felt the urge to come up with a ship that would be of less miliaristic approach. Years passed, and finally the Imperial Swan was created. Meanacing and beautiful at the same time the Swan maintained Gutamayas typical design philosophy: A long slim neck and superstructure, as well as wings and a luxurious interiour. Upon presentation the Imperial Navy jumped on the opportunity of testing these ships and finally saw use in replacing their fleet of Type 9 Cargo ships as well as being able to refit Cutters previously outfitted for hauling or Passanger transport back into combat roles.

The Swan quickly became a symbol for Imperial superiority, altho contributing next to nothing to it - directly at least. It replaced Cargo ships, explorers and Liners of all other Manufacturing Companies that were in use with the Imperial navy as the Admiralty preferred having an "in house" contractor.

Especially in long range operations the Swan exceeded since it enabled imperial researchers to pack the heavy equipment on deep space voyages to satisfy the Empires lust for expansion. But other than hauling and passanger Tranportation the swan became the backbone supply ship for the Imperial navy. Swans were converted to Troop transports, Hospital ships and could even refuel Majestic class Interdictors with extended their operational range substantially.

However, dispite the Swan seeing such heavy use, it didnt come without its drawbacks... Due to its size and proportions, the engineers struggled with structural integrity while at the same time maintaining a shield strong enough to keep it protected. Armoring the ship would make it too heavy and the current shield technology less effective. Less structural strenght increased the shield but dimished its resistance to stresses. Finally the strong shield was sacrificied for an armored hull that could withstand even entering an atmosphere.



EDIT: gonna quit this here now. i took the liberty of writing this over the course of three hours just so i could get every sentence and comment on the choices ive made right. When i was finally ready to post it, server had me logged out, and auto save put me here. Imagine my rage atm <.< almost an entire evening of work ruined. Now im just gonna let your guy´s responses come in and if anyone is intrested ill post the specs and optical design ideas as well.
 
When organising a long post (anything over 5 lines for me) I tend to copy and save to an external page 'notepad or whatever' as I don't trust connections to remain and autosave can sometimes be a hindrance.

As for the suggestion, I feel that the Imperials could/should have their own cargo hauler (and I don't mean the Luxury Gunboat stripped out) so any suggestions are welcome!
There are a few areas that the Imperials could do with covering theirselves instead of relying on outside help...
Imperial Explorer
Imperial Trader
Imperial Liner

Yeah, I know what we already have can be butchered to do the job but that is NOT my point... the Imperials are fiercely proud and should have a proper fleet range.
 
Exactly my Point. Thats why i thought, Gutamaya and the Imperial Fleet would rather design something for combat purposes out of their own house than to keep using lakons or saud krugers for the jobs that need to be done. I just went with one ship for all those jobs because lets face it... Gutamayas ships are all multipurpose at heart, and thats why i think one big hauler for the empire to cover every need and angle would do the trick.

Also: *facepalms* I tried to get ppl intrested into my suggestion by posting ship lore, wich is in my mind at least not what the usual ED player is intrested in... so ship stats, here we go!




Cost: between 140.000.000 - 185.000.000
Pad Size: ~ (large if downsized)
Dimensions: 265.4m x 179.1m x 31.4m (this is the game breaking bit i was talking in the OP... i know this is overkill for any large pad but ill explain this downstairs)
Pilot Seats 4
Multicrew Yes
Fighter Hangar Yes
Hull Mass: 1,400 t
Mass Lock Factor: 35
Armour: 900
Armour Hardness: 70
Shields: 90 MJ
Manoeuvrability: 0
Top Speed: 161 m/s
Boost Speed: 220 m/s
Unladen Jump Range: 11.42 ly (originally i had this at 15 Ly but looking at comparisons again 15 might just be (a bit) past that OP boundry xD)
Default Cargo: 288 t
Fuel Capacity: 256 t
Hardpoints: 12x Utility Mounts (sounds a bit extreme at first, but it will make more sense when i explain this, trust me)
6x Medium Hardpoints
Internals:
2x Size 3 Compartments
2x Size 4 Compartments
2x Size 5 Compartments
2x Size 6 Compartments
1x Size 7 Compartments
2x Size 8 Compartments

Max Cargo: 880

Now on to the dimensions of the ship. It absolutely was my intention on creating something crazy and fun that was just big enough to fit into a starports entrance. Watching Bot Belugas get stuck there is so entertaining and you really see how big these entrances are actually. Since two belugas can fit there, its pretty safe to assume theyre at least 262m apart if not a bit more for some wiggle room. Docking is going to be have to mixed up tho, if the miracle happens and my suggestion gets accepted.

I have noticed in the Coriolis stations at least there someting that resembles a gangway in my book at least coming out hte backends of the starpoits and reaching a good bit into them. The way i see it this is intended for future patches when ships get implemented that exceed the usual L size of landing pads. and thats why i went with this design size...

if it wasnt intended tho, the ships proportions can simply be downsized to 192,6m x 130m x 31.4m to fit any large pad again.


On to the hardpoints and internals. The Swan is basicly helpless. With the biggest masslock factor of any vessel, it would be next to impossible to even jump into supercruise before you get shanked. Chaffs, Point defense, and others can help you significantly draw out a fight until the enemy is just worn down and has to break the persuit, wich is what in my mind the swans combat should be based on. Outlasting any attacker.

In terms of Hardpoints i wasnt quite sure if 6 Mediums is too much, but i think it does need some sort of "offensive" weaponry to actually pose a threat to an attacker. Consider this similar to a B-17 Bomber. Im just not sure how many "gunners" the swan would actually need, but it SHOULD be a very hard nut to crack. Hindering people on abusing it into a combat role could possibly be done by reducing the 6x mediums to 6x small so the damage is enough to get ppl off your back but still way below any resemblence of effectiveness so youd consider going after anybody with this ship.

Internals is also something im uncertain of Its supposed to be larger than a beluga and Cutter, yet i gave it 11x compartments like both of them considering beluga has nothing over 6, and the cutter has two of them locked for military.
I also feel a bit iffy when it comes to the max cargo loadout, as i dont want this to be seen as "doood im suggesting the biggest baddest ship in the game is gon be so lit fam".... i just wanted to go over board with this design in general =D

however! 880 cargo cap does make sense taking its use and size into account. just saying...


Please dont tear this idea apart too badly tho, ok? <3
 
Exactly my Point. Thats why i thought, Gutamaya and the Imperial Fleet would rather design something for combat purposes out of their own house than to keep using lakons or saud krugers for the jobs that need to be done. I just went with one ship for all those jobs because lets face it... Gutamayas ships are all multipurpose at heart, and thats why i think one big hauler for the empire to cover every need and angle would do the trick.

Also: *facepalms* I tried to get ppl intrested into my suggestion by posting ship lore, wich is in my mind at least not what the usual ED player is intrested in... so ship stats, here we go!




Cost: between 140.000.000 - 185.000.000
Pad Size: ~ (large if downsized)
Dimensions: 265.4m x 179.1m x 31.4m (this is the game breaking bit i was talking in the OP... i know this is overkill for any large pad but ill explain this downstairs)
Pilot Seats 4
Multicrew Yes
Fighter Hangar Yes
Hull Mass: 1,400 t
Mass Lock Factor: 35
Armour: 900
Armour Hardness: 70
Shields: 90 MJ
Manoeuvrability: 0
Top Speed: 161 m/s
Boost Speed: 220 m/s
Unladen Jump Range: 11.42 ly (originally i had this at 15 Ly but looking at comparisons again 15 might just be (a bit) past that OP boundry xD)
Default Cargo: 288 t
Fuel Capacity: 256 t
Hardpoints: 12x Utility Mounts (sounds a bit extreme at first, but it will make more sense when i explain this, trust me)
6x Medium Hardpoints
Internals:
2x Size 3 Compartments
2x Size 4 Compartments
2x Size 5 Compartments
2x Size 6 Compartments
1x Size 7 Compartments
2x Size 8 Compartments

Max Cargo: 880

Now on to the dimensions of the ship. It absolutely was my intention on creating something crazy and fun that was just big enough to fit into a starports entrance. Watching Bot Belugas get stuck there is so entertaining and you really see how big these entrances are actually. Since two belugas can fit there, its pretty safe to assume theyre at least 262m apart if not a bit more for some wiggle room. Docking is going to be have to mixed up tho, if the miracle happens and my suggestion gets accepted.

I have noticed in the Coriolis stations at least there someting that resembles a gangway in my book at least coming out hte backends of the starpoits and reaching a good bit into them. The way i see it this is intended for future patches when ships get implemented that exceed the usual L size of landing pads. and thats why i went with this design size...

if it wasnt intended tho, the ships proportions can simply be downsized to 192,6m x 130m x 31.4m to fit any large pad again.


On to the hardpoints and internals. The Swan is basicly helpless. With the biggest masslock factor of any vessel, it would be next to impossible to even jump into supercruise before you get shanked. Chaffs, Point defense, and others can help you significantly draw out a fight until the enemy is just worn down and has to break the persuit, wich is what in my mind the swans combat should be based on. Outlasting any attacker.

In terms of Hardpoints i wasnt quite sure if 6 Mediums is too much, but i think it does need some sort of "offensive" weaponry to actually pose a threat to an attacker. Consider this similar to a B-17 Bomber. Im just not sure how many "gunners" the swan would actually need, but it SHOULD be a very hard nut to crack. Hindering people on abusing it into a combat role could possibly be done by reducing the 6x mediums to 6x small so the damage is enough to get ppl off your back but still way below any resemblence of effectiveness so youd consider going after anybody with this ship.

Internals is also something im uncertain of Its supposed to be larger than a beluga and Cutter, yet i gave it 11x compartments like both of them considering beluga has nothing over 6, and the cutter has two of them locked for military.
I also feel a bit iffy when it comes to the max cargo loadout, as i dont want this to be seen as "doood im suggesting the biggest baddest ship in the game is gon be so lit fam".... i just wanted to go over board with this design in general =D

however! 880 cargo cap does make sense taking its use and size into account. just saying...


Please dont tear this idea apart too badly tho, ok? <3

Judging from the stats you posted here if frontier were you impliment your ship it would likely come with the huge class ships when they get around to working them in, but considering your ship would be larger than the cutter with relatively the same internal space. the ship would probably 8 hardpoints or more.
 
To reduce its effectiveness in combat the hardpoints could be spread about the ship. The intend would be turreted weapons for defence and not massive frontal fire for attack.
Any ship (at least for now) should fit a large platform. Otherwise it would be limited to large stations with some kind of external dock, not usable for planetary landing or servicing capital ships. A shuttle would be possible but ineffective.
I haven't checked the internals but instead of increasing the number of them 6x Size 8 Compartments and a Size 1 (for the docking computer) would be an idea.
 
Judging from the stats you posted here if frontier were you impliment your ship it would likely come with the huge class ships when they get around to working them in, but considering your ship would be larger than the cutter with relatively the same internal space. the ship would probably 8 hardpoints or more.


To reduce its effectiveness in combat the hardpoints could be spread about the ship. The intend would be turreted weapons for defence and not massive frontal fire for attack.

i think this would do... have two hardpoints on the top and bottom side of each wing and that would do the trick already.

Any ship (at least for now) should fit a large platform. Otherwise it would be limited to large stations with some kind of external dock, not usable for planetary landing or servicing capital ships. A shuttle would be possible but ineffective.
I haven't checked the internals but instead of increasing the number of them 6x Size 8 Compartments and a Size 1 (for the docking computer) would be an idea.

Planetary landing pads is something i havent thought of tbh, but entering any starport at least remains a possibility for as long as you are inside 260m width and ~50m height.

Thenagain, taking ED lore into account and that we dont have populated planets available to us yet (atmospheric flights with earth level gravity is gonna be a blast!) we dont know if beluga is top of the line in terms of passenger transportation just as an example. there might be bigger fish out there for planetary transit. From one populated world to another, not needing to take the limitations of starports into account, know what i mean?

obviously at a certain size when you reach the sort of capital trading ships and mega liners hauling thousands of ppl or tons of goods, you are never going to touch down on a rock.



What i definetly want to see in ED down the line is that the game at least partially moves away from solely having ships that fit into a starport. at some point youre just bound to run out of design ideas anyway...
 
What i definetly want to see in ED down the line is that the game at least partially moves away from solely having ships that fit into a starport. at some point youre just bound to run out of design ideas anyway...
Guardian-style ships?
In my opinion what they are running out is not design ideas but ship roles.
 
imo, if the iSwan is going to be in the same class as the big-3, it shouldn't have more utility slots. Maybe somewhat along the lines of the cutter's aesthetic styling, probably more width, but a smaller main thruster array. So basically a type-9(or 7) functionality but far "prettier".
 
Just for reference - the Hooded Swan as realised by Angus McKie (1979):

HoodedSwan-McKie.jpg
 
Best idea is to suggest the ship. But let frontier setup the specs.

Do i have to do anything more than post it here, to make an official suggestion?



imo, if the iSwan is going to be in the same class as the big-3, it shouldn't have more utility slots. Maybe somewhat along the lines of the cutter's aesthetic styling, probably more width, but a smaller main thruster array. So basically a type-9(or 7) functionality but far "prettier".

Well, i dont know how much in terms of defensive capabilities the Type 9 is able to run, but i imagine the swan as a spaceworthy bunker. It doesnt have much in terms of maneuravility or speed, and its only protection if not active is the hull. Since charching up FSD with that kind of masslock is going to take ages even if youre just going for supercruise, youll be racking up repaircost left right and center.

thats why i was going for so many utility mounts: Chaffs, Point defences, ship mounted fighters and a couple turreted hardpoints, preferebly something lighter but a couple more of them. Thats the recipe to just bore anyone out of a fight because its gonna take ages to maul through all of that - IF youre on your own.

I imagine the Swan larger than the Cutter because its supposed to be fort knox in a way. Cracking it, is supposed to be a feat that many will tell tales of and sing songs about thrughout the decades. Because at that point youve beaten one of the most prestigious vessels of the imperial navy.
Maybe there could be some gimmick implemented with it that if you kill a swan the empire puts out a galaxy wide bounty on your head but now im going off the rails again xD



I gues im just roleplaying this way too hard... idk xD
 
So, since there is probably no more feedback coming in... is there some place official where i can suggest the idea for this ship so the devs see it, or is this thread already the best place?
 
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