Ship transfer compromise

There's been alot of heated debate over the instant ship transfer situation. And i think i might have a solution. Why not make it so that you can only transfer ships between stations that can sell tye same ship in the shipyard. I.e. if i have a corvette in station a i can only transfer it to station b if station b has a shipyard that can sell me a corvette. Then it's less of a situation of emersion breaking my ship magicaly jumped 500 light years and more of a ship exchange. This still leaves the issue of modules but maybe we can just let modules slide for the time biend.
 
There's been alot of heated debate over the instant ship transfer situation. And i think i might have a solution. Why not make it so that you can only transfer ships between stations that can sell tye same ship in the shipyard. I.e. if i have a corvette in station a i can only transfer it to station b if station b has a shipyard that can sell me a corvette. Then it's less of a situation of emersion breaking my ship magicaly jumped 500 light years and more of a ship exchange. This still leaves the issue of modules but maybe we can just let modules slide for the time biend.

Not a bad idea, but that would require info
on whether the shipyards builds the ship or not on the galmap,
if you don't know the region you go to (cg etc.).
Otherwise you have the time sink of consulting external info
or manual juming/searching to clarify.
 
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Not bad...it wouldn't resolve some issues with PP, which I admit I don't fully understand. It is a start though...at least it lends some credibility to the synthesis part.

*lock in 3...2...
 
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