Ship Transfer - cost based on FSD module and jump range

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TLDR: make ship transfer cost scale based on FSD module and jump range

There has been lots of discussion regarding ship transfer (instant vs real time vs accelerated time) on Reddit, Facebook, the frontier forums, and Lave Radio.

A common criticism of instant transfer is that it removes the concern of FSD modules from ship balance, usually around combat ships (which tend to have short jump ranges and short total range).

One way to address this issue would be to scale the transfer cost based on FSD module and jump range. The normalization could be at the largest FSD for that ship, with a class C FSD. FSD that provides greater jump range provide discounts. FSD with shorter jump range incur additional cost.

This would give incentives to have the best FSD and engineer modded FSD.

I'm for instant transfer because I think it meets the intent of the feature and against any type of time delay because it defeats the intent of the feature. I've posted with math on other locations so I won't go into that here.

- https://forums.frontier.co.uk/showthread.php/285979-delay-ship-transfer-doesn-t-make-sense-with-math

- https://www.reddit.com/r/EliteDangerous/comments/50txfc/delayed_ship_transfer_makes_no_sense/

What I'm not concerned about

- immersion: there are plenty of things that others have brought up about that can break immersion. Immersion is a personal issue.

- ship balance: exploration and trade ships will still want good FSD and jump range because these directly impact their role. FSD doesn't affect a combat ship's role beyond being able to escape or pursue easily.

EDIT: Additionally, changing from a max size A FSD to a 2E FSD has MINIMAL affect on combat ships' max speed, boost speed, shields, and power availability.
 
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