Ship Transfer from a Gameplay Perspective . MUST READ!

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Saw this brilliant thought out post by cmdr vsterminus and will iek to share it here



I've been trying so hard to stay out of this, but I guess I suck at keeping my opinions to myself.
Can we just approach the ship transfers problem purely from a gameplay position for a moment?
The very basic question is: What good is a new feature if it does not benefit you, the player, in some meaningful way?
So, again from a gameplay perspective, not lore or realism or immersion, how does ship transfer stand to make your life better, or increase your enjoyment of the game?
[h=1]Easily consolidate your fleet in a single, convenient location.[/h]This has the potential to save you hours of time flying around in a Hauler Taxi to retrieve your scattered, forgotten ships. I have a Vulture, an Eagle, and my original Sidewinder all parked in various systems a long way from where I am now. I would like to retrieve them, but I'm not willing to put in the time to fly out there to get them because I don't care that much.

  • Instant vs Delayed? Wouldn't matter. I'm not in a rush to get them, they arrive when they arrive.
  • Push vs Pull? Push would defeat the purpose. If I had to fly out there to send them back, I'd never bother. With a Pull system, it would be one of the first things I did.
[h=1]Get the proper ship to a CG / Event / Location with friends[/h]This will be the most common ongoing reason to use the feature, I think.
Currently the process of switching ships and flying out to a goal location sucks. It's loaded with arbitrary delays of unknown quantity and magnitude, and almost always requires the use of third party tools to avoid near-blind guesswork or existing memorization of station offerings.
Basic steps to swap ships and join a CG or your friends or whatever now:

  • Figure out where you are and where your desired ship is
  • Decide whether it's best to fly there in the current ship and store it, or store it where you are now and buy/outfit a disposable taxi
  • Fly to the system your desired ship is docked in.
  • Do some combination of strip down / store / sell this ship and swap to the one you want
  • If it's not already fit with exactly the right modules, buy them.
  • This might include traveling to other systems depending on outfitter availability and your budget. It can be quite lengthy if you want/need discounts and aren't already in LYR space. This is also where you'll probably be using eddb or INARA to locate the parts you need.
  • Finally, once ready, head out to your new destination in the current ship (which may or may not be ideal for travel and could take serious time)
You know, honestly? Every time I've had to switch ships and fly out to some new destination, that is all I do that day. We don't get to actually participate in the CG or do the thing we wanted to do until next time, because changing ships, outfitting, and traveling takes so long.
This was my recent experience preparing and traveling to the Mu Koji system for this week's Community Goal. Imagine how much longer it could have taken, trying to track down a system that stocked Anacondas and then another that stocked Federal Corvettes, without the use of 3rd party websites.
Now just to get in the way of a common counter-argument I expect to see here...

  • No, I am not asking for a teleport-anywhere I-Win button. I'm just pointing out how long things in their current state take, and that there is room for improvement to some of the systems that are arbitrarily lengthy.
So, how would ship transfer benefit me here?

  • Instant vs Delayed? Instant would save time. Delay would defeat the purpose.
Instant transfer would let me reach my new destination much more quickly, simply by flying my Asp or a Hauler or something out there, instead of having to do 21 jumps in my Corvette.
A delay would mean basically the same thing as not having the system at all: Reaching my destination will be the end of my play session today. I won't actually get to do anything once I get there because it takes so long.

  • Push vs Pull? Wouldn't matter. I still have to get to my desired ship and outfit it, and then I still have to travel to my new destination. So whether I send my ship on ahead, or get there and summon it, it probably doesn't make a lot of difference (except in a delay system, sending it ahead would save some time.)
[h=1]Responding to griefing / murder hobos[/h]This one particularly affects out-of-the-way systems like Sothis/Ceos/Robigo or out in the Pleiades. Someone will take the time to haul their loaded Corvette or Anaconda out there and start blasting on largely unarmed trade and exploration ships. Today your options are: Attempt to outrun, drop everything and spend hours returning in your own combat ship (only to find that the person responsible has logged off already), or drop into Solo/Group to play in safety.
With a ship transfer system you might have some options for a change.

  • Instant vs Delayed? Instant would allow you to respond immediately, while a delay might not help you at all. Just like having to go manually fetch the ship, by the time it arrives you might find the person you're trying to retaliate against has already logged off for the day.
  • Push vs Pull? Push requires planning ahead, adds arbitrary time to long trips, making the feature useless if you don't stop by your "home" station and send your combat ship out ahead of you every time. Maybe there are strategic elements to this, but from a gameplay perspective it means adding arbitrary time to every adventure outside the bubble, and then requires a trip back out there to send your combat ship home at the end. It adds a lot of time and I probably wouldn't bother.
Granted: This would make it easier for people to grief these locations, but also easier for people out there to defend themselves and stay in Open.
[h=1]In all cases, Instant/Pull is the most useful and convenient option.[/h]A lot of things in Elite are already arbitrarily tedious and time consuming. You see all the time where people have declined participation in something they think might be fun just because the time required to get out there in a ship equipped for the job is too much for them.
Do you really want to introduce a feature that could dramatically improve the situation, and then intentionally limit its usefulness just because it's not completely realistic or because you're worried about a few abuse cases?
[h=1]But what about....[/h]We've all thought about it. Nobody seems to really like the idea of ship transfer to Jaques. Don't make the entire Ship Transfer System worse just to make this scenario less common. There are better ways to deal with it. Make it cost 1 Billion credits, or just limit the transfer range to 500Ly. There are a ton of ways to deal with that sort of thing without making the system as a whole less useful in the bubble.
"Multi-purpose hulls will vanish!" --- No they won't. The Asp will still be a top tier explorer. The Python will still be a top tier long distance cargo runner. The Anaconda will still be good at absolutely everything and it still jumps far enough that most people aren't going to bother docking and sending it on ahead every time. It's possible you'll see fewer multi-purpose hulls being used for combat if people can ship their dedicated FDL around with ease, but personally I don't think it will be as significant as people seem to be fearing. If anything it just solves a problem that combat pilots have been dealing with for years now - moving them around can be an effort in frustration. It lets us fly the ship we want to fly, not the ship that is tolerable to fly.
"We already have so many things with delays" - So what?
"We already have so many things without delays" - So what?
The idea behind gameplay design is that you want your players to be engaged. You want them to get lost in your game for hours at a time, and log off wanting more. Elite has a lot of "forced observation" moments where you can't do anything but watch, and it doesn't last long enough (or isn't safe enough) to get up and leave. This includes unskippable docking and outfitting animations, loading screens between systems where you'll plow into a star if you aren't ready for the drop out, and lengthy periods of staring at menu screens for mission stacking, selling exploration data, and so on.
We also have a ton of arbitrary delays on things like outfitting your ship because there is no convenient in-game way to see who sells what without physically traveling to each system and docking at each station. We should be asking to make this process less painful, not "equally painful but different".
Do you really want MORE arbitrary waiting around in Elite?
Vote Instant. Vote Pull.
[h=1]Better Yet? Vote for ALL the things.[/h]Ideally we should get Push and Pull, with Instant and Delayed transfer. More options = more control = better for everyone.
For situations where you don't care about time you can save some credits and opt for the delay. If you need it now you can have it for a price.
This also leaves room for planning ahead, because you could send your ship on ahead of you with a delay and save credits, instead of reaching your destination and paying a bunch more to have an instant pull performed.
Just, don't screw over an opportunity to significantly improve gameplay because it isn't immersive or realistic. Gameplay sometimes has to trump realism, and this is one of those times.
 

Arguendo

Volunteer Moderator
Saw this brilliant thought out post by cmdr vsterminus and will iek to share it here
So, you don't link his original post correctly (which I assume is on reddit), in addition to wanting "us" to discuss someone elses thoughts on a different forum? And, you couldn't add this to any of the other threads covering exactly the same topic? Does that pretty much sum it up?

A few quickies then, before it's closed ;) :
Get the proper ship to a CG / Event / Location with friends

This will be the most common ongoing reason to use the feature, I think.
Currently the process of switching ships and flying out to a goal location sucks. It's loaded with arbitrary delays of unknown quantity and magnitude, and almost always requires the use of third party tools to avoid near-blind guesswork or existing memorization of station offerings.
Basic steps to swap ships and join a CG or your friends or whatever now:

  • Figure out where you are and where your desired ship is
  • Decide whether it's best to fly there in the current ship and store it, or store it where you are now and buy/outfit a disposable taxi
  • Fly to the system your desired ship is docked in.
  • Do some combination of strip down / store / sell this ship and swap to the one you want
  • If it's not already fit with exactly the right modules, buy them.
  • This might include traveling to other systems depending on outfitter availability and your budget. It can be quite lengthy if you want/need discounts and aren't already in LYR space. This is also where you'll probably be using eddb or INARA to locate the parts you need.
  • Finally, once ready, head out to your new destination in the current ship (which may or may not be ideal for travel and could take serious time)
You know, honestly? Every time I've had to switch ships and fly out to some new destination, that is all I do that day. We don't get to actually participate in the CG or do the thing we wanted to do until next time, because changing ships, outfitting, and traveling takes so long.
A lot of this won't change even with instant transfer. If the ship you're trying to retrieve isn't already fitted for the job you want it to do, you still have to "scour the Galaxy" for the correct items. If it's not already stored in a system with the outfitting you need, what are the chances that the system the CG is in has better outfitting?


No, I am not asking for a teleport-anywhere I-Win button.
Actually, that's pretty much what is being asked for.


Instant transfer would let me reach my new destination much more quickly, simply by flying my Asp or a Hauler or something out there, instead of having to do 21 jumps in my Corvette.
And ships like the Corvette have a short jump range for a reason. They are not supposed to be "everywhere" at all times. Having instant transfer removes the whole idea of a big galaxy, because you just have to always be in the ship with your longest jumprange and then "magically summon" another ship to where you are. And because you don't need any jumprange for any of the combat ships, you can strip them down to the point of being big Condors. Maybe not a lot of weight to save, but hey, every bit counts.


A delay would mean basically the same thing as not having the system at all: Reaching my destination will be the end of my play session today. I won't actually get to do anything once I get there because it takes so long.


  • Push vs Pull? Wouldn't matter. I still have to get to my desired ship and outfit it, and then I still have to travel to my new destination.
But you still have to outfit it. So the difference is you save a one way trip, ie. the actual travelling time (A - B - A) is cut in half, as the time should be approximately the same as if you started in your home system and headed out to the CG system. Heck, it may even be quicker than what you're able to do with a Corvette.


.Responding to griefing / murder hobos
<snip>
Granted: This would make it easier for people to grief these locations, but also easier for people out there to defend themselves and stay in Open.
If the OP actually believes this, he hasn't been at the other end of a "grievance". And chances are, most are going to switch modes to be able to continue working on the CG anyways...much like it is today.


Just, don't screw over an opportunity to significantly improve gameplay because it isn't immersive or realistic. Gameplay sometimes has to trump realism, and this is one of those times.
By the looks of the "Exit Poll" thread, the majority disagrees with you.


Instant transfer will change how a lot of people look upon the game, especially with the "Big Galaxy" sentiment. I am not saying it will ruin their game, but it will surely make it a lesser game for them than it is today. Delayed transfer will not do this, as it keeps with the idea that transferring something from one side of the bubble to the other takes time.
For the other "half" neither Instant transfer, nor delay transfer will make it a lesser game than it is today. It will improve their game no matter what.
So, why choose an option that will make it a lesser game for a large group of players, when either choice is an improvement for the others? Just a thought.
 
Original writer makes a lot of good points.

I cannot Gibbs Smack post No. 2 hard enough in the hopes of curing his blindness.

Especially when he starts talking about 'balance' and pretending there is no such thing as Mid and Long range fighters. Everything needs to be short range or emplaced gun platforms. The soldier in me is having a screaming fit about how willfully ignorant that is.
 
In before the lock! :D

I still voted delay.

Push or pull?
I have no clue. Lol

I was kinda hoping it was just a "transfer this stored from its current station, to any other compatible station".

So for example, I'm buzzing around in my Combat Python in system Z, and then a mining/trading and bounty hunting CG in the system X begins, I can order my Anaconda to be sent from system Y, to system X, and fly my Python to manually to system X.

With a delay, I can start bounty hunting, then do some mining when my Anaconda arrives.

This would suit my needs perfectly.
 
And ships like the Corvette have a short jump range for a reason. They are not supposed to be "everywhere" at all times. Having instant transfer removes the whole idea of a big galaxy, because you just have to always be in the ship with your longest jumprange and then "magically summon" another ship to where you are. And because you don't need any jumprange for any of the combat ships, you can strip them down to the point of being big Condors. Maybe not a lot of weight to save, but hey, every bit counts.
Thank you, this is exactly my reasoning to why I don't like the idea of instant transfer. For me it's a gameplay issue, not an "immersion" issue. With instant ship transfer, big ships like the Corvette that have crappy jump range in order to balance them, will no longer be really balanced.
 
Generally in favour of transfer but some really good points made. Maybe transfer can be limited to a certain weight thus preventing the really big half billion dollar combat trader ships from gaining a massive advantage. Fair enough to travel for three days and have a small combat ship waiting and ready or even say an Imperial Clipper size vessel. This to me would at least give some balance to the system. So limit it to 400 ton (hull) transfer. If you want to take your Conda 20,000 light years then do so. When u get to the outpost a fully kitted out Asp Explorer can be waiting for you. As for instant or not, well cannot see what difference it makes if you have to get yourself there either way, but most certainly push so you have to be at the send point.
 
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