Ship Transfer Mechanic: An Alternative That Retains Immersion

Hello Frontier and Community Members,

I wanted to create my own thread as I was concerned these ideas might get swallowed wholesale by the mega-thread/poll above. I hope it's okay with you all.

As you know, one of the biggest concerns regarding the proposed ship transfer mechanics is that the break with immersion. One of the biggest reasons the player base here loves this game is because of how 'real' it feels. Science and physics plays a large part, as does many political and social elements of the background sim. Even the alien story arcs are randomly dropped around and left up to outstanding individuals to find and decipher rather than being spoon fed to us. For this, Frontier, we thank you.

But unfortunately, the proposed ship transfer mechanics shatters all that by simply not making sense. Instantaneous travel from point a to point b simply does not exist in this current era without *significant* credit and material investment, using a *massive* one shot jump engine, for example those used by orbital stations when construction is ended. And even then, I'm fairly certain it's only used in exceptional cases, like at Jaques Station. Now suddenly, we are led to believe that some NPC ship transfer company can do this *at will*, yet even the richest of players cannot in ships they are piloting. And it's not like those jumps are dangerous to human health as Jacues station carried it's owners and crew with it.

So to offer something different in exchange that's fairly expedient but still immersive, I offer the below instead:



Ship Transferring Services Inc (STSI)

STSI has made an exclusive deal with the Pilot's Federation to provide ship transferring services for all it's members. A collective arrangement of sorts, STSI is offering these services at a reasonable rate, with your ships flown by experienced and qualified pilots.

For insurance purposes, and to ensure all ships are delivered safely regardless of possible problems with existing equipment, all ships will be temporarily fitted with STSI owned non-engineered Frame Shift Drives of the highest quality. An Asp Explorer would be a fitted with an STSI 5A FSD. A Cobra MkIII would be fitted with an STSI 4A FSD. The ship owner's existing FSD module will be securely stored in that ship's cargo hold for transport. Once the ship has arrived at it's destination, STSI will reclaim it's property and fit the ship owner's FSD module back into it's proper emplacement on board the ship. STSI understands that not all pilots can afford the very best Frame Shift Drives, and they are resolute in delivering your ship as quickly as possible, regardless of your existing module.

Ships will be delivered based on a reasonable time frame on a *per jump* basis. STSI has calculated the time estimated at TWO (2) MINUTES per jump segment. This takes into account fuel scooping, shipboard maintenance, and union sanctioned crew rest periods.

If a 5A FSD fitted onto an Asp Explorer can jump 30LY based on that ship's current load, it would take 20 minutes to travel 300LY. Obviously, a transfer to Jaques Station, while certainly doable, may take the better part of the day.

Fees are calculated on a per jump basis with an extra based on the ship's current value, including all equipment. Transferring a Cobra Mk III may be relatively cheap, while transferring a Federal Corvette may be quite costly, especially given the necessary added security on a large military ship of this type.

Kiosks are being set up in every major Starport, with expansion into certain outposts also being a possibility. We look forward to greeting new customers!



Players, let me know what you think.
 
Hello Frontier and Community Members,

I wanted to create my own thread as I was concerned these ideas might get swallowed wholesale by the mega-thread/poll above. I hope it's okay with you all.

As you know, one of the biggest concerns regarding the proposed ship transfer mechanics is that the break with immersion. One of the biggest reasons the player base here loves this game is because of how 'real' it feels. Science and physics plays a large part, as does many political and social elements of the background sim. Even the alien story arcs are randomly dropped around and left up to outstanding individuals to find and decipher rather than being spoon fed to us. For this, Frontier, we thank you.

But unfortunately, the proposed ship transfer mechanics shatters all that by simply not making sense. Instantaneous travel from point a to point b simply does not exist in this current era without *significant* credit and material investment, using a *massive* one shot jump engine, for example those used by orbital stations when construction is ended. And even then, I'm fairly certain it's only used in exceptional cases, like at Jaques Station. Now suddenly, we are led to believe that some NPC ship transfer company can do this *at will*, yet even the richest of players cannot in ships they are piloting. And it's not like those jumps are dangerous to human health as Jacues station carried it's owners and crew with it.

So to offer something different in exchange that's fairly expedient but still immersive, I offer the below instead:



Ship Transferring Services Inc (STSI)

STSI has made an exclusive deal with the Pilot's Federation to provide ship transferring services for all it's members. A collective arrangement of sorts, STSI is offering these services at a reasonable rate, with your ships flown by experienced and qualified pilots.

For insurance purposes, and to ensure all ships are delivered safely regardless of possible problems with existing equipment, all ships will be temporarily fitted with STSI owned non-engineered Frame Shift Drives of the highest quality. An Asp Explorer would be a fitted with an STSI 5A FSD. A Cobra MkIII would be fitted with an STSI 4A FSD. The ship owner's existing FSD module will be securely stored in that ship's cargo hold for transport. Once the ship has arrived at it's destination, STSI will reclaim it's property and fit the ship owner's FSD module back into it's proper emplacement on board the ship. STSI understands that not all pilots can afford the very best Frame Shift Drives, and they are resolute in delivering your ship as quickly as possible, regardless of your existing module.

Ships will be delivered based on a reasonable time frame on a *per jump* basis. STSI has calculated the time estimated at TWO (2) MINUTES per jump segment. This takes into account fuel scooping, shipboard maintenance, and union sanctioned crew rest periods.

If a 5A FSD fitted onto an Asp Explorer can jump 30LY based on that ship's current load, it would take 20 minutes to travel 300LY. Obviously, a transfer to Jaques Station, while certainly doable, may take the better part of the day.

Fees are calculated on a per jump basis with an extra based on the ship's current value, including all equipment. Transferring a Cobra Mk III may be relatively cheap, while transferring a Federal Corvette may be quite costly, especially given the necessary added security on a large military ship of this type.

Kiosks are being set up in every major Starport, with expansion into certain outposts also being a possibility. We look forward to greeting new customers!



Players, let me know what you think.

Well, considering you can get an ASP or a Conda modded to jump almost 2500ly an hour, it doesn't really add much. Why would you pay for so,egjjmg to deliver your ship in less time than it would to do it yourself?
 
The whole point of ship transfers is so you *don't* have to do it yourself. If you can just fly the ship yourself, you'd do so.
 
I would be happy with a simple delivery delay of up to 30 minutes depending on the distance.
That would be enough for me to be able to suspend my disbelief and to retain my immersion.
It is a game after all.

I do understand FD's reasons for instant delivery, but I think it is a bit too much pampering.
 
But unfortunately, the proposed ship transfer mechanics shatters all that by simply not making sense. Instantaneous travel from point a to point b simply does not exist in this current era without *significant* credit and material investment, using a *massive* one shot jump engine, for example those used by orbital stations when construction is ended.
...
Not shattered at all. We have managed with our ships being instantly repaired, and instantly rebuilt at the insurance screen. This is no different.
Also, if you are having a hard time with immersion. Just imagine that your CMDR arranged for the ship to be transferred when he left the station it was parked at and is only completing the paperwork with the transfer screen at the destination.
 
Your idea definitley helps retain imersion and I like the two minute per jump suggestion.
 
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Whatever hand-wave/hand-wave explanation FD come up with for why the transfer mechanism is available to ACME Ship Movers Inc. but not the rest of us, there must also be some element of risk that the transfer mechanism will fail and your ship will be lost. If that happens you lose the money you paid ASM for the transfer and you get to see the insurance screen to (possibly) re-buy the ship you lost (but of course you won't get the Freewinder at Trevithic option).
 
Whatever hand-wave/hand-wave explanation FD come up with for why the transfer mechanism is available to ACME Ship Movers Inc. but not the rest of us, there must also be some element of risk that the transfer mechanism will fail and your ship will be lost. If that happens you lose the money you paid ASM for the transfer and you get to see the insurance screen to (possibly) re-buy the ship you lost (but of course you won't get the Freewinder at Trevithic option).

Acme shipping company would have to pay your insurance claim, if something was to happen while your ship was in their possesion. Actually, it would be their insurance that would cover it. Perhaps the risk would be an extra delay in receiving your ship.
 
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You know what is immersion breaking for me? The fact that I can't buy A rated FSD for all 17 of my ships (well I can do this part, credits are not an issue), hire 16 pilots, and have my entire fleet follow my corvette to its new home. That breaks immersion for me. I am willing to compromise on using ship transfer to pay for moving each ship for me in an instant.
 
You know what's immersion breaking for me? The speed cap and the way your ship slows down after boosting. Those break my immersion, although there are good gameplay reasons for them.

Let's not pretend Elite: Dangerous is a hardcore space sim to begin with, it's been midway between sim and arcade from day one. That's not a bad thing mind you, but it means the crying about instant ship transfer being unrealistic is misplaced. This is not a realism-first game, this is a fun-first game.
 
Exactly what I was thinking. Immersion breaking for me is the passengers which are just numbers on a screen with no faces or voices.

Passengers won't be immersive until we finally are able to stand up out of our chair and roam our ships.


Bottom line, just as whatamidoing said, this isn't a hardcore space sim. If you're interested in that, then there's a game called Rogue System which looks a lot like DCS in space. There are sim elements in Elite, and they try very hard with the realism aspect, but it's still a sci-fi fantasy game and there need to be more 'game-y' elements. Instant transfer makes many aspects of this game a hell of a lot more tolerable, like upgrading a ship with the Engineers.

But again, if you don't like the feature, just don't use it.
 
You know what is immersion breaking for me? The fact that I can't buy A rated FSD for all 17 of my ships (well I can do this part, credits are not an issue), hire 16 pilots, and have my entire fleet follow my corvette to its new home. That breaks immersion for me. I am willing to compromise on using ship transfer to pay for moving each ship for me in an instant.


Pity you can't assign your hired NPC pilots to do that for you
 
...Instant transfer makes many aspects of this game a hell of a lot more tolerable, like upgrading a ship with the Engineers.

Nope. Can only happen at a shipyard. No Engineers have one. ;)
Edit. Of course you could summon you upgrading ship to a nearby station.

But again, if you don't like the feature, just don't use it.
A fundamental game changing mechanic will still be a fundamental game changing mechanic if you ignore it. Whether it is game breaking or not will depend on the individual user.

 
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I get that people find it immersion breaking, or call it "shrinking the galaxy".

However, there are many more aspects that are immersion breaking. You should be required to fly another ship when your main ship is being repaired. If a station doesn't sell a 6A FSD, but your FSD is damaged, replacement parts have to be flown in, resulting in extra wait times. You should have to wait until cargo is loaded when accepting missions or buying something from the marketplace. In fact, your broker is probably only available during the stations working hours.

All these things would result in 'extra' immersion. However, you cannot argue that this would result in better gameplay. It would only result in waiting.

While immersion is great, its more important to add immersive aspects to parts of the game that result in meaningful gameplay, instead of simply adding wait times.
 
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