In truth, what OP suggests beats what Sandro is going to do.
Completely.
In terms of armchair game designing of a single piece of game mechanic, isolated, without using any real play data whatsoever, taking into consideration ONLY the lore part and the cool factor, sure. It beats Sandro's idea.
However in terms of an actual lead game designer, who has to consider this mechanic's synergy with ever other mechanic in the game, who has the actual statistics from play data gathered from the actual players over the course of one and a half years, who has the technical knowledge, the expertise AND the knowledge about undisclosed future updates to the game to make the decision, coupled with the ability to make later changes to the way the mechanic works after it's added to the game...
OP's idea is a convoluted mess, which has the potential to cause much unnecessary tears, rage, I quit posts, threats, claims of incompetence and as a result bad social media image along the way.
None of us has to consider any of these, nor can we, being unable to get the real data to base decisions on. Sandro has to consider his livelihood for the foreseeable future, which depends on the success of the game he is designing. I would hazard to guess he isn't keen on looking for a new job instead of making sure the one he has now lasts him a while.