Ship upgrade

Been away from the game for awhile due to the fact I just don't have the time to put in it to be able to upgrade my ship(s)

Came back to the game the other day but I don't think I'll be sticking to it. The whole fact that you can't really do what you want to do anymore really puts me off. Rules have been put in place. You have to do this to get that etc.

I have zero interest in grinding to be able to upgrade my drive so I can jump further. In the real world you can pay for anything, and so it should be in the game. It's about choices. Some will choose to grind and save money, other would pay.

It just disheartens me that Frontier are forcing people down a path that some may not wish to go.

Before you say, yes I could work with ships that are not upgraded. But the economy of being able to buy upgrades should be in the game.
 
So, everything availble in any game should be availble instantly by purchasing it? Or just this one thing you don't want to do?
 
So, everything availble in any game should be availble instantly by purchasing it? Or just this one thing you don't want to do?
If you want a greater FSD range (which he mentions) you have to do several specific things.

You have to explore until you are a scout.
You have to find meta-alloys (try doing that without consulting the internet) which will include long-distance travelling, landing, "mining" in your SRV (unless MAs are still bugged and sold at that one station).
Now you have to level Farseeer. I'll ignore the requirements on that because they vary: but assume you will have to drive along on planets for mats and do missions as well.
You are ready for your FSD mkV. Well, you need uber-rare arsnic (more planet mining), Datamined wake exception (so you will need to equip a wake scanner, possibly for a long time, and fly around scanning those), Chem manipulators (you'll have to blow up cargo ships or hunt surfaces a long time).

If you just wanted a career as a miner (in a ship): too bad. You'll need to do all the things above.. a lot.. or you can't get your jump drive engineer mod.
 
Ah, that explains it a bit better for me. So, you're saying it's very linear in this one regard with a specific career path. Isn't that what makes things in games worthwhile, you have to earn it like the CMDRs before you have?

Yes, he mentioned the FSD, but it applies to anything that requires effort is what I was loosely trying to ask - to get the <item> in <game> I need to <do|defeat> the <boss|time|quest> Vs just buying the item in-game


The OP pretty much points out that he doesn't have the time to play, so want's all the things to fit his available time, which disrespects the CMDRs who did spend the time... And I still don't understand how it's stopping him from doing what he wants in the game




If you want a greater FSD range (which he mentions) you have to do several specific things.

You have to explore until you are a scout.
You have to find meta-alloys (try doing that without consulting the internet) which will include long-distance travelling, landing, "mining" in your SRV (unless MAs are still bugged and sold at that one station).
Now you have to level Farseeer. I'll ignore the requirements on that because they vary: but assume you will have to drive along on planets for mats and do missions as well.
You are ready for your FSD mkV. Well, you need uber-rare arsnic (more planet mining), Datamined wake exception (so you will need to equip a wake scanner, possibly for a long time, and fly around scanning those), Chem manipulators (you'll have to blow up cargo ships or hunt surfaces a long time).

If you just wanted a career as a miner (in a ship): too bad. You'll need to do all the things above.. a lot.. or you can't get your jump drive engineer mod.
 
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I can't speak for the OP to answer those questions.

I know I don't like that Engineers relies on RNG ultra-rares, including ones that take cargo space, that require an unknown amount of time doing specific actions (missions, wake scanning, driving around the right planet).

I personally am AOK with the clear specific ones (go get me 50 of this rare item from this station, kill this many opponents); though I can understand that someone with no interest in fighting in CZs (for example) may dislike the engineer that requires combat bonds... but I don't like the RNG-collecting element (and I still don't understand why arsenic isn't for sale).
 

Deleted member 115407

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The whole fact that you can't really do what you want to do anymore really puts me off. Rules have been put in place. You have to do this to get that etc.

I felt the same way when I played WoW. I spawned my fighter outside of the little church... much to my surprise he wasn't 80th level, only 1st level, and I had to do missions and stuff to upgrade him.

Logged out and never played again.
 
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I felt the same way when I played WoW. I spawned my fighter outside of the little church... much to my surprise he wasn't 80th level, only 1st level, and I had to do missions and stuff to upgrade him.

Logged out and never played again.

Did you have to play your fighter as a cleric in order to progress? Was WoW's motto "play it your way"?
 

Deleted member 115407

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Did you have to play your fighter as a cleric in order to progress? Was WoW's motto "play it your way"?

Doesn't WoW have some elements of that? I can choose to never level up a profession. I can choose to never level up at all and just hang out in that weird little inn all day having cyber sex.

There are some gateways for gameplay however. I could have gotten my flying mount by endlessly grinding on mobs. Instead, I just played and enjoyed myself, and eventually the flying mounts came along.
 
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which disrespects the CMDRs who did spend the time..

And this disrespects the the CMDRs that DONT have the time.

I see what he's getting at. This game is difficult to balance when its half solo game, half MMORPG. When its the only game that offers what it does I think FDev should provide something in the way of "you can do anything the game offers - here's a taster" AT THE VERY LEAST.

WoW you know what you're getting into. This game is a little more murky.
 
Been away from the game for awhile due to the fact I just don't have the time to put in it to be able to upgrade my ship(s)

Came back to the game the other day but I don't think I'll be sticking to it. The whole fact that you can't really do what you want to do anymore really puts me off. Rules have been put in place. You have to do this to get that etc.

I have zero interest in grinding to be able to upgrade my drive so I can jump further. In the real world you can pay for anything, and so it should be in the game. It's about choices. Some will choose to grind and save money, other would pay.

It just disheartens me that Frontier are forcing people down a path that some may not wish to go.

Before you say, yes I could work with ships that are not upgraded. But the economy of being able to buy upgrades should be in the game.

You have zero interest in grinding to upgrade, you wish you could just buy everything... how did you come across all of your credits? did you grind for them or did you cheat ? they are the only 2 ways I see possible. So basically one way or another you are going to have to grind, because like you say in the real world you can buy a lot of things but they sure aren't cheap.
 
If you want a greater FSD range (which he mentions) you have to do several specific things.
You have to explore until you are a scout.
You have to find meta-alloys (try doing that without consulting the internet) which will include long-distance travelling, landing, "mining" in your SRV (unless MAs are still bugged and sold at that one station).
Now you have to level Farseeer. I'll ignore the requirements on that because they vary: but assume you will have to drive along on planets for mats and do missions as well.
You are ready for your FSD mkV. Well, you need uber-rare arsnic (more planet mining), Datamined wake exception (so you will need to equip a wake scanner, possibly for a long time, and fly around scanning those), Chem manipulators (you'll have to blow up cargo ships or hunt surfaces a long time).
If you just wanted a career as a miner (in a ship): too bad. You'll need to do all the things above.. a lot.. or you can't get your jump drive engineer mod.

Nonsense.

If you want to make a point and post extremely tainted and incorrect information to make a point about something you don't like, then sure: That's exactly what you'd tell someone to do. If you want *the greatest* FSD upgrade then you do what you're saying. But shouldn't the absolutely best be hard to get?

If you want a *greater* FSD range though like the OP asked, you go through a pretty simple process, with one of several engineers.
 
I think the game should allow some modifications or specialised modules without the need to grind for engineers. There should still be progression though, because that's a very basic concept of designing games and rewards players for efforts.

- all new modules/mods should have significant drawbacks, increased jumprange should have increased fuel consumption for example
- the effects shouldn't stack with engineer mods so we can't build uber modules
- tie them to different achievements, you would get military weapons of different qualities after ranking up in the navy (which needs to see an overhaul first), get specialised FSDs after increasing your exploration rank, etc.
 
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I have zero interest in grinding to be able to upgrade my drive so I can jump further. In the real world you can pay for anything, and so it should be in the game. It's about choices. Some will choose to grind and save money, other would pay.

Contradiction.

You start with a Sidewinder and E grade FSD.

You grind credits to get a bigger ship and A rated modules. This is OK right?

Then when you get a "good" ship with A rated modules Frontier have asked you to grind in a different way to up rate more.

One grind replaced with another, what's the difference?

OK we can all disagree with the implementation of Engineers but it introduces us to the full variety of gameplay options that ED has to offer and which many of us would just ignore in order to continue with our favourite comfortable credit earner. Until we burnt out.
 
- all new modules/mods should have significant drawbacks, increased jumprange should have increased fuel consumption for example

Nitpicking I know but fuel consumption is increased with the Engineering mod. In my ship the maximum fuel per jump went from 5 tons to 5·5 tons. IIRC
 
I have zero interest in grinding to be able to upgrade my drive so I can jump further. In the real world you can pay for anything, and so it should be in the game. It's about choices. Some will choose to grind and save money, other would pay.

Dara O'Brian has an interesting take on it :D
[video=youtube_share;yKIiUsbOO24]https://youtu.be/yKIiUsbOO24?t=228[/video]

Skip to 3:50
 
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Nonsense.
Be specific. What thing did I say that was incorrect. Those are the required steps.

But shouldn't the absolutely best be hard to get?
That's unrealted to the topic.

The complaint is, to get it, you have to play the game differently than you want to. If you wanted to be a (space) miner: there's no way work your way to that FSD modification without being an explorer, and trader, and wake scanner, and SRV pilot. Worse: It's not like there's only the "Go fetch 50 of these" (though those kinds of things do happen); but more "do this over and over until you get lucky".

If you want a *greater* FSD range though like the OP asked, you go through a pretty simple process, with one of several engineers.
Two.

There are two engineers with G5 frameshift drives.

Farseeer.
You have to explore until you are a scout.
You have to find meta-alloys (try doing that without consulting the internet) which will include long-distance travelling, landing, "mining" in your SRV (unless MAs are still bugged and sold at that one station).
Now you have to level Farseeer. I'll ignore the requirements on that because they vary: but assume you will have to drive along on planets for mats and do missions as well.
You are ready for your FSD mkV. Well, you need uber-rare arsnic (more planet mining), Datamined wake exception (so you will need to equip a wake scanner, possibly for a long time, and fly around scanning those), Chem manipulators (you'll have to blow up cargo ships or hunt surfaces a long time).
If you just wanted a career as a miner (in a ship): too bad. You'll need to do all the things above.. a lot.. or you can't get your jump drive engineer mod.

Martuuk
Travel 300 ly from starting system.
Retrieve Sontil relics.
Now you have to level Martuuk. I'll ignore the requirements on that because they vary: but assume you will have to drive along on planets for mats and do missions as well.
You are ready for your FSD mkV. Well, you need uber-rare arsnic (more planet mining), Datamined wake exception (so you will need to equip a wake scanner, possibly for a long time, and fly around scanning those), Chem manipulators (you'll have to blow up cargo ships or hunt surfaces a long time).
If you just wanted a career as a miner (in a ship): too bad. You'll need to do all the things above.. a lot.. or you can't get your jump drive engineer mod.
 
I felt the same way when I played WoW. I spawned my fighter outside of the little church... much to my surprise he wasn't 80th level, only 1st level, and I had to do missions and stuff to upgrade him.

Logged out and never played again.

Yeah, I felt the same about Oblivion (and Skyrim). I wanted to play a High Wizard, but I had to start out selling rusty swords and hunting animal pelts, leveling up and trying to kill things with a lvl 1 Fireball. It sucked. Why couldn't I just get Frostcrag and a High Wizard level without all that other stuff, like running over half the continent just to get to one tomb with quest enemies 4 levels up from me for a mildly-better unique weapon that might help me stay alive?

game sux. Uninstalled.
 
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