As mentioned already here https://forums.frontier.co.uk/showthread.php?t=251119&highlight=planet+hover+wobble
When you point your ship down while around a planet, even if on the edge of it's "gravity" of a 0.06g planet, your ship will wobble.
Why? Because the FA is drunken.
It doesn't wobble when you're upside down looking at the horizon, it doesn't wobble when you're on your side facing the horizon, it doesn't wobble when you point up, little or straight, but point down like -20 pitch or more and your ship starts to wobble.
Just because, why?
It's just making no sense. The up/hover thrusters are the 2nd strongest ones (or 3rd but technically 2nd) that the ship has. The retro ones might be stronger but for game design reasons are the up/hover thrusters able to overcome ANY gravity, but that overloading of them causes additional heating so it's bonus that's to be enjoyed carefully, also they can only overcome any gravity by just enough to takeoff from anywhere.
But if you're dropping like a stone, face up boost and pray.
And this part is absolutely fine, well made and reasonable both in game mechanics and realism sense.
But the wobble? Not reasonable in either. If my ship's weak down thrusters (upside of the ship) are able to counter gravity completely so I can still just sit there upside down, then there's absolutely no reason that the ship should have trouble stay perfectly fine in space facing down. If the alignment of the up and down thrusters is the reason because there are not really backwards thrusters, then how about using the ones that ARE there?
Because that's the weird thing, the main thrusters are not used to keep the ship up when facing up, my ASPX's up and down thrusters just fire both... and looking up is fine and down not, for whatever reason.
If my upside thrusters have trouble keeping me there because of gravity, THEN we can talk about gravity causing issues, THAT would be the reasonable part, but at 0.06g? Nope, just nope.
Facing up, fine, facing sideways, fine, being upside down, fine, looking down? NOT fine. Why?...
Before I thought it was intentional to screw up sniping bases, because that's how I first ran into it and it successfully me off that way, but now that AA defenses became more dangerous it'd say that that's evened out because now AA defenses shoot me before I am even close enough to shoot back. And they don't even aim that bad over this distance.
So what's the idea behind that? Induce motionsickness for people daring to look down at the planet without using the external cam?
What I'd like to know now is what others think about this wobble and how it does annoy them or add whatever to their experience.
I can't really imagine that adding anything positive but I'd like to hear from someone who thinks so how it does. I simply find it irritating when trying to look down.
When you point your ship down while around a planet, even if on the edge of it's "gravity" of a 0.06g planet, your ship will wobble.
Why? Because the FA is drunken.
It doesn't wobble when you're upside down looking at the horizon, it doesn't wobble when you're on your side facing the horizon, it doesn't wobble when you point up, little or straight, but point down like -20 pitch or more and your ship starts to wobble.
Just because, why?
It's just making no sense. The up/hover thrusters are the 2nd strongest ones (or 3rd but technically 2nd) that the ship has. The retro ones might be stronger but for game design reasons are the up/hover thrusters able to overcome ANY gravity, but that overloading of them causes additional heating so it's bonus that's to be enjoyed carefully, also they can only overcome any gravity by just enough to takeoff from anywhere.
But if you're dropping like a stone, face up boost and pray.
And this part is absolutely fine, well made and reasonable both in game mechanics and realism sense.
But the wobble? Not reasonable in either. If my ship's weak down thrusters (upside of the ship) are able to counter gravity completely so I can still just sit there upside down, then there's absolutely no reason that the ship should have trouble stay perfectly fine in space facing down. If the alignment of the up and down thrusters is the reason because there are not really backwards thrusters, then how about using the ones that ARE there?
Because that's the weird thing, the main thrusters are not used to keep the ship up when facing up, my ASPX's up and down thrusters just fire both... and looking up is fine and down not, for whatever reason.
If my upside thrusters have trouble keeping me there because of gravity, THEN we can talk about gravity causing issues, THAT would be the reasonable part, but at 0.06g? Nope, just nope.
Facing up, fine, facing sideways, fine, being upside down, fine, looking down? NOT fine. Why?...
Before I thought it was intentional to screw up sniping bases, because that's how I first ran into it and it successfully me off that way, but now that AA defenses became more dangerous it'd say that that's evened out because now AA defenses shoot me before I am even close enough to shoot back. And they don't even aim that bad over this distance.
So what's the idea behind that? Induce motionsickness for people daring to look down at the planet without using the external cam?
What I'd like to know now is what others think about this wobble and how it does annoy them or add whatever to their experience.
I can't really imagine that adding anything positive but I'd like to hear from someone who thinks so how it does. I simply find it irritating when trying to look down.