Horizons Ship wobble in normal flight around planets when pointing down

As mentioned already here https://forums.frontier.co.uk/showthread.php?t=251119&highlight=planet+hover+wobble

When you point your ship down while around a planet, even if on the edge of it's "gravity" of a 0.06g planet, your ship will wobble.
Why? Because the FA is drunken.

It doesn't wobble when you're upside down looking at the horizon, it doesn't wobble when you're on your side facing the horizon, it doesn't wobble when you point up, little or straight, but point down like -20 pitch or more and your ship starts to wobble.
Just because, why?

It's just making no sense. The up/hover thrusters are the 2nd strongest ones (or 3rd but technically 2nd) that the ship has. The retro ones might be stronger but for game design reasons are the up/hover thrusters able to overcome ANY gravity, but that overloading of them causes additional heating so it's bonus that's to be enjoyed carefully, also they can only overcome any gravity by just enough to takeoff from anywhere.
But if you're dropping like a stone, face up boost and pray.
And this part is absolutely fine, well made and reasonable both in game mechanics and realism sense.

But the wobble? Not reasonable in either. If my ship's weak down thrusters (upside of the ship) are able to counter gravity completely so I can still just sit there upside down, then there's absolutely no reason that the ship should have trouble stay perfectly fine in space facing down. If the alignment of the up and down thrusters is the reason because there are not really backwards thrusters, then how about using the ones that ARE there?
Because that's the weird thing, the main thrusters are not used to keep the ship up when facing up, my ASPX's up and down thrusters just fire both... and looking up is fine and down not, for whatever reason.
If my upside thrusters have trouble keeping me there because of gravity, THEN we can talk about gravity causing issues, THAT would be the reasonable part, but at 0.06g? Nope, just nope.
Facing up, fine, facing sideways, fine, being upside down, fine, looking down? NOT fine. Why?...

Before I thought it was intentional to screw up sniping bases, because that's how I first ran into it and it successfully        me off that way, but now that AA defenses became more dangerous it'd say that that's evened out because now AA defenses shoot me before I am even close enough to shoot back. And they don't even aim that bad over this distance.

So what's the idea behind that? Induce motionsickness for people daring to look down at the planet without using the external cam?


What I'd like to know now is what others think about this wobble and how it does annoy them or add whatever to their experience.
I can't really imagine that adding anything positive but I'd like to hear from someone who thinks so how it does. I simply find it irritating when trying to look down.
 
I simply don't care, it doesn't affect my experience at all.

So why post?

@Op - This has been discussed a number of times in the past, personally I think it's probably one of the strangest ship features we have ingame, it makes no sense at all. I generally fly FA-OFF so the wobbling is a non issue, the thrusters are capable of holding the ship steady when under full manual control.

It was brought up in a recent live stream, Sandro said it was intentional, he never gave any reason why the ship behaves like that, probably because there is no logical reason except 'Just because'. My own theory is that it is related to the auto level feature, I did a bunch of tests a month or so ago.

Yet another reason why I prefer full time FA-OFF.
 
Last edited:
So why post?

@Op - This has been discussed a number of times in the past, personally I think it's probably one of the strangest ship features we have ingame, it makes no sense at all. I generally fly FA-OFF so the wobbling is a non issue, the thrusters are capable of holding the ship steady when under full manual control.

It was brought up in a in a recent live stream, Sandro said it was intentional, he never gave any reason why the ship behaves like that. My own theory is that it is related to the auto level feature, i did a bunch of tests a month or so ago.

Yet another reason why I prefer full time FA-OFF.

The OP asks about my thoughts, I answered.
 
It was brought up in a recent live stream, Sandro said it was intentional, he never gave any reason why the ship behaves like that, probably because there is no logical reason except 'Just because'. My own theory is that it is related to the auto level feature, I did a bunch of tests a month or so ago.
This is exactly what it feels like. I literally found a 0.06g planet where for whatever reason autolevel is off, and the wobble is ALSO off.
So it seems to be really, REALLY nothing but "just because" (we hate you) :x
 
The only time this has caused me any problems is when I was using Limpets to collect some salvage that was floating near a planet. Because of the wobble issue two of my Limpets exploded as they were trying to deliver the mission specific salvage cargo back to my cargo hatch. This caused me to have to go back into SC and find another mission specific USS to grab the last two that got destroyed the first time.

Not sure if this is a bug or intentional. Seems like kind of odd behavior.
 
I stand on my legs, no wobble. I lay in push-up position, no wobble. I lay in dip position, no wobble. I stand on my hands....lots of wobble. Maybe because from every other position you have stronger thrusters to steady the ship, or the thrusters are at a better angle to directly deal with the gravitational pull. Thrusters, unlike your throttle, do not have analogue inputs (as far as I'm aware) and apparent FAon obeys that principle, it's on or off. So it pushes this way, then that way, then this way, then that way. So you wobble. It's the difference between balancing an egg on its side vs on its end. You don't get it in FAoff because your ship isn't trying to steady itself at all, it's just letting gravity take it.
 

Ripbudd

Banned
Just cause! Also preparing you for atmospheric flight where wobble is real and you will wobble in every direction and you'll have to push through atmosphere. I wonder if we'll be able to use lift and drag to fly like a real planes there. But who doesn't love to fly big space ships right?

Just buy some airplane fuel (blue gasoline) and smell it from time to time while playing ED, satisfaction 100% also you need some VR HMD or tracker + HOTAS. I have to tell you beer makes all complete.

Anyway real planes (small ones) shakes and wobble A LOT so i guess they put it there for some reason.
 
Thrusters, unlike your throttle, do not have analogue inputs (as far as I'm aware) and apparent FAon obeys that principle, it's on or off. So it

Not correct, honestly dude I have tested this whole mechanic in fine detail, it makes no sense whatsoever. Am personally not bothered about it since I keep FA-OFF, it is basically a little feature that the devs must have thought would make planatery flight more interesting or challenging, the issue is the wobble is faked, it is not part of the default flight module, it has been added on purpose.

@ ripbudd, it has nothing to do with preparing us for atmospheric flight/drag or turbulence. An aircraft doesn't just wobble for no reason, it needs to be traveling through turbulent air, the effect we see is not remotely like flying through an atmosphere.
 
Last edited:
I stand on my legs, no wobble. I lay in push-up position, no wobble. I lay in dip position, no wobble. I stand on my hands....lots of wobble. Maybe because from every other position you have stronger thrusters to steady the ship, or the thrusters are at a better angle to directly deal with the gravitational pull.
Thrusters, unlike your throttle, do not have analogue inputs (as far as I'm aware) and apparent FAon obeys that principle, it's on or off. So it pushes this way, then that way, then this way, then that way. So you wobble.
The only reason it is not present with FA off is because autolevel is also off. This wobble is caused by autolevel and ONLY by that. As for balancing on your hands, well that example wasn't bad, only that if transfered to the ship in my case, it has feet for hands.
I am talking about the fact that the up and down thrusters of the ASPX on the front are more tilted forwards than the rear ones are tilted backwards, so even IF they were firing at full throttle to keep the ship where it is should the rear ones have bigger problems with that, but they don't.
Because this was especially coded to be fake and forced ONLY while pointing down with FA on for who knows what reason.
As soon as autolevel refuses to work, which it did earlier on that 0.06g planet, is the wobble gone too.

And getting back to the hands example: you wobble because your muscles aren't used to it nor are strong enough to do it for extended periods (if at all), and the factor for that is the same as the ship: gravity.
I'm not talking about normal gravity here, hell my ASPX starts dropping on 1.2g worlds if I face down, there it'd be reasonable to wobble because the thrusters clearly lack the power, but on 0.26g planets where they aren't even firing at full throttle?

As for the analogue input, they are all analogue. No idea where you got that from that they're digital, maybe you have them mapped digital on your end. We can map an axis to them for exactly that purpose, to have fine control.
 
Back
Top Bottom