I’d like to take a moment to point out the silliness of the ship wobble that occurs near a planet. I know the stated reason is “the thrusters aren’t powerful enough” but as ardent defenders of physics fidelity, the dev’s should be ashamed of themselves. If the thrusters weren’t strong enough, the ship wouldn’t wobble, it would sink, gracefully, stable and in which ever orientation the pilot put it in until it hits the planet.
Wobble requires and external force vector that is changing! No atmosphere = no external vector.
Please, get rid of the wobble, it’s embarrassing and unnecessary. It adds nothing to gameplay and just makes you, the developers, like you don’t understand physics.
And if you won’t get rid of the wobble, please think up a better reason to have it, like “we don’t want it to be easy to hit ground targets.” Something that is at least a little bit honest.
Wobble requires and external force vector that is changing! No atmosphere = no external vector.
Please, get rid of the wobble, it’s embarrassing and unnecessary. It adds nothing to gameplay and just makes you, the developers, like you don’t understand physics.
And if you won’t get rid of the wobble, please think up a better reason to have it, like “we don’t want it to be easy to hit ground targets.” Something that is at least a little bit honest.