Horizons Ship Wobble

I’d like to take a moment to point out the silliness of the ship wobble that occurs near a planet. I know the stated reason is “the thrusters aren’t powerful enough” but as ardent defenders of physics fidelity, the dev’s should be ashamed of themselves. If the thrusters weren’t strong enough, the ship wouldn’t wobble, it would sink, gracefully, stable and in which ever orientation the pilot put it in until it hits the planet.

Wobble requires and external force vector that is changing! No atmosphere = no external vector.

Please, get rid of the wobble, it’s embarrassing and unnecessary. It adds nothing to gameplay and just makes you, the developers, like you don’t understand physics.

And if you won’t get rid of the wobble, please think up a better reason to have it, like “we don’t want it to be easy to hit ground targets.” Something that is at least a little bit honest.
 
I consider it turbulence from the thrusters themselves. They won't output perfectly smooth efflux, and the efflux from one will interact with another.

Even planets not considered not to have an atmosphere, do actually have an atmosphere (IRL at least). At the speeds we're travelling, you may notice it. I only see the wobble mostly during glide.
 
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I consider it turbulence from the thrusters themselves. They won't output perfectly smooth efflux, and the efflux from one will interact with another.

Even planets not considered not to have an atmosphere, do actually have an atmosphere (IRL at least). At the speeds we're travelling, you may notice it. I only see the wobble mostly during glide.

Then it would occur everywhere, all the time.
 
I have to agree: it is nonsensical and appears to have been added simply to 'enhance the experience' of planetary landings. Realism would demand getting rid of the wobble for non-atmospheric landings and bringing it back when we finally get the opportunity to enter atmospheres.

Though to be honest it really doesn't bother me at all.
 
I have to agree: it is nonsensical and appears to have been added simply to 'enhance the experience' of planetary landings. Realism would demand getting rid of the wobble for non-atmospheric landings and bringing it back when we finally get the opportunity to enter atmospheres.

Though to be honest it really doesn't bother me at all.

It is a small point. The wobble itself isn't a problem, it's the fact that it doesn't make sense physically, sort of like an OCD thing. It's like the one tile in a bathroom that's upside-down or when the text on a page is perfectly lined up except for one sentence. They did such a grand job modeling flight in zero gee, and again in atmosphere-free gravity fields, except for they added the wobble. It's kind of like making the perfect pecan pie and then adding maraschino cherries to the top.
 
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I understood the wobble is only at steeper angles when going slow. It is much like trying to balance a pencil on end, you need to move your hand around much more to keep correcting for it to remain upright. Lay it down flat and no adjustment needed.
 
I understood the wobble is only at steeper angles when going slow. It is much like trying to balance a pencil on end, you need to move your hand around much more to keep correcting for it to remain upright. Lay it down flat and no adjustment needed.

That has been my experience. When pointing nose down at the planet for example during a cargo scoop or something, it seems to be at its most wobbly. I am rarely in such a situation though, so it really doesn't bother me.
 
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