Now the questions I have is this:
- What platform were you running on? PC? XBox?
- What service were you authenticating with? Steam? Epic? Frontier? XBox? etc.
- What part of the world was your connection based? North America? EU, UK? etc.
- Did the problem go away on its own or did you have to get FDev involved?
1. PC only
2. Primary Account: FDEV
2. Secondary Account: Epic (which was a nightmare regarding login / authentication timeouts in general for the frist weeks, but that's another story)
3. EU (Germany), and usually a very good and reliable VDSL2-Connection (stays active for months unless maintenance is done) with 175 MBit/s down, 40 MBit/s up and very short pings (around 15ms)
4. Did go away. Fortunately. FDEV claims to have a very good support, but I cannot confirm that, depends on the actual case very much. Problem was active at the time of my post, was gone next day.
Additionally, I need to point out that the problem existed on two (nearly identical) computers standing right next to each other, both running ED at the same time. On both systems, ED is configured to use different ports for peer-to-peer communication and my router is configured to pass through these ports from the external IP address to the corresponding internal IP addresses of these two computers. It's all classic IPv4. This setup usually results in quick SC / Hyperspace Jump engaging and dropping out. When both ships are at the same station, seeing each other works fine most of the time, so they're in the same instance.
Before you ask: Yes, I'm an IT professional. ;-)
Just covering all bases here, but are you using a wake scanner prior to the issue popping up?
The reason I ask is when you scan a wake it shifts to the target's destination. And perhaps, if a ship did this without the jump range to follow it might just do nothing at all when attempting to high wake out?
Nope, I didn't. I am well aware of what you describe, but that is not the cause of the problem here.
o7
Cavit, out.