Newcomer / Intro Ship xfering and bounty hunting ?'s

Both of these completely unrelated questions have probably been answered somewhere but lets face it; no one wants to search hours for an answer that may or may not exist in the forums somewhere. So at the risk of raising the ire of people here goes...

1: I am in station A. I am going to station B (distance not important). The ship I want to use is in Station C (somewhere else). I want the ship in Station C to meet me in station B. In other words I want to send a ship ahead. Can I do this or MUST I go to the destination station and then transfer it when I arrive?

2. If I am out bounty hunting and attack/destroy a 'wanted' ship aligned with Sirius faction, does this effect MY standing with Sirius? (substitute any faction name you like)
 
0) This is the necomer's subforum. Repeat questions (unless they're still on top of the heap) are permitted and (usually) won't result in the same results as over in DD.

1) You can only call a ship to the place where you are, you can't send it to another place. So yes, you have to go there first, then request the ship to be sent to to you.

2) Yes. The effect from destroying a single ship is small, though. Defeating a combat zone (or concluding one of those "kill 100 ships from xyz" missions) is noticeable. Killing passengers hurts both your REP and that faction's INF significantly.
 
Ashnak's got it right, but OP you're not alone in wanting to be able to transfer ships somewhere you aren't.

A quick story.... the first and only time i went to Colonia, I went there to unlock the engineers, just to have more pinned blueprints. In order to raise rep at each of those engineers you need to engineer something. Since I was going there in my fully-engineered DBX, I needed some other ship to engineer once I was there. What to do? Should I buy a ship in Colonia? Instead, I decided to transfer my mining Krait out there. It needed some work, and I'd be able to use it to gather the raw mats needed to unlock one of the engineers. It's been a couple years now, but if I recall it was 60 hours and over 100m to transfer it to Jaques. Each way! But it's only money.

As I made my way to Colonia I decided to stop off on the highway, at a place called Caravanserai. It's maybe 2/3 of the way there. I wanted to sell some data and rep-up with the Colonia Council for engineer unlocking. So before I left I whistled for the mining Krait. This way it would already be in transfer while I took my time on the last leg to Colonia. Otherwise I would have needed to wait the full 60 hours once I landed at Jaques. The bubble to Caravanserai leg was 43 hours and 98m!

As it turned out I beat my Krait by 6.5 hours, touching down at Jaques ahead of my mining Krait's arrival in Caravanserai. But it worked out great, the final leg of the transfer was much shorter and before long I had both ships in Colonia, the Krait and DBX. I then used the Krait to raise engineer access rep, while also improving it. When all this was done I then did those same steps in reverse, though now the final transfer leg was much longer. In all the transfer out and back was 120 hours and cost over 200 million. But I made nearly 600m in exploration data on the trip and anyway I have lots of money and nothing to spend it on, so for me it was just the cost of doing business. I make all that money so that decisions like this are easy :)
 
1: I am in station A. I am going to station B (distance not important). The ship I want to use is in Station C (somewhere else). I want the ship in Station C to meet me in station B. In other words I want to send a ship ahead. Can I do this or MUST I go to the destination station and then transfer it when I arrive?
When you eventually get a Fleet Carrier you can send that ahead. And if you happened to store your other ships on it ....
 
When you eventually get a Fleet Carrier you can send that ahead. And if you happened to store your other ships on it ....
Well TBH I don't know if I want a fleet carrier. Last I heard it was a real pain to get the fuel. And I don't want to continually grind for billions of credits to pay for the upkeep. AND I don't know of any legal (not using game exploits) ways to earn the credits. If someone knows a way to earn the credits in say a month or so I'd be happy to listen.
 
Ashnak's got it right, but OP you're not alone in wanting to be able to transfer ships somewhere you aren't.

A quick story.... the first and only time i went to Colonia, I went there to unlock the engineers, just to have more pinned blueprints. In order to raise rep at each of those engineers you need to engineer something. Since I was going there in my fully-engineered DBX, I needed some other ship to engineer once I was there. What to do? Should I buy a ship in Colonia? Instead, I decided to transfer my mining Krait out there. It needed some work, and I'd be able to use it to gather the raw mats needed to unlock one of the engineers. It's been a couple years now, but if I recall it was 60 hours and over 100m to transfer it to Jaques. Each way! But it's only money... <edited for brevity>
First, I've seen this term used elsewhere. What does OP mean when referring to another player?
I made it out to Colonia once and it was an enjoyable trip. But TBH I don't see the attraction. There's far less to do out there, and a side trip to SagA is nice too. However once done, it seems to me to be little more than an individual pilots bucket list item. I'd happily make the trip again if there were a significant enough reason to do so. Is there?
 
OP = Original Poster/Post. In this case: you :)

As for what can be done in Colonia:
  • there's a second full set of Engineers, much closer together than in the Bubble, so you can go through engineering much faster.
  • you get the same sort of missions
  • you get the same BGS play
  • you don't get Powerplay (that can be an advantage or a disadvantage)
  • you get much fewer CGs
  • availability of ships and modules is limited; especially power specific high end ships (Cutter, Corvette) are hard to impossible to find
  • no Thargoids

Depending on what you want to do, it can be better or worse than the Bubble. Getting there or back again is not that much of an issue. You can fly yourself; with any decent ship that's less than 3 hours on the Neutron Highway. Or you can check the carrier owner's discord where players are offering a carrier ride to or from Colonia.

Legally making money for a Carrier - that depends on how much time you can spend playing. If you focus on the money and know what you're doing, 10 MCr./hr is not that hard. 30-50 MCr./hr will take some effort and preparation, so the overall average will still be lower. Those numbers should be possible in almost any playstyle (Exploration falls quite a bit short here, and I can't say anything about Odyssey), once you got a matching ship - and depending on what you want to do, you don't need a Cutter or Corvette for that - for some cases, a Sidewinder will do (although I prefer a Viper).
That still leaves you with ~200...1000 hours to get the money for a Carrier (plus some spare change so you don't need to worry about the monetary side of owning one for a while). I've spent much more than that in the game, and I don't have a Carrier (or the funds). OTOH, I only recently made the effort to acquire Fed/Imp ranks for the Corvette/Cutter. But whenever I spent too much time focussed on a single issue, I lost interest in ED (happens usually once a year) and had to spend a few months on other games.
 
Right, original post/poster. I admit my laziness in not scrolling back up to see the name of the forum member I am referring to and take the easy route out, typing OP. It's common here, and I do it plenty, but I could be less impersonal, and typed instead "Cmdr G you're not alone..."

But man, all that scrolling! :)
 
Off topic on the thread more or less but you all have been so helpful I thought I'd give it a shot. When bounty hunting or interdicting, after scanning a target and they show up as 'Wanted" I am free to kill them. That said, the faction listed right below the "Wanted"... is that who issued the bounty or who they are aligned with/member of?
 
As a general rule, the positive reputation gain from handing in the bounty of a Wanted ship outweighs the negative rep from destroying a Wanted ship. So as a general rule, if you're doing general bounty-harvesting in a system, all the factions in the system will become more friendly with you. Except the Anarchies, of course. The negative rep on Wanteds only becomes an issue if you are targetting the Wanteds of that one specific faction, and even then you can still come out ahead, if the faction is going around putting out hits and making payments for destroying its own renegade members.
 
As a general rule, the positive reputation gain from handing in the bounty of a Wanted ship outweighs the negative rep from destroying a Wanted ship. So as a general rule, if you're doing general bounty-harvesting in a system, all the factions in the system will become more friendly with you. Except the Anarchies, of course. The negative rep on Wanteds only becomes an issue if you are targetting the Wanteds of that one specific faction, and even then you can still come out ahead, if the faction is going around putting out hits and making payments for destroying its own renegade members.
So I've been bounty hunting in the resource extraction sites and clusters for a week or so now. Engaged in combat with dozens of these wanted ships but my combat rank hasn't budged one tiny bit. What am I missing?
 
So I've been bounty hunting in the resource extraction sites and clusters for a week or so now. Engaged in combat with dozens of these wanted ships but my combat rank hasn't budged one tiny bit. What am I missing?
What is your rank relative to the target ships, if they are more than 3 ranks below you the gains when you destroy them are marginal.
If you have and use an NPC fighter pilot they will take half of your combat experience points as well as the loads of money we all know about.
The ranking points required doubles with each rank so when you achieve the second place rank of Deadly you are half way to reaching Elite in terms of ranking points.
Oh and just to be clear it is your destroyed targets that count, if they escape or another player or NPC kill steals the bounty you get nothing.
 
So I've been bounty hunting in the resource extraction sites and clusters for a week or so now. Engaged in combat with dozens of these wanted ships but my combat rank hasn't budged one tiny bit. What am I missing?
Haz RES, Compromised Nav Beacon and High RES all have targets that are only in the upper half ranks. You must farm in a place that has ranks all the way up to Elite. The number of rank-up points you get from each kill depends on the difference between the target's rank and your own. The higher the target's rank, the more you get. If the target is too low, you get nothing. If you farm those three places, it will take approximately 6500 kills to go from Harmless to Elite or 3000 to go from Deadly to Elite.

Fastest rank comes from the High RES because it's the only place you can force a spawn of small ships, which are obviously quicker to kill, and they normally spawn more frequently than big ships. After arriving in the high RES, you log until you get a spawn of only small ships (Sidewinder to Asp). You need A-rated long range sensors and long-range lasers. Speed is also a big advantage. If you use a ship with a fighter that has fixed weapons and set the fighter on the targets first, it will stop the targets from chaffing, which speeds up the killing a lot and means that an all gimballed laser build becomes more effective.
 
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Well I am "Dangerous" and TBH I've not paid attention to what their rank is. If I see 'Wanted" I pew pew. I only recently started ship to ship combat so I was getting my feet wet as it were in standard RES and Asteroid clusters. I have been having great fun in my mostly engineered Vulture; will that survive a HAZ RES? Just to give you a starting point to answer that last question I've never been killed and only had my canopy breached once from a Fed Assault Ship in said Vulture in standard RES, a few combat missions, etc.
 
The difference between a High RES and a Haz RES is not really in the targets you find and their capabilities, they are pretty much the same, but the fact that there are no police or security ships in a Haz RES to assist you. However that doesn’t mean that NPCs won’t attack your targets and try to steal your kill.
Your Vulture should be almost as safe there as it is elsewhere, the location that requires a rethink of your ship and load out is the Conflict Zone the targets there are loaded for war and are fully loaded with weapons and defences not soft targets like pirates.
 
Well I am "Dangerous" and TBH I've not paid attention to what their rank is. If I see 'Wanted" I pew pew. I only recently started ship to ship combat so I was getting my feet wet as it were in standard RES and Asteroid clusters. I have been having great fun in my mostly engineered Vulture; will that survive a HAZ RES? Just to give you a starting point to answer that last question I've never been killed and only had my canopy breached once from a Fed Assault Ship in said Vulture in standard RES, a few combat missions, etc.
To use a Vulture in a Haz RES, you must fit module reinforcements in the two large slots, which will stop your canopy from getting blown out. You can use an engineered Vulture successfully, but you do need fairly good technique when it comes to using lateral thrusters, ad you don't take on wings. Weapons choice is up to you. I prefer burst lasers because I can stay out all evening and they do enough damage as long as you target powerplants of all ships from Asp upwards except FDL. This is the Vulture I use in a Haz RES:
 
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