Is this a new thing?
Spent a couple of hours playing in CZs (high intensity) last night and I noticed that NPC ships seem to be exploding while they've still got a significant percentage of their hull remaining.
Most obvious example was a Corvette I was attacking, which still had 40% of it's hull remaining when it popped.
More usually, though, I was finding ships would pop at random once they reached less than 25%.
Has this always been the case or has FDev tweaked something so that, perhaps, modules receive more "splash damage" which causes catastrophic failures even though the hull's still got some integrity remaining?
Spent a couple of hours playing in CZs (high intensity) last night and I noticed that NPC ships seem to be exploding while they've still got a significant percentage of their hull remaining.
Most obvious example was a Corvette I was attacking, which still had 40% of it's hull remaining when it popped.
More usually, though, I was finding ships would pop at random once they reached less than 25%.
Has this always been the case or has FDev tweaked something so that, perhaps, modules receive more "splash damage" which causes catastrophic failures even though the hull's still got some integrity remaining?
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