Ships Hulls in Livery Broken/Flickering/Transparent/Black

Hey folks,

since the Manderlay Update I have problems with the ships hull / textures in the Livery in VR.

Depending on which ship I am editing, the some Areas of the Ships Hull are Transparent (Krait MkII), flickering and white (Manderlay), black and glitching (Chieftain), or everything at the same time (Vulture).

I tried switching texture quality, changing resolution, reflections quality, material quality nothing worked.

With Manderlay update, this was also the case in Gameplay, now it is ONLY when in Livery. When I did changes in Livery and go back to normal game, the ship is normal.

Anyone has a solution for this?
 
Hey folks,

since the Manderlay Update I have problems with the ships hull / textures in the Livery in VR.

Depending on which ship I am editing, the some Areas of the Ships Hull are Transparent (Krait MkII), flickering and white (Manderlay), black and glitching (Chieftain), or everything at the same time (Vulture).

I tried switching texture quality, changing resolution, reflections quality, material quality nothing worked.

With Manderlay update, this was also the case in Gameplay, now it is ONLY when in Livery. When I did changes in Livery and go back to normal game, the ship is normal.

Anyone has a solution for this?
Any screenshots or video of this?
Did you raise a support issue?
 
Hey folks,

since the Manderlay Update I have problems with the ships hull / textures in the Livery in VR.

Depending on which ship I am editing, the some Areas of the Ships Hull are Transparent (Krait MkII), flickering and white (Manderlay), black and glitching (Chieftain), or everything at the same time (Vulture).

I tried switching texture quality, changing resolution, reflections quality, material quality nothing worked.

With Manderlay update, this was also the case in Gameplay, now it is ONLY when in Livery. When I did changes in Livery and go back to normal game, the ship is normal.

Anyone has a solution for this?
This is an already Acknowledged problem which can be voted for here:
It’s always worth checking the VR bug thread when you spot an issue 👍
 
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