The general purpose of this thread is to make the game better by making the game more interesting to play. Sorry, but I've heard exactly the same about the Python a month ago, namely "Python is perfectly balanced, don't touch it". However, a lot of the players that were posting this very idea have posted have concluded that Python's manoeuvrability is fine in 1.1, Python's shields are also more or less fine now and the only parameter that should be improved is Python's boost velocity, i.e. it should be increased by a little degree.
Now I see the same level of protection for the Clipper, and this is worrying as it might mean that now a Clipper becomes a ship that most of the players want to fly. This is understandable and I've posted numerous comments regarding this. The highest speed among the large ships, the ship that performs pitch up faster than most of the small fighters (and in case you want to evade the fight you are going to use pitch manoeuvres and not lateral/vertical thrusters) will provide you with escape from any situation. Sure this makes a Clipper - an untouchable ship. Moreover, due to these parameters it becomes a bane for all smaller ships, except a Cobra probably. They cannot outrun the Clipper, most of them cannot outmanoeuvre the Clipper, all of them are mass-locked by the Clipper.
This were the reasons why players were planning to buy a Python prior 1.1. As it looks now the priority has shifted to a Clipper.
What's the issue with increasing the thrust output (hence acceleration) of lateral and vertical thrusters at the cost of decreased pitch rate? Isn't it balancing?
Unfortunately, this is a problem. It seems to me that after the Python changes a lot of people perceive such threads as please nerf everything threads and fail to notice that the real request is to improve the game. E.g. I open the shipyard as I want to buy a new ship. What do I look at? I am looking at the parameters. When I choose the ship for the first time I totally rely on the stated values. But then it is easy to find that the values for some ships are not reflected in the flight model. I think that this should be fixed.
As for the Viper - you can find that in my posts within this thread I have proposed only to increase its velocities and manoeuvrability. It is a close range interceptor, which is widely used by the authorities, IMO this means that it should be the fastest ship.
Moreover, I do not think that a lot of players were able to thoroughly test a Clipper and a Dropship. These were first introduced during Beta 3, the last Beta testing stage, which was launched the 28th of October 2014 has completed in 3 weeks. It was not that much time to test it especially taking into account that there were some issues that made Clipper difficult to use as even with A5 FSD it had a very limited range. Dropship is not popular as it is primarily meant for the role of troop transport or passenger craft, however, unfortunately, there are no such missions implemented. Due to low internal capacity it cannot be equipped with enough cargo racks to compete with a much cheaper T7 or Clipper. Its only benefit is the capability to land on the outpost, however, it is easily skipped by most of the players in favour of the Python, which has certain advantages over the Dropship as it is faster, it can carry more cargo, it has heavier weapons and tougher shields.
In addition, Python was too good after the release so I think that most of the players skipped a Clipper or a Dropship in favour of a Python and hence no questions were asked about the necessity to rebalance other ships than a Python.
As mentioned above the Python is still a great ship, although it still can be slightly tweaked by increasing the boost velocity by +10-20m/s, may be the shields might be increased to 300 as well.
As I've already stated a Clipper is meant to be fast to the velocities should not be touched. But is it meant to be that much manoeuvrable? Should it be so difficult to control using vertical or lateral thrusters?
Dropship has a hull weight of 580t probably due to heavy armour, however is a value of 300 for the armour enough? IMO it is too easily destroyed even in the conflict zones. I doubt that with such armour value it is meant to get close to the harsh environment conditions as it is advertised to be capable of. At the same time its agility according to the stats is 0, yet it can easily outmanoeuvre a Python or Anaconda. Moreover, its combat mass is very similar to that of an Anaconda, i.e. it is very heavy.
Anaconda - numerous reports that it is still too manoeuvrable compared to the Python. According to the 1.1 patch notes a Python should have been noticeably manoeuvrable than an Anaconda but this does not happen in Combat. The manoeuvrability of a Python and Anacondas (especially higher ranked ones) is about the same. So I have proposed to decrease Anacondas pitch rate by 1s per 360 degree pitch up, which is 8% difference.
You have posted a reply, while I was replying to several other posts, so I am editing my post with a reply to your post.
First of all, I would like to understand what the developers have meant for the Clipper, hence I've proposed two solutions, that can be applied depending on the answer to this question. Unfortunately, I can only repeat it again - if it was meant for agility - 2 then it should not be as agile as it is now. If it was meant to turn that fast - then the values in the stats should be modified.
Secondly, I might be of course wrong with this idea but IMO Clipper is called that way for a reason and this reason is exactly what a Clipper means:
http://en.wikipedia.org/wiki/Clipper
And the speed is that it has but as you can see they were meant for trading not for combat. The hard point positions on a Clipper are meant for defence purposes in this case.
And again due to hard point placement I've never considered a Clipper as a combat ship. A Python on the other hand was and remains a combat ship capable of dealing with any threat unless that threat can easily get away from it. It is all up to the pilots capabilities. Moreover, take into account that not only the Python was rebalanced but SCBs. This has made usage of SCBs much harder especially by the smaller ships, especially in terms of power management. Moreover, a 5 second delay also has significant implications that impacts the smaller ships much harder than the large ones.
Your idea with the change of hard point position... well, it can be read as Python was rebalanced, let's make a new Python basing on a Clipper.
Regarding the Dropship - it has an excellent position of hard points, 1 large one, 4 medium ones, all positioned very closely, with its current manoeuvrability it is a very capable combat vessel. But was it meant to be it?
As for the chaff - I totally agree that something major should be done with them.
As you bought up the Wikipedia article on clippers, I would like to draw your attention to this particular part:
"Given their speed and maneuverability, clippers frequently mounted cannon or carronades and were used for piracy, privateering, smuggling, or interdiction service."
Also this is quite significant: "Clippers, running the British blockade of Baltimore, came to be recognized for speed rather than cargo space."
Both of these points to me that a Clipper is meant to be a piracy or bounty hunting vessel, with some cargo space to smuggle in stolen/illegal goods, which is precisely what it is right now, as the cargo space it has once optimized for combat is about 72. The one thing the original clipper was really not designed to do was in fact, trading.
Perhaps the only fix that is needed is to change the statistics of the clipper that are displayed. As for the hardpoint location, I would accept a nerf in pitch rate in exchange for better hardpoints, but your comparison that this would make a clipper another Python is rather inaccurate, as the Clipper does not have the shields, nor the lateral thrusters, nor the turn rate of the original python. It was these factors combined that made the original python overpowered, so comparing the old Python to the Clipper is a rather amusing one, as the old Python was the King of all Trades save for speed, and the Clipper only has speed on its side.
Last edited: