When I mentioned more ship customization in the title, I didn't mean cosmetic. I mean physical. Give the ship more personality that fits your play style. Right now we have a "stepping stone" model that all MMORPG's like to follow. "Get more money, get better gear". Now while I agree with this model to an extent, let me explain why it isn't necessarily the best model for this game, especially whenever there is a level of skill involved in dogfighting.
One of the main reasons why this model will eventually not work, is because at some point, everyone is going to have the highest ship possible. Everyone will be flying around in corvette's, clippers, and anacondas. There will be little, if any middle class or small class ships. And honestly the way this game is currently designed, all ships seems to have been developed with strictly combat in mind, in my opinion. All ships are basically the same speed. Meaning if they are faster than another ship, it's not that much of a margin that it's a problem for pilots who have mastered the thrusters. Some small ships like the Eagle, for example, can't even escape some of the larger ships because the big ship can just boost away from it and spin around, destroy it with gimbals while it's struggling to catch up. Which I should bring this up while it's here... Small ships should have way more speed than they do now to balance out the weak guns and weak armor.
So my suggestion.. What if there was a way to fit your ship the way you want it to handle?
For example, if you have an eagle, but you don't feel it has enough firepower, you should be able to give it more firepower with the sacrifice of speed and maneuverability. (keep in mind the small ships are way too slow and too weak as it is, so I believe there should be a speed boost and gun boost in general as well.) This can work as long as the power plant is the limit of how much firepower you can get. So for example, if you want to give your eagle more firepower from its original factory state, you'd go over the power limit until you lower your thruster quality (the sacrifice of speed and maneuverability for firepower). This would change combat as a whole. You could fit your ship the way you want it, and people would be able to stick to the ship they want instead of having to follow the boring grinding stepping stone model.
If you want all speed and no weapons for smuggling, you would be able to do that as well. It could change every aspect of the game. Even exploration. Insane jump range for bad heat management.
The point is, to make sure even ships you use at the beginning of the game can be useful to avoid everyone wanting the big boom cannon.
Just a thought. What do you guys think?
Also please try to avoid cherry picking a small sentence you would like to argue against and try to address everything in this post, so that we can stay on topic and talk about the idea as a whole.
One of the main reasons why this model will eventually not work, is because at some point, everyone is going to have the highest ship possible. Everyone will be flying around in corvette's, clippers, and anacondas. There will be little, if any middle class or small class ships. And honestly the way this game is currently designed, all ships seems to have been developed with strictly combat in mind, in my opinion. All ships are basically the same speed. Meaning if they are faster than another ship, it's not that much of a margin that it's a problem for pilots who have mastered the thrusters. Some small ships like the Eagle, for example, can't even escape some of the larger ships because the big ship can just boost away from it and spin around, destroy it with gimbals while it's struggling to catch up. Which I should bring this up while it's here... Small ships should have way more speed than they do now to balance out the weak guns and weak armor.
So my suggestion.. What if there was a way to fit your ship the way you want it to handle?
For example, if you have an eagle, but you don't feel it has enough firepower, you should be able to give it more firepower with the sacrifice of speed and maneuverability. (keep in mind the small ships are way too slow and too weak as it is, so I believe there should be a speed boost and gun boost in general as well.) This can work as long as the power plant is the limit of how much firepower you can get. So for example, if you want to give your eagle more firepower from its original factory state, you'd go over the power limit until you lower your thruster quality (the sacrifice of speed and maneuverability for firepower). This would change combat as a whole. You could fit your ship the way you want it, and people would be able to stick to the ship they want instead of having to follow the boring grinding stepping stone model.
If you want all speed and no weapons for smuggling, you would be able to do that as well. It could change every aspect of the game. Even exploration. Insane jump range for bad heat management.
The point is, to make sure even ships you use at the beginning of the game can be useful to avoid everyone wanting the big boom cannon.
Just a thought. What do you guys think?
Also please try to avoid cherry picking a small sentence you would like to argue against and try to address everything in this post, so that we can stay on topic and talk about the idea as a whole.
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