Ships now excluded as full compliment mining vessel.

Does anyone have anything to comment here.

I have a Clipper miner and have long advocated it as a a great miner, with a modicum of self desense.

I'm asking because being able to take part in occasional combat made mining a more full occupation for me.

So I guess that's the rub here, which ships can no longer defend themselves and we're once a defensible option in minering....
 

Slopey

Volunteer Moderator
So I guess that's the rub here, which ships can no longer defend themselves and we're once a defensible option in minering....

Mining still works in the old style, so it's not like they're no longer viable. The existing mining mechanism will remain.

Using the new mining tools however will change their loadout obviously. But they can still do what they do now. If you want to do the new stuff however...
 
Does anyone have anything to comment here.

I have a Clipper miner and have long advocated it as a a great miner, with a modicum of self desense.

I'm asking because being able to take part in occasional combat made mining a more full occupation for me.

So I guess that's the rub here, which ships can no longer defend themselves and we're once a defensible option in minering....

Since mining lasers still exist and function the same, everything your Clipper did, it can still do.
 
Mining still works in the old style, so it's not like they're no longer viable. The existing mining mechanism will remain.

Using the new mining tools however will change their loadout obviously. But they can still do what they do now. If you want to do the new stuff however...

Cheers slopey, combat ability made mining tolerable, though now I see its become a choice and the full mining experience is only for the large ships.

Loosing functionality to gain some other for the majority of ships, seems like a bad design choice however, it's not like players report here there is too much to do in-game.

Shame the philosophy that explorers won't loose functionality wasn't applied here to mining.

Suggestion combining the mining tools, ditching the probes...
 
Last edited:
A full mining ship now needs at least 5 hardpoints, ideally 6+.

But many of us have suggested that mining tool damage ships too, so the need for weapons is reduced.

Quite, harking back to the old games again, mining lasers were devastatingly effective weapons. That probably isn't what we should be looking at there but still, some effect seems reasonable. Then again isn't that partly what the mining lance I've heard about does? Perhaps that should just be a more effective variant or something.
Anyway :)
 
Since mining lasers still exist and function the same, everything your Clipper did, it can still do.

But by design 'choice' it and many ships are now excluded from that original functionality and the new despirately needed/awaited updates. Guess that's what I'm saying.
 
Mining just has options now like combat for example... you can be a PvP or PvE combat pilot but your loadout isn't going to work as well each side of the coin.

Same with mining no reason you cannot choose one area of mining and equip for that.

Trading for example... smugglers and rare traders need fuel scoops and certain tools, but one jump traders do not.

Meh
 

Slopey

Volunteer Moderator
I always rocked (hur hur) Mining Lasers on my 1984 Cobra Mk III, only really went to Military when I couldn't be bothered getting with the roids - Pulse > Mining > Military.

Happy days! :)
 
Mining just has options now like combat for example... you can be a PvP or PvE combat pilot but your loadout isn't going to work as well each side of the coin.

Same with mining no reason you cannot choose one area of mining and equip for that.

Trading for example... smugglers and rare traders need fuel scoops and certain tools, but one jump traders do not.

Meh

Muzz, I'd say a good pvp loadout, which is actually just harder to aquire, will simply be more devistating in pve, it's just a more capable loadout... think your point is Mute.

Also I can build a great ship for all aspects of trading without being completely unable to access those other aspects such as rares or smuggling.

I think your point needs a rethink....
 
Last edited:
Actually mining laser do some exceptionally minor damage. I did once blow up an SRV with them. The Mining Lance is more efficient as a weapon, but still fairly pathetic. I did fry a sidewinder with them, but a small pulse laser would have been better.

But I do agree - mining tools should be doing some decent damage. Seismic charge stuck to your hull? Life is about to suck. Subsurface missile hit you? Why shouldn’t it drill into your hull? Should these be better than actual weapons? Of course not, but they shouldn’t bounce off harmlessly either, that’s just silly.
 
Apart from the large ships (and some of them don't have the agility to easily place seismic charges) I found the Challenger capable of fitting all the tools, the pulse scanner and DSS for hotspot detection, with a large + 2 medium hardpoints it still has decent offensive capability and the speed to bug out if needed.

Mining lasers for the tools and a KWS for the pulse scanner, although cargo and internals are a bit limited it's still quite a usable miner, perhaps a variant with the military slots unlocked might be worth considering for use in this role.

https://coriolis.edcd.io/outfit/all...BGA2EDM8CmBDA5gG2SGF8hRFA&bn=Challenger miner
 
why would you need 5 hardpoints on one ship?

everytime i go mining, i go with friends.. if only one had the ability to crack open the astroids that would be fine.
 
Since mining lasers still exist and function the same, everything your Clipper did, it can still do.

before it could participate in 100% mining content.

now it only can do that by sacrificing ALL offensive defense potential. Which means the only way to get rid of that stupid vultures wanting your cargo is to run. Yeah souns like great fun.

So basically, many ships lost the abilities they had before due to mining being more complex now in its hardpoint demands. Requiring 4 hardpoints really is excessive.

why would you need 5 hardpoints on one ship?

everytime i go mining, i go with friends.. if only one had the ability to crack open the astroids that would be fine.



because the majority of players plays solo, and requiring friends for a low income slow task making it even less efficient surely makes that feature shine.


I think the usual mining way nowdays will be mostly done by surface mining and may include the blaster, any more dedicated mining feels a lot like an inefficient way to get more minerals anyways and is heavily restricted in ships being able to do that without sacrificing much other.

the anaconda seems for that purpose and the t10 the most fun ships to do so, their internals by numbers really help with efficient mining

Surface scanner,
refienry
3xcollectors, 1x prospector.

anythignbelow that is really massively slowing down mining.
 
Last edited:
before it could participate in 100% mining content.

now it only can do that by sacrificing ALL offensive defense potential. Which means the only way to get rid of that stupid vultures wantign your cargo is to run. Yeah souns like great fun.

So basically, many ships lost the abilities they had before due to mining being more complex now in its hardpoint demands. Requiring 4 hardpoints really is excessive.

There is no absolute loss. Yes it can do less relatively speaking, because mining had a lot fewer options, but to claim this is actually a loss is silly. As much as I'd like it to be ED isn't competitive, there is no zero-sum game here, if Frontier adds things to do it without removing the old methods, it doesn't make the old options obsolete if you enjoyed it previously.
 
There is no absolute loss. Yes it can do less relatively speaking, because mining had a lot fewer options, but to claim this is actually a loss is silly. As much as I'd like it to be ED isn't competitive, there is no zero-sum game here, if Frontier adds things to do it without removing the old methods, it doesn't make the old options obsolete if you enjoyed it previously.

no it is not silly, it is raw logic, The previous clipper was as good at mining as an anaconda. the new Clipper lost its role as a miner because it cannot mine as good anymore as an anaconda. A loss is always relatively to the comparison. Otherwise thats saying earning 20c per our is fine because our forefathers did so too, and there is no "loss" if you don't earn more nowdays. A loss is always when your state compared to the whole is reduced. because the state of you on the whole System is what matters.
 
Back
Top Bottom