Elite / Frontier Ships Of Elite Android Live Wallpaper

Hi all - I have written my first application for the Android mobile operating system which is a Live Wallpaper which simulates the intro sequence of Elite. It's completely free and contains no Ads or any such.

If there is enough interest in the wallpaper I would be willing to write a more interesting version.

To install it, simply type "Ships Of Elite" within the Android Market.

and it's Open Source (Bitbucket repo).

Cheers,
Andy
 
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It's not bad fella -very smooth on my Desire but it could do with something like a star field or similar. Something to give it a bit more depth...
 
Thanks for the comment - I will implement a starfield and maybe options to change colour of background/lights/etc, but that won't be for a little while.

Cheers,
Andy
 
Thanks for the comment - I will implement a starfield and maybe options to change colour of background/lights/etc, but that won't be for a little while.

Cheers,
Andy

The other thing that could be nice would be to have the engines glow a bit more interestingly... a bit more 'flareish' like on the logo for the app...
 
The other thing that could be nice would be to have the engines glow a bit more interestingly... a bit more 'flareish' like on the logo for the app...

Mmmm... I think that might require shaders? If so, OpenGL ES wouldn't support it.

I know what you mean though - during development I did some renders using Luxrender from within Blender and that gives the effect you mention:

Picture
 
Mmmm... I think that might require shaders? If so, OpenGL ES wouldn't support it.

I know what you mean though - during development I did some renders using Luxrender from within Blender and that gives the effect you mention:

Picture

well you're bluring the whole image there, you need to tell blender to only apply the effect to the engines? or maybe you have an engine glow and some other fancy thing going on... either way its kinda too bloomy all over. you should be if anything blooming the highlights, the brightly lit areas to simulate some light bleeding or over exposure.

you can add glow to engines and things with transparent gradient maps, which is how a glowing sun effect is sometimes achieved, basically just a texture of a glow that drops from full intensity and opacity in the middle to transparent at the edges. Its easier to render so quite often in games you'll see this, like for hundreds of glowing lights in a street scene at night all the streetlamps might have this glow texture to make them look pretty, the texture or something similar might even be applied to the road surface below on invisible geometry thats just over the surface of the road. So it looks like its lit, but you dont need to process any extra lighting.
 
well you're bluring the whole image there, you need to tell blender to only apply the effect to the engines? or maybe you have an engine glow and some other fancy thing going on... either way its kinda too bloomy all over. you should be if anything blooming the highlights, the brightly lit areas to simulate some light bleeding or over exposure.

you can add glow to engines and things with transparent gradient maps, which is how a glowing sun effect is sometimes achieved, basically just a texture of a glow that drops from full intensity and opacity in the middle to transparent at the edges. Its easier to render so quite often in games you'll see this, like for hundreds of glowing lights in a street scene at night all the streetlamps might have this glow texture to make them look pretty, the texture or something similar might even be applied to the road surface below on invisible geometry thats just over the surface of the road. So it looks like its lit, but you dont need to process any extra lighting.

Thanks for the heads-up... I'll look into this when it's time to update the wallpaper.

Cheers,
Andy
 
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