Ships prices , Whats up with that ?

So are there any threads I can read to get a handle on why the ship prices are the way they are .

The cost esculation seems to be almost exponential.

My 100 tonne capable Type 6 cost 1M
My 200 tonne capable Type 7 cost 17M

the smaller ships get blasted through in no time at all
I think I was in a adder for about 2 hours before I got a cobra for a day then onto the type 6

I think the sweet spot for progression seem to be around type 6 / asp and then type 7 onwards seeems a monster grind.
wouldn't it be better to have a more linear price increase so that smaller ships get more use on the way up and getting to a thon is not a massive ballache.
 
In my opinion the grind in ED is easier than the original Elite. The original gave me a year's entertainment on my way to a fully kitted out Cobra.
 
I wouldn't start complaining if I was you. The T6 is incredibly underpriced, obviously the devs made it that way to give newbies a chance.
 
If they were cheaper, people would play a week and have the biggest ship avaliable.
Yeah some grinding is involved, but a week of heavy grind will give you a fully outfitted python, 2-3 weeks for the conda with some outfitting and rebuy.
But some people play almost 6 months already, so they will have big ships even without grinding because almost anything that you do ingame gives you money.
 
Because reasons I guess? They are not that bad really, just do a Sidewinder-Cobra-Type-6-(Asp)-Clipper-(Python)-Anaconda beeline and you can easily afford the rest with Anaconda's income potential.

I got all ships fully upgraded and they don't feel like a chore to obtain.

777Driver got it right up there and every ship T-6 and cheaper are underpriced like crazy so that people can have some early progression.
 
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In my opinion the grind in ED is easier than the original Elite. The original gave me a year's entertainment on my way to a fully kitted out Cobra.

I never played the original, but a YEAR for a full cobra? I got a cobra as a spare ship just in case, and that took me about an hour in my T7 to earn the cash to get the best gear I could for it.
 
Compare it to Fallout. Would it make any sense to have linear level progression (5XP level 1, 10XP level 2, 15XP level 3, etc.)? I'm sure you'll find that no, no it wouldn't.
_
The ships' pricing is actually a thing I'm super happy with and wouldn't have it any other way. Then again, I don't grind.
 
I never played the original, but a YEAR for a full cobra? I got a cobra as a spare ship just in case, and that took me about an hour in my T7 to earn the cash to get the best gear I could for it.

I did have a school life, homework and other things to do so I didn't sit around a computer for hours a day like some teenagers do nowadays.

Remember its the journey to the Anaconda that's interesting, not the end goal. Once you're there boredom sets in and you have to find yourself something else to do.

Ask yourself this question. To take an example do you want to get to the top of the leaderboard just a week or two after the next Call of Duty game is released? Its your choice. Remember winning a race is not the goal, its the participation. I progressed from Sidewinder, Adder, Hauler, Cobra, Asp, Vulture, sold Asp, back to Vulture beeline. I am in no hurry for an Anaconda.
 
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So are there any threads I can read to get a handle on why the ship prices are the way they are .

The cost esculation seems to be almost exponential.

My 100 tonne capable Type 6 cost 1M
My 200 tonne capable Type 7 cost 17M

the smaller ships get blasted through in no time at all
I think I was in a adder for about 2 hours before I got a cobra for a day then onto the type 6

I think the sweet spot for progression seem to be around type 6 / asp and then type 7 onwards seeems a monster grind.
wouldn't it be better to have a more linear price increase so that smaller ships get more use on the way up and getting to a thon is not a massive ballache.

Sorry, I agree with the poster above T6 is underpriced. The goal of the "monster grind" is to let the new players go through their learning curve on the ships they can afford to lose and reduce the number of threads a la "I just blew up my 'Conda without shields and no money for insurance."

From personal experience can say, once you get to T7/Clipper and then Python, the grind is significantly less due to sheer earnings potential.
 
It's not about the grind. I enjoyed the cobra for 6 months before getting an asp and a vulture. Sold the asp for a T7 and love it!
 
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I agree...... but I do not think the larger ships should be made cheaper.... I actually think ALL the ships under a million except for the sidey should be increased a fair amount
I know this view is not shared by many, but you know what they say about opinions, and that is mine :)

So are there any threads I can read to get a handle on why the ship prices are the way they are .

The cost esculation seems to be almost exponential.

My 100 tonne capable Type 6 cost 1M
My 200 tonne capable Type 7 cost 17M

the smaller ships get blasted through in no time at all
I think I was in a adder for about 2 hours before I got a cobra for a day then onto the type 6

I think the sweet spot for progression seem to be around type 6 / asp and then type 7 onwards seeems a monster grind.
wouldn't it be better to have a more linear price increase so that smaller ships get more use on the way up and getting to a thon is not a massive ballache.
 
The costs go up because the profit potential goes up with them.

If you're saving for a Conda by trading in your Cobra, then you're going to have a bad time. I'm currently making ~1m per hour in my Asp. At my play intensity, it'll take me about a week for my next marker, the Type 7.

It took me about a week to get from Eagle to Viper as well. It actually balances quite well overall.
 
A Semi and a trailer is always going to cost you a lot more than a Luton Van. But as in the real world you have the economies of scale, shifting 2x the amount at once takes a lot less time to load and travel (And return.) , so it all evens out in the long run.

You're making 2x the profit for a 1/4 of your time So in reality you profit is 8x per hour played Say 1k per ton on a good run to keep it simple? That's 200k multipled by 8 so 16,000k per run as oppossed to just 200k for the same time expenditure; soon becomes profitable to justify the initial outlay and capital cost in the long term.

Plus you also have that Capital preserved in your ship, depreciation happens in the real world as well...
 
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Yep, stop grinding and start enjoying yourself. If you get bored go try something else, there are plenty of places to go and things to do. I try to avoid grinding as I prefer to enjoy what little time I have to play the game. It is afterall a game so should be about enjoyment, not hard work. You can earn money without grinding, it is just slower - the biggest baddest ship doesn't suddenly make the game more fun...
 
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Yep, stop grinding and start enjoying yourself. If you get bored go try something else, there are plenty of places to go and things to do. I try to avoid grinding as I prefer to enjoy what little ti

me I have to play the game. It is afterall a game so should be about enjoyment, not hard work. You can earn money without grinding, it is just slower - the biggest baddest ship doesn't suddenly make the game more fun...

This. If the endgame is to get the biggest ship in the game, what are you planning to do with the biggest ship in the game?

(hint - the answer should not be to slam it into the letterbox with no insurance within minutes of purchase...)
 
dont forget to get your Asp to Diso!. (or in your case your T6, configured for long range jumps)

right now you can grap 50 tons of rare goods, take that to witchaul (maybe via Altair if you have the pass - Solo orbiter), and then return - also via altair.

that should quickly increase the coffers!.
 
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I'd have to agree that it's not so much that the later ships which are overpriced, more that the earlier ships are a under-priced. They have all had a lot of work put into them, characteristics, artwork etc and we all blow through them without ever looking back.


The first one I put any serious time into was the Asp to rep-up for the clipper, and now I'm 'stuck' at the clipper until I can afford the conda's 100 billion credit frameshift drive (I've bought the windscreen wipers for it and I'm hoping for some mats for xmas, but that's about as far as I've got).


Seriously toyed with the T9 as a stepping stone to the conda, but everyone tells me not to.
 
The best ship is the Eagle, followed by the Viper. Everything else is just compromise.

Sure, buy the bigger ships for fun when you can. But don't think you're missing out on anything important.
 
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