Ships ramming causing unfair murder charges!

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OK, as the title suggests I am now wanted for murder in a system I have business in and all because some clean viper came into the side of me at full speed for a scan. Literally rocketed into me.

This needs looked at because as I'd mentioned before, some players are the ones dying to this and losing merits/bounties/insurance.
 
+1

While its funny in some cases. Most of the time it's annoying.

Vipers screetching in to you at full speed wanting to inspect your ship from the inside is very irritating.
Except if that ship is wanted, and kills itself on your ship, then you get paid.

But even that's rare, because 1) the ship needs to be tagged as wanted first 2) it needs to ram you, and die.
Otherwise, its just another "murder" charge.

I preferred it when they rammed asteroids.
 
What's worse is the authorities do this outside Stations. What happens if one of them dies or you randomly become wanted for assault and the station pops holes in your 20+ million insurance ship? We all know how fast stations can destroy us.
 
Just lately I have had numerous security vipers ram me on leaving a station. Luckily I'm usually not speeding and they bounce of with not too much harm.
 
This 'should' only happen if you are speeding.

Should be like this.
Lets say you are B

A is not speeding, B is not speeding = no fines no nothing and likely no death either from bumping into each other, even on death no one gets fined or bountied.

A is speeding and hits B that is not speeding = A gets fine / bounty if B dies.

A is speeding and hits B that is speeding = both are considered 'to blame' for anything that happens as a result of hitting anyone since you are both considered to be driving recklessly, A dies? B gets wanted for killing.

It is more or less exactly how it is handled on germany's highways when people go beyond the speeding 'limit' it isn't illegal to do so, but when you go beyond x speed, you are then held responsible.

Solution? Don't speed.
 
Happened to me for the first time two nights ago. I've had many close calls.
In Cobra speeding towards mailslot (I can't help myself when I fly the Cobra, I have to fly fast), when security viper dive bombs me.
I was lucky in that I was not in my conda/python/FAS or it would have been death to security, and a week's timeout for me after getting blown up by the station.
The moth-flame attraction ratio needs tweaking FD.
Also I don't understand how these behavioral changes come about. Play the game for a year without drunk vipers, then *patch* and all security is instantly .
 
There's nothing that needs looking at. It's exactly the same as NPCs shooting back at you. You just have to learn to deal with it.

If you had it at a station, you were most likely speeding. I bet you previously got a 200cr fine when one bumped you, but you didn't change your behaviour. The fine is the yellow card. Do it again and you get the red card.

Bounty hunting at the nav beacons is the worse for being rammed, especially when you're on a pirate killing mission or two. It's just one of the hazards, like traders get interdictions. Learn to deal with it.

You also get it bounty hunting in RESs. NPCs come charging in to scan you, but they don't stop in time, copying what commanders often do to them. You just have to learn to dodge them, which isn't difficult.
 
There's nothing that needs looking at. It's exactly the same as NPCs shooting back at you. You just have to learn to deal with it.

If you had it at a station, you were most likely speeding. I bet you previously got a 200cr fine when one bumped you, but you didn't change your behaviour. The fine is the yellow card. Do it again and you get the red card.

Bounty hunting at the nav beacons is the worse for being rammed, especially when you're on a pirate killing mission or two. It's just one of the hazards, like traders get interdictions. Learn to deal with it.

You also get it bounty hunting in RESs. NPCs come charging in to scan you, but they don't stop in time, copying what commanders often do to them. You just have to learn to dodge them, which isn't difficult.

Yeah, absolutely. I mean after all, if you're involved in a collision on the road, the first thing the police tell you is to learn how to avoid careless drivers, then you get billed for the damage to the other vehicle, right?

It's really not difficult for FD to determine who's "fault" the collision was based on each ships vector, velocity and examining which part of who's ship hit what. If the front portion of an AI (or commander) ship hits anything other than the front portion of my ship, it's their fault. It's not my responsibility to "get out of the way".
 
It's really not difficult for FD to determine who's "fault" the collision was based on each ships vector, velocity and examining which part of who's ship hit what. If the front portion of an AI (or commander) ship hits anything other than the front portion of my ship, it's their fault. It's not my responsibility to "get out of the way".

Are you sure you're not at least partially guilty if another car rams you while you were clearly speeding? Because you were speeding.
 
This 'should' only happen if you are speeding.

Should be like this.
Lets say you are B

A is not speeding, B is not speeding = no fines no nothing and likely no death either from bumping into each other, even on death no one gets fined or bountied.

A is speeding and hits B that is not speeding = A gets fine / bounty if B dies.

A is speeding and hits B that is speeding = both are considered 'to blame' for anything that happens as a result of hitting anyone since you are both considered to be driving recklessly, A dies? B gets wanted for killing.

It is more or less exactly how it is handled on germany's highways when people go beyond the speeding 'limit' it isn't illegal to do so, but when you go beyond x speed, you are then held responsible.

Solution? Don't speed.

Thats still nonsense, I once dropped into a star, and wanted to boost out, suddnely out fo the nowhere a small sidey appeared in front of mee and "POOF" gone it was. How is it my fault when people suddenly appear in front of me. yeah 4+km scanner range does not account for supercruise droppers. Why in the giant huge sakes of endlles space does the game even palce NPC's like this?
 
There's nothing that needs looking at. It's exactly the same as NPCs shooting back at you. You just have to learn to deal with it.

If you had it at a station, you were most likely speeding. I bet you previously got a 200cr fine when one bumped you, but you didn't change your behaviour. The fine is the yellow card. Do it again and you get the red card.

Bounty hunting at the nav beacons is the worse for being rammed, especially when you're on a pirate killing mission or two. It's just one of the hazards, like traders get interdictions. Learn to deal with it.

You also get it bounty hunting in RESs. NPCs come charging in to scan you, but they don't stop in time, copying what commanders often do to them. You just have to learn to dodge them, which isn't difficult.

There's always one.... sigh.
 
Are you sure you're not at least partially guilty if another car rams you while you were clearly speeding? Because you were speeding.

You don't have to be speeding. If a ship hits you and is destroyed as a result, the game treats the incident in exactly the same way it would if you had destroyed the ship using your weapons, wether you're speeding or not. Besides, you can't "speed" in a RES, or anywhere else in open space where this can happen. It's a broken mechanic and it needs to be fixed.
 
You've either got to not speed, or you have to speed a lot more.. Personally I go for the latter.. I'm generally smuggling, so come in under full boost. The feds never have the chance to fly at you because you're going too fast. Of course there is some risk of smacking into another ship once you're through the mail slot... but with careful use of scanners etc it can be avoided, also with the use of landing gear and cargo scoop you can do a reasonable emergency stop from about 2KM outside the slot so that you're doing a reasonable speed once you're through but still don't get scanned. I've not crashed into anyone since very early in the game.
 
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Just to add to this. What's with the attitude of some of you people? This is a legit complaint about something legitimately flawed.

To be insulting towards players calling it their own fault or indicating they're for NOT dodging them is just rude and wrong. I fly very well in this game and I don't think you appreciate just how fast these ships sometimes launch in your direction. I take it either you haven't run into the same incident (which is fortunate for you) nor with regards to the authority ships do you appreciate that if there's a speed limit then they certainly aren't following it.

It irritates me that this is becoming so pointlessly complicated when the simple fact is this is just glitchy behaviour from the NPC's. There's nothing normal about a ship deciding to kill itself like the viper that rocketted into the side of my Anaconda. Same goes with the authority ships. The "path finding" as you could put it is flawed now.
 
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You don't have to be speeding. If a ship hits you and is destroyed as a result, the game treats the incident in exactly the same way it would if you had destroyed the ship using your weapons, wether you're speeding or not. Besides, you can't "speed" in a RES, or anywhere else in open space where this can happen. It's a broken mechanic and it needs to be fixed.

Ah, I didn't know this could happen outside the "SPEEDING!!!!!!!!!!!!"-zone too. Well, this needs to be fixed then, yes :)
 
Never had a problem with it myself, but if it is indeed a problem for some I hope it's sorted before any harsher penalties for murder are bought in.
 
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