Ships: Reward or Tool?

IMHO, a ship is a tool to achieve your goals. Whether your goal is triple elite or an A-spec Conda' does not really matter, the ship is there to help you reach those goals.
 
Both.... But the goal is certainly a big part of it for me

I loved saving up for months for my conda. Still hardky flown yet as cant afford to spec

As above, both. Also, they are a kind of reward, as each one behaves differently, and learning to fly each one well is it's own reward.

Z...
 
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All my ships were sought with a purpose in mind so.............. both.

Completely and 110 % agree on this. And some proved to MEEEEH and were quickly scrapped and others were winners.
It wwould be rather stupid getting a 'Conda for trading to outposts, amirite ?
Or getting a T7 hoping to become "The Curse of The Rez'es" amirite ?

Cheers Cmdr's
 
I tend to find that the 'tools' are sometimes flying the ships... saying that, the Python is the only ship I've never sold...does what it sez on the tin [yesnod]
 
To me they are tools. The best tool is an Asp.
I always test some fancy ships/builds in beta. After that, I never want them. They can't beat the Asp.

I which it was the Cobra that gave me this feeling. ;)

I agree. I've tested most of the ships either in the beta or live and my Asp is my favorite. I've tested the "big three" and didn't really care for them. The Anaconda has a lousy cockpit view and the other 2 are locked behind ranking up (and aren't worth the effort, imo). The only ship I've flown for more than a few days and disliked was the Type-7. I like the Type-9, though, so it's the only large ship I fly, but generally only for cargo-based CGs.

Generally, I think of ships as tools and will occasionally use one for a particular purpose or goal and then sell it, but flying my engineered Asp (with a 40-56 lyr jump range) feels like a reward.
 
I think of it like a car.

Is a car a reward or a tool?

A car objectively is a tool but a nice car many of us save up for and if we have to work for it appreciate it far more subjectively when we get it
 
@OP: Both to a degree, though more tool than reward. The rewarding part is the direct effects the ships have on my gameplay.
 
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Flew EVE for over 10 years, never had a ship bigger than a cruiser. I did own EVERY frigate & Cruiser.
My main ship was the wee manticore frigate with cruise missile tubes. Sank Battleships at 235Km away.
Id go out with two battleships, they would engage the op4 fleet, while they kept the 2-3 battleships busy, I sank everything else, frigate to battlecruiser. Then they nerfed the ship, and I left.

As of now, the Asp, DBX, and Vulture maybe the only ships I ever use.

My ship is the tool, I am the weapon
 
The first couple ships were tools for me to get to the more capable ones.
Now all my ships, including some low budget ones, are all very rewarding tools to me, the Cutter being my highest reward/tool.
My Python is the tooliest reward though.

o7
 
Tool.

I recently switched over from the xBox. As such, I had money, but I had no ship. I decided to go with one ship and got an Anaconda. For what I do it has turned out to be a great ship.

So, for me it is a "first ship" and I plan to stay with it for a long time.

That being said, once I get to 500M I plan to start ranking for an Imperial Cutter. However, I am a trader, as such I expect it to take well into next year to reach the 500M point.
 
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For me, they are purely tools. Tools that I may enjoy using and care about, but tools nonetheless.

One may argue that there is a logical justification for classifying some as "rewards" those being the ones that require rank; however, even then there isn't a mission that rewards with a new ship. The reward is the rank, which unlocks "better" tools to help reach the next rank, complete bigger missions, have more of an impact on the BSG or progression towards reching elite status.
 
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Taking delivery and inhaling that "new ship smell": reward.
Watching as the mechanic slots in that last upgraded module to match the planned config: reward.
But unless it was the right tool for the job I had in mind, I wouldn't have spent the credits on it. So, tool.
Then again, discovering with a quiet smile just how good a tool for the job your carefully-designed loadout is: reward. :)
 
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