Ships too big to land and complete mission...

SlackR

Banned
This happened to me way back sometime in the Beta days, but I am so annoyed it has happened now. I just got the faction to Allied status and now I am stuck with their cargo in my hold! Tried to buy a smaller ship to complete the mission but cant do that with a full hold either! Why would I get offered a mission I can't fulfil? It should appear in the unobtainable section on the bulletin board if the destination is too small to accommodate your ship.

You play the game for long enough and it's the small things that make a difference... The attention to detail. Seriously miffed! :mad:
 
This happened to me way back sometime in the Beta days, but I am so annoyed it has happened now. I just got the faction to Allied status and now I am stuck with their cargo in my hold! Tried to buy a smaller ship to complete the mission but cant do that with a full hold either! Why would I get offered a mission I can't fulfil? It should appear in the unobtainable section on the bulletin board if the destination is too small to accommodate your ship.

You play the game for long enough and it's the small things that make a difference... The attention to detail. Seriously miffed! :mad:

Definitely a flaw, raised a ticket?
 
Easily solved. Goto station, drop cargo 10km out, foy in, change ship, pick up cargo, finish mission.


Do it in solo though.
 

SlackR

Banned
attention to detail = Checking our the galaxy map AND system map before you accept a mission

See I thought about this but I don't agree. If we are offered a mission to carry 60 tonnes but our hold can only store 30, the mission appears as unobtainable I.e. Not possible to complete. Either this function applies for all scenarios or none. I would expect my ships computer to be able to sift out ALL missions that cannot be completed.
For me, it just comes down to fact that our ships are too basic for them to be truly immersive. Read any of the Frontier books and immediately you see how wide of the mark our ships computers really are! Present day car computers are more intuitive! I really think this needs looking at. I want to feel like I am flying a spaceship, not a cargo plane! ;)
 
See I thought about this but I don't agree. If we are offered a mission to carry 60 tonnes but our hold can only store 30, the mission appears as unobtainable I.e. Not possible to complete. Either this function applies for all scenarios or none. I would expect my ships computer to be able to sift out ALL missions that cannot be completed.
...

Multiple. Ship. Ownership.

Check mission details before accepting. They offer you a mission, it's your job to check what is needed to complete it. What is not immersive is to have your ship's computer check and do everything for you.
 
You have a big ship. You know that big ships can't land at some stations. But most importantly, this has happened to you before.
 
all frontier need to do is making the docking bays bigger, or specofic slots on all stations where bigger ships can dock, ( or get close to station and access bulletin board etc from outside)
 
Easily solved. Goto station, drop cargo 10km out, foy in, change ship, pick up cargo, finish mission.


Do it in solo though.

Solo would be a bad place to try that. When you docked and launched again, you'de be in a new instance and those fancy cargo cannisters would be just gone.

That's leaving aside the fact that you'de have to abandon the mission to jettison them in the first place.
 

SlackR

Banned
But the ships don't do anything for you! That's my point! Read one of the lore books and then make a choice as to what kind of ship you'd like to fly :)
 
i think at the very least you should be able to transfer cargo between ships you own, i was docked in a type 7 at a station where i had both a type 6 and a cobra stored when i realized i'd accepted a mission to deliver 35 tonnes to an outpost i couldn't land at in my current ship. despite having a suitable 100 tonne craft available where i was i couldn't get the cargo transferred to one of my other ships to complete the mission.

if anything that sounds like an incomplete game mechanic and i for one hope FD add it in, just to make things a little more credible.
 
Multiple. Ship. Ownership.

Check mission details before accepting. They offer you a mission, it's your job to check what is needed to complete it. What is not immersive is to have your ship's computer check and do everything for you.
Not immersive? Are you kidding? This already happens. Software will automatically update itself, blinky lights flash when something is wrong. The computer already locks you out of missions if you don't have the cargo space for it, why not if you can't land at the destination? No contractor in real life would tell you to deliver 20 tons of canned soup if the doomsday bunker you're delivering to has a 1.2 metre clearance.

You live in a world where the only thing stopping cars from driving themselves is legal issues.
 

SlackR

Banned
i think at the very least you should be able to transfer cargo between ships you own, i was docked in a type 7 at a station where i had both a type 6 and a cobra stored when i realized i'd accepted a mission to deliver 35 tonnes to an outpost i couldn't land at in my current ship. despite having a suitable 100 tonne craft available where i was i couldn't get the cargo transferred to one of my other ships to complete the mission.

if anything that sounds like an incomplete game mechanic and i for one hope FD add it in, just to make things a little more credible.

I think this would work as a minimum fuss solution

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Not immersive? Are you kidding? This already happens. Software will automatically update itself, blinky lights flash when something is wrong. The computer already locks you out of missions if you don't have the cargo space for it, why not if you can't land at the destination? No contractor in real life would tell you to deliver 20 tons of canned soup if the doomsday bunker you're delivering to has a 1.2 metre clearance.

You live in a world where the only thing stopping cars from driving themselves is legal issues.


^ this :)
 
This happened to me way back sometime in the Beta days, but I am so annoyed it has happened now. I just got the faction to Allied status and now I am stuck with their cargo in my hold! Tried to buy a smaller ship to complete the mission but cant do that with a full hold either! Why would I get offered a mission I can't fulfil? It should appear in the unobtainable section on the bulletin board if the destination is too small to accommodate your ship.

You play the game for long enough and it's the small things that make a difference... The attention to detail. Seriously miffed! :mad:


But if you are flying a big ship... surely you know the station types you CAN land at ?

The BB details for missions include system and station details..... surely a man of your caliber can use the galaxy map and a few minutes to check that station out .... first

use your brain .... it's what it's for :)

If you where a BETA/GAMMA player you should have done your job more diligently and pushed to have these mechanics fixed or polished... too late to come and grumble fella
 
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I agree that it's not working very well and I can sort of see the opposing view that it's fine, but IMo it really isn't. We are flying in a tech world of 3301, yet basic tech we take for granted today has not made it through to 3301?

A mission exists between two stations/outposts to deliver some requied cargo, how is it possible that when you accept the mission the 'immersion' does not carry you through a process of obtaining a landing permit at the destination and acknowledgement tha it wil be youy bringing the cargo? thus offering plenty of immersive opportunities to find out your ship is too big etc.

Elite currently is barely more than a framework, it has a lot of foundation requirements but a huge number are missing and it has zero QoL items which in any future reality should be expected. So long as these things start to roll out the game will thrive, but if that happens too slowly or not at all its going to have a hard time.

I've not read of or know of any story/lore that explains why we can travel faster than light but lack the technology to book a landing slot before departure to assure everyone involved we can actually land the damn ship we have!
 
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