Shipyard - along with stock ships, sell slightly upgraded variants

Under each ship sold in any particular stations, and changing depending on who controls that station, their ethos, the location, etc, there could be a number of ship presets with a few additions. For each ship sold, there could be a preset drop-down box, with a number of preset roles - Bounty Hunter, Pirate, Trader, Smuggler, Miner, the works. I'll use the Sidewinder as an example for presets newer players could use, especially near Eravate and Asellus Primus.

Pirate
Weapons:
> 1F Burst Laser
> 1F Burst Laser​
Utilities:​
> 0E Manifest Scanner​
Optional Internal:
> 2E Shield Generator
> 2E Cargo Rack
> 1E Hatch Breaker Limpet Controller
> 1E Frame Shift Drive Interdictor


Bounty Hunter
Weapons:
> 1F Pulse Laser
> 1G Multicannon​
Utilities:​
> 0E Kill Warrant Scanner​
Optional Internal:​
> 2E Shield Generator
> 2E Cargo Rack
> 1E Hull Reinforcement Package


Trader
Weapons:
> 1G Pulse Laser​
Utilities:​
> 0F Electronic Countermeasure
> 0I Point Defense​
Optional Internal:
> 2E Shield Generator
> 2E Cargo Rack
> 1E Cargo Rack
> 1E Cargo Rack​


Smuggler
Weapons:​
> 1F Pulse Laser
> 1F Pulse Laser​
Utilities:​
> 0I Heat Sink Launcher​
Optional Internal:
> 2E Bi-Weave Shield Generator
> 2E Cargo Rack
> 1E Cargo Rack
> 1E Cargo Rack


This of course doesn't need to be limited to new players - the price could be ever so slightly more than what you would need to pay to get the included modules on your ship yourself, to pay for not having to do it yourself, but most importantly, it could enable ship sales in far-off regions, like Colonia. Here's an example explorer built Cobra that could be sold at Jaques, and one which isn't just barely better than a stock ship -

Explorer
Utilities:
> 0I Heat Sink Launcher
> 0I Heat Sink Launcher​
Core Internal:​
> 4C Power Plant
> 4D Thrusters
> 4A Frame Shift Drive
> 3D Life Support
> 3D Power Distribution
> 3D Sensors​
Optional Internal:​
> 4E Cargo Rack
> 4A Fuel Scoop
> 4A Shield Generator
> 2A AFMU
> 1C Detailed Surface Scanner
> 1E Research Limpet Controller

This baby would normally set you back 10,062,138 Cr, but say we add a 5% increase for sparing you the trouble, it's 10,565,245 Cr, now. Here's one last example - a wholesale ship sold by the Pilot's Federation to the general public in order to combat the Thargoid Threat -

AX Krait Phantom
Weapons:​
> 3C AX Multi-Cannon
> 3C AX Multi-Cannon
> 2B AX Missile Rack
> 2B AX Missile Rack​
Utilities:
> 0E Xeno Scanner​
Core Internal:​
> 7C Power Plant
> 6C Thrusters
> 5C Frame Shift Drive
> 4C Life Support
> 7C Power Distribution
> 6C Sensors​
Optional Internal:​
> 6C Shield Generator
> 5E Cargo Rack
> 3E Decontamination Limpet Controller
> 3D Hull Reinforcement Package
> 2D Module Reinforcement Package

This build leaves a lot of room to improve, yet allows it's pilot to still effectively fight Thargoids, maybe even interceptors. By the way, would it be possible to assign randomized, but categorized names to these ships? Just an additional bit of flair :)

Thoughts?
 
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I'd actually prefer it if you had the option to spec out your ship as you want it at time of purchase. Even if that means a "delivery time" if those parts aren't available locally.
 
I'd like an option to purchase the ships with bare bones core internals with no optional internals, utility or hard points. At a lower cost of course.
 
I'd actually prefer it if you had the option to spec out your ship as you want it at time of purchase. Even if that means a "delivery time" if those parts aren't available locally.

No, screw delivery times, they serve no purpose except to waste time

'mUh iMmErSiOn' isn't an excuse.
 
No, screw delivery times, they serve no purpose except to waste time

'mUh iMmErSiOn' isn't an excuse.

Nor is MuH ent........oh dear I can't be bothered being smart , it is the way it is, many players like it the way it is, you don't actually get a say in how the game works, so how about you also not being a smart for once.
 
Given that basically zero players keep the two 1F pulse lasers or ANY of the E-grade modules on any ship they buy, it stands to reason that ships either need to be sold completely stripped or pre-kitted with some purpose in mind. The OP's suggestion has real merit. Some workshopping may be called for, but I support the discussion wholeheartedly.

I mean seriously, how many times have you actually bought a ship and just lifted off without trading out at least one thing?

HOW MANY TIMES?
 
I mean seriously, how many times have you actually bought a ship and just lifted off without trading out at least one thing?

HOW MANY TIMES?

Two times but it was inter system travel. My home port didn't sell the ship I wanted but the port next door did. I bought my Dolphin and DBX that way. Just hopped in and flew it home then transferred my Sidewinder back to port. I wouldn't do it if had to make a couple of jumps.
 
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