Shipyard virtual test drive

When you are in the shipyard looking at ships there should be a flight simulator button for each available ship so you can do a virtual test drive.

When you click this, it should launch a flight simulation visualizer that puts you in a virtual environment in that ship with a standard loadout so you can get a feel for how it maneuvers. There should be an option to switch between a few different loadouts as well, so you can get a feel for an A-rated Loadout, a lightweight loadout, etc, based on the ship in question and its best uses. Passenger ships, for example would have different loadout options than an FDL.

Since this is a virtual environment within the game, it doesn't have to follow any real world rules, can be limited in size, you can't jump or supercruise, but there could be mailslots to navigate or other structures, asteroids, an area you can wander into with hostile ships, etc.

If this would cause a problem in-game (I wouldn't think so, it would just be a private instance) then this could be added to the training section instead, where you could explore different ships, including the ones you can't afford (dare to dream!).

This saves people the pain of shelling out hundreds of thousands, or millions of credits on a ship and then finding out, even after upgrading, that they just don't that ship.
 

Lestat

Banned
See part of buying a ship is finding out if you like it or not. If the player smart. They could save their old ship buy a new ship refit it to what they think would be a good setup. Then try it out. IF they don't like it they only lose a small % of what they put in.
 
When you are in the shipyard looking at ships there should be a flight simulator button for each available ship so you can do a virtual test drive.

When you click this, it should launch a flight simulation visualizer that puts you in a virtual environment in that ship with a standard loadout so you can get a feel for how it maneuvers. There should be an option to switch between a few different loadouts as well, so you can get a feel for an A-rated Loadout, a lightweight loadout, etc, based on the ship in question and its best uses. Passenger ships, for example would have different loadout options than an FDL.

Since this is a virtual environment within the game, it doesn't have to follow any real world rules, can be limited in size, you can't jump or supercruise, but there could be mailslots to navigate or other structures, asteroids, an area you can wander into with hostile ships, etc.

If this would cause a problem in-game (I wouldn't think so, it would just be a private instance) then this could be added to the training section instead, where you could explore different ships, including the ones you can't afford (dare to dream!).

This saves people the pain of shelling out hundreds of thousands, or millions of credits on a ship and then finding out, even after upgrading, that they just don't that ship.
Good luck with that: I would suggest showing us how many hard points and where they are, before we get all technical and find out how they handle.
 
Its a good idea but the hole point of there not being one is to save up and see if you like it or not E.g i have a keelback with a imperial fighter, i wanted to see what the asp scout was like so i exchanged the parts. I decided i didn't like it and bought my old ship back.

The disappointment of the ship not being what you want is part of the game, to work hard and grinde the hell outa those missions to get the money to buy a new ship and realise its not for you.

Also how would you know what configuration you would want?
 
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