with the current suggestion hype on Shock cannon ammo (or lack there of) I decided to test them out once more as it has been a long while since I used them.
I Equipped 4x size 2's on my FDL, they are still gimballed (I got these just to give them some more versatility of use, you seen fixed weapons on a type-10 or clipper? it ain't pretty
) and my size 4 Multi-Cannon to strip shields like butter.
After my first kill I found why I never really use them much, I have dusted them down a fair few times as I really love the weapon! but... even on small ships, bursts of 4 rounds feel like the are just plinking paint, dissolves eagles and such in mere seconds, but so does a single shot from my Pacifiers or Plasma Accelerators. against bigger ships, it is noticeable, but not ground-breaking. I found mu single size 4 Multi to be FAR more devastating on it's own.
In fairness, I was as I said using gimballed Shocks, so we can expect less damage, but even across the board with size 3's in the past. they are not as glamourous as you may think.
Compared to cannons and Multi cannons the Shock does come out on top for raw stats, however the others can be engineered as well as have special effects placed. making them far more superior with even the most mundane upgrades.
This is where I suggest that the Shock Cannon also receives the same treatment, it mimics the same old regular upgrades in common with other kinetic weapons. but will have it's own unique or fitting special effects to make the weapon stand out a bit more. including a unique upgrade (if you don't mind me suggesting) that would be quite helpful.
-Absolute converter- Where some upgrades focus on increasing damage or rate of fire (not needed for shocks) this upgrade takes a more tactical approach, with each upgrade a portion of damage will be converted to Absolute, with G5 being 80% of damage per shot. this would make the weapon more universal on both shielded and armoured opponents, and give it more edge for PvP aspects as well. downsides include more power and distributor draw.
Special effects unique to the weapon can include;
-long barrel- Decreases spread when firing rapidly enormously, but increases the weight of the weapon.
-High velocity shells- fires ultra fast shells that have a much higher AP rating. however they deal slightly less direct damage to hull
- "Bottomless clip"- Enhances the Shock cannon's inbuilt auto-loader to rapidly feed rounds, at the expense of higher power draw
-Plasma loading- Converts a small portion of damage to Absolute (10%) at the cost of higher power and distributor draw.
-Heat Vent- Reduces heat generated significantly. no negative side effects
Common effects can include;
-High yield shell
-Scramble "spectrum" (will need to be renamed)
-Thermal conduit
-Dazzle shell
-Incendiary rounds (will not override "plasma converter" upgrade, just replace remaining damage with thermal.)
- many more, there is quite a variety.
Hopefully sometime in the future these weapons( along with all tech broker weapons and modules) can be engineered to match or even exceed the current standard weapons. because at the moment they are really expensive with very little gain.
Thoughts?
CMDR Jaylem.
I Equipped 4x size 2's on my FDL, they are still gimballed (I got these just to give them some more versatility of use, you seen fixed weapons on a type-10 or clipper? it ain't pretty
After my first kill I found why I never really use them much, I have dusted them down a fair few times as I really love the weapon! but... even on small ships, bursts of 4 rounds feel like the are just plinking paint, dissolves eagles and such in mere seconds, but so does a single shot from my Pacifiers or Plasma Accelerators. against bigger ships, it is noticeable, but not ground-breaking. I found mu single size 4 Multi to be FAR more devastating on it's own.
In fairness, I was as I said using gimballed Shocks, so we can expect less damage, but even across the board with size 3's in the past. they are not as glamourous as you may think.
Compared to cannons and Multi cannons the Shock does come out on top for raw stats, however the others can be engineered as well as have special effects placed. making them far more superior with even the most mundane upgrades.
This is where I suggest that the Shock Cannon also receives the same treatment, it mimics the same old regular upgrades in common with other kinetic weapons. but will have it's own unique or fitting special effects to make the weapon stand out a bit more. including a unique upgrade (if you don't mind me suggesting) that would be quite helpful.
-Absolute converter- Where some upgrades focus on increasing damage or rate of fire (not needed for shocks) this upgrade takes a more tactical approach, with each upgrade a portion of damage will be converted to Absolute, with G5 being 80% of damage per shot. this would make the weapon more universal on both shielded and armoured opponents, and give it more edge for PvP aspects as well. downsides include more power and distributor draw.
Special effects unique to the weapon can include;
-long barrel- Decreases spread when firing rapidly enormously, but increases the weight of the weapon.
-High velocity shells- fires ultra fast shells that have a much higher AP rating. however they deal slightly less direct damage to hull
- "Bottomless clip"- Enhances the Shock cannon's inbuilt auto-loader to rapidly feed rounds, at the expense of higher power draw
-Plasma loading- Converts a small portion of damage to Absolute (10%) at the cost of higher power and distributor draw.
-Heat Vent- Reduces heat generated significantly. no negative side effects
Common effects can include;
-High yield shell
-Scramble "spectrum" (will need to be renamed)
-Thermal conduit
-Dazzle shell
-Incendiary rounds (will not override "plasma converter" upgrade, just replace remaining damage with thermal.)
- many more, there is quite a variety.
Hopefully sometime in the future these weapons( along with all tech broker weapons and modules) can be engineered to match or even exceed the current standard weapons. because at the moment they are really expensive with very little gain.
Thoughts?
CMDR Jaylem.