Shooting NPC drives out.

Why is it that when I reduce an NPC ships drive to 0% that they still can continue to speed off at sometimes great speed tumbling around? As a player when my drives are shot out I come to a stop and can't manueouver at all anywhere at sometimes great speed ever?...

I'm only saying this because as a pirate I try to pick on npc's as much as possible but a tumbling ship with no drives moving at the sometimes great speed irritatingly scatters cargo over a huge area making for a not fun at all scooping exercise and renders the point of using collectors equally painful.

SJA..can you please make NPC ships behave like human ships in this instance by making them immovable like humans become when the drives are destroyed?

Pretty please?
 
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I've been asking for this for a while. Also, human ships continue to tumble, they don't come to a stop. They only come to a stop when you manually deactivate your thrusters.

EDIT: If drive mechanics were changed for players, I haven't done any of that lately so I haven't noticed.
 
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Reboot? S'what I do when they shoot out my drive.

PS. When I do go after drives (like when I'm shooting Elite Cobras) they have stopped for me. Then I look 'em in the eye. BOOM!
 
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Reboot? S'what I do when they shoot out my drive.

You've confused me. How is that relevant to the thread? He wants NPCs to come to a dead stop after having their drives shot out, which I think is a great idea and should've been implemented after the devs decided that we would have Elite 1984-style combat.
 
You've confused me. How is that relevant to the thread? He wants NPCs to come to a dead stop after having their drives shot out, which I think is a great idea and should've been implemented after the devs decided that we would have Elite 1984-style combat.

I'm suggesting why they can run away again. When I shoot out drive they do come to a stop. Perhaps they reboots their system. Perhaps you thought I meant he reboot his computer?
 
:)

It's been a long time since I lost drives personally but still I don't remember tumbling away at speed requiring 4 pips to engines for my attackers to keep up with me.

It would be a nice little touch though for pirates if npc's did come to a stop and cargo staying roughly nearby the ship... tumble all they want though :)
 
I'm suggesting why they can run away again. When I shoot out drive they do come to a stop. Perhaps they reboots their system. Perhaps you thought I meant he reboot his computer?

Oh, they never come to a stop for me. I'll test it again now, hopefully it'll work. it has always been that both CMDRs and NPCs tumble at over 350 m/s upon drive destruction.
 
:)

It's been a long time since I lost drives personally but still I don't remember tumbling away at speed requiring 4 pips to engines for my attackers to keep up with me.

It would be a nice little touch though for pirates if npc's did come to a stop and cargo staying roughly nearby the ship... tumble all they want though :)

I think I did tumble away at speed with thrusters gone I kept whatever velocity I had. Cos you've got no drive to slow you down.

PS. Last couple of Fed Agents I shot up stayed still for me.
 
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Considering that thrusters are the pseudo reason for us not being able to constantly accelerate in a vacuum despite having constant thrust I'd imagine that it's reasonable to see why a ship simply tumbles off in a direction at whatever speed it was going as soon as those thrusters are disabled. Which means that really, both NPC and players should do this.

for the the sake of "fun" and the sake of lessening the "frustration factor" I agree with the OP. When drives/thrusters are disabled the ship should just come to a halt and be immobile. I understand the science/realism junkies might not like it but there are quite a few other things taking place with the power of handwavium. One more would go further towards helping the "fun factor" than hurting, i think.

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I think I did tumble away at speed with thrusters gone I kept whatever velocity I had.

Back when i first started playing, i had the drives in a sidey i was in blown out and the same thing happened to me. Just tumbled forever until i self destructed. Not sure if that still happens.
 
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Destroying NPC's drives is bad idea. They start to float with increased speed.
A few days ago I also tried to catch Anaconda with destroyed Drives. No lucky with that. She escape me.
I'm usually do it that to get her to turning around herself (around her axis). She become defenseless. Easy to destroy.
 
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Alright, I tested if NPCs still tumble if they get their drives knocked out, JeffRyan. I stopped a T9 with 410t of cargo (which made me happy to see), and knocked out his drives. He didn't tumble, but he kept on going in the direction he was before his drives were lost, and I'm pretty sure he sped up, by a lot.
 
Odd. The last time I chose to shoot out the drives on an NPC he slowed to essentially a stop and kept tumbling. Wonder what's all going on here.
 
Odd. The last time I chose to shoot out the drives on an NPC he slowed to essentially a stop and kept tumbling. Wonder what's all going on here.

Even more odd are people saying that the ships seems to speed up when the drives are shot out. I could see the tumbling in the same direction and not slowing down, but speeding up? Something doesn't quite seem right with that. :D
 
I just did the same and sure enough he's flying off into the night at enormous speed. Activated the hatch breaker and there's cargo bloody everywhere separated by several km. just irritating and due to the nature of the new limpet collectors this distancing due to the ship zooming off tumbling all the while negates any benefit to even fitting the collectors. When cargo is in a nice discreet bunch as in for instance at weak signal sites then collectors are great.
 
Even more odd are people saying that the ships seems to speed up when the drives are shot out. I could see the tumbling in the same direction and not slowing down, but speeding up? Something doesn't quite seem right with that. :D

Nothing wrong with that. One word: PhysX :)

But... i get something in my mind. Space in game is not designed like real Space with inertion mass and Gravity of planet have not affection on Ship model mesh.
 
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I just did the same and sure enough he's flying off into the night at enormous speed. Activated the hatch breaker and there's cargo bloody everywhere separated by several km. just irritating and due to the nature of the new limpet collectors this distancing due to the ship zooming off tumbling all the while negates any benefit to even fitting the collectors. When cargo is in a nice discreet bunch as in for instance at weak signal sites then collectors are great.

I don't think collectors were ever meant for piracy. They work spectacularly for miners, yet they absolutely suck and have stupid limitations for pirates.

Also, saying "cargo bloody everywhere" is a lie, you should say "cargo strewn across a wide area" because we all know it'd take half an hour and a hundred limpets to fill 3 square kilometers xD, with even 100m spaces in between.
 
I just did the same and sure enough he's flying off into the night at enormous speed. Activated the hatch breaker and there's cargo bloody everywhere separated by several km. just irritating and due to the nature of the new limpet collectors this distancing due to the ship zooming off tumbling all the while negates any benefit to even fitting the collectors. When cargo is in a nice discreet bunch as in for instance at weak signal sites then collectors are great.

maybe time to make a stink about this and see if the Devs will do something about it? I don't pirate myself but can see how this would get frustrating quickly.
 
I can't tell if you're just joking around, but since the game has speed limits and speed decay, thrusters bringing ships to a halt is no stretch, and is quite necessary.

I'm not joking around. I'm serious. It's happen, ship become faster after Drive destruction. Someday you will see same.
 
I'm not joking around. I'm serious. It's happen, ship become faster after Drive destruction. Someday you will see same.

I don't understand what you mean.

Does it happen now? Yes.

Should it happen? No.

You need to be more clear. I can understand if English isn't your first language, but you make it very difficult to understand you.
 
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