One thing that does bug me is the NPC ships' ability to continue shooting me after they hit 0% power plant. Where are they getting the power from? Why haven't they exploded yet? Pretty sure I die immediately.
I'd see no reason for any Ship going tumbleweed to actually come to a fullstop.
Debris from exploding ships keeps drifting at speed, and so does the occasional Viper which Engines you shot out while it did its last Afterburn ignition... Good luck catching that >260m/s tumbleweed
...which IMHO is good, as grinding to a halt would be a) unrealistic and b) likely would make you even more of a sitting duck while requiring time to Reboot/Repair.
Tumbling away from the action in a ship that's getting cold & rebooted is pretty much the best thing that can happen to you. Same for the NPCs.
(I did never really see one Reboot/Repair though.. despite following tumbling ships over several Minutes)
i've had this happen in crime sweeps (in the beta tests) and combat zones in 1.2... where I have shot out a ships drives, only to see it take off at a high rate of knots that I cannot keep up with even with 4 pips and full throttle + boost in a cobra, viper or asp...
I use energy weapons (pulse and beam lasers mostly) so I cannot see why it would take off due to the the kinetic effect of impact, I could only assume they had hit boost but even then, this has happened when I have been in what was the fastest ship in the game at the time and had this happen when I have hit ships that even if they were maxed out a grade trhusters would not have as high a boosted speed as my ship at the time...
I do not think they should stop dead always... I think there should be some sort of drag coefficient on all ships without engines so they do not shoot off and instead keep going in whatever direction, at a reducing speed