Shooting wanted = you get wanted status!

So I've been having an issue while bounty hunting. I can shoot someone, who I know to be wanted, and I will still receive a bounty and wanted status.

Examples:

1. I'm flying along and I see an NPC under attack by like 5 NPC police. I'll fire on him while my scan finishes to reveal that sure enough, he's wanted. Though I still got a bounty.
2. I scan a player, he's wanted, he jumps, I track him, and before my scanner scans again I fire knowing he's wanted. My scanner will catch up to my actions and sure enough he's still wanted no doubt but I got a wanted status for someone I knew was wanted.
3. Once in a while I scan a target with normal sensors, whip out my K-Warrant and scan him, that resets my original scan of him, and then if I don't wait to fire until the scan is complete then I get wanted and bounty.

Something is wrong here.

*Wanted is actually wanted in that system and not just a bounty in another system.*
 
Erm, just don't shoot people until you confirm they're wanted? It doesn't matter what you know, it's what the game knows that counts.
 
It's illegal to open fire on someone before properly ascertaining their wanted status. Why would it be any other way?
 
Again, two of those I had the information that they were wanted. Like literally just scanned them less than a minute before and one of them is actually resetting it's scan after a K-Warrant scan. There is a bug here. Just wanted to warn people about it because I'm sure this will end in someone being killed.
 
hmm seems i opened my mouth too early; i just commented this morning on my own thread about this issue that it seems to have been fixed now, and closed my support ticket for it.

i've had this one too many times myself - the target is scanned and confirmed to be dirty but you still become wanted for striking them. it occurs with or without the KWS and isn't the result of bad shooting or incomplete scanning. and if you're in a RES and there's 6 or 7 cops around, they can really make a mess of your ship while you're getting outside the mass-lock area to escape and pay the bounty
 
Once of the things I disagree with ( and this is a personal opinion mind you, not an impeachment of FD's ideology on the subject ) is the "big brother" aspect of monitoring our behavior. In other words, you shoot a ship you know is wanted, but you haven't scanned it yet...so you become wanted because you have to scan it first, you can't just deduce from behavior...etc. You pick up a random commodities canister floating in space, and fly it 100 light years away, and they know it is stolen.

It reminds me of a D&D bar fight in which the "city guard" shows up as soon as the first punch is thrown because the DM can't figure out that time has to elapse and city guards aren't omniscient.
The AI (read NPC governments, etc.) are all omniscient and it makes little sense to me.
Don't get me started on a 6000 cr fine for murdering someone, but the death penalty for landing on the wrong pad...
 
the "big brother" aspect of monitoring our behavior. In other words, you shoot a ship you know is wanted, but you haven't scanned it yet...so you become wanted because you have to scan it first
i discovered another aspect of that behaviour a week or so ago; i was getting attacked by a few pirates - all of them were scanned, all of them were red in my radar as hostile, and while i was shooting at one of them another one passed in front of me and i took a potshot at him. because he wasn't targetted by me, i copped a bounty myself even though he was 100% enemy in every possible way
 
For God's sake is this bug back since 1.1? This was here throughout BETA and well into release too, then it vanished a while back... Was in the release notes, can't remember which one. Every time they introduce a major new release client some old and previously fixed bugs manage to sneak their way back in...
 
Besides, you don't need a scanner to know that someone who scans you and demands your cargo is a pirate. A number of times I've jumped into a USS, been scanned by several ships, all demanding a piece of me, killed the first one which I did scan then opened fire on the others only to find myself wanted.
 
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