Shopping spree

So...

over the last two days I bought:
  • DBX
  • Vulture
  • Asp X
  • Python
  • iCourier
  • iClipper
  • T-7
  • Chieftain
All of above ships I used to own at some point, some of them longer, some not so much. One ship is brand new purchase (T-7). I'm simply rebuilding my fleet, adding to what I already have - which is:
  • Hauler
  • Adder
  • Cobra mk III
  • Krait mk II
  • Krait Phantom
  • FDL
  • Mamba
  • T-9
  • Anaconda
  • Federal Corvette
On top of that I have bought 2nd CMDR account, for my kid. 70% off atm if anyone interested.

I have two more ships to buy for my collection, last being Cutter. Other is a matter for different topic. Now I need to name them and find a purpose, other than shelf queens. I shiver on a thought about outfitting and engineering my fleet, all I have is Felicity. Well, at least I'll have something to do. I have (almost) fulfilled my goal of having considerable fleet, consisting of certain ships. As mentioned, two more purchases and it will be complete.

Ships checked, credits checked, materials semi checked, engineers pending. With every step my to-do list is getting shorter.
 
Holy hell... If I tried to outfit and engineer that many ships I wouldn't be done before the servers go offline for good. At least on the proper G5 engineering, pick your favorite 5 or 6, and fill in the others as you go.
 
So...

over the last two days I bought:
  • DBX
  • Vulture
  • Asp X
  • Python
  • iCourier
  • iClipper
  • T-7
  • Chieftain
All of above ships I used to own at some point, some of them longer, some not so much. One ship is brand new purchase (T-7). I'm simply rebuilding my fleet, adding to what I already have - which is:
  • Hauler
  • Adder
  • Cobra mk III
  • Krait mk II
  • Krait Phantom
  • FDL
  • Mamba
  • T-9
  • Anaconda
  • Federal Corvette
On top of that I have bought 2nd CMDR account, for my kid. 70% off atm if anyone interested.

I have two more ships to buy for my collection, last being Cutter. Other is a matter for different topic. Now I need to name them and find a purpose, other than shelf queens. I shiver on a thought about outfitting and engineering my fleet, all I have is Felicity. Well, at least I'll have something to do. I have (almost) fulfilled my goal of having considerable fleet, consisting of certain ships. As mentioned, two more purchases and it will be complete.

Ships checked, credits checked, materials semi checked, engineers pending. With every step my to-do list is getting shorter.
I don't have any of those lol.
 
Oh you just bought the T7, I have that one.
Orion2.jpg
 
So...

over the last two days I bought:
  • DBX
  • Vulture
  • Asp X
  • Python
  • iCourier
  • iClipper
  • T-7
  • Chieftain
All of above ships I used to own at some point, some of them longer, some not so much. One ship is brand new purchase (T-7). I'm simply rebuilding my fleet, adding to what I already have - which is:
  • Hauler
  • Adder
  • Cobra mk III
  • Krait mk II
  • Krait Phantom
  • FDL
  • Mamba
  • T-9
  • Anaconda
  • Federal Corvette
On top of that I have bought 2nd CMDR account, for my kid. 70% off atm if anyone interested.

I have two more ships to buy for my collection, last being Cutter. Other is a matter for different topic. Now I need to name them and find a purpose, other than shelf queens. I shiver on a thought about outfitting and engineering my fleet, all I have is Felicity. Well, at least I'll have something to do. I have (almost) fulfilled my goal of having considerable fleet, consisting of certain ships. As mentioned, two more purchases and it will be complete.

Ships checked, credits checked, materials semi checked, engineers pending. With every step my to-do list is getting shorter.
It's not a good idea to have too many ships because you would want to engineer them to be best for what you want them to do. I think it's a better idea to do your research, then put together, ideal ships for exploring, mining, carrying passenger, RES farming, assassination, etc. I see you don't have a Sidewinder, which is a really good fun ship for PvP. Make it fast and fit a 2A interdictor, then go hunt down the gankers. Interdict them and run away until they cry.
https://coriolis.edcd.io/outfit/sid...oBjEoUwQwOYBtYhARgtmuJA=&bn=Sidey Interdictor
 
It's not a good idea to have too many ships because you would want to engineer them to be best for what you want them to do. I think it's a better idea to do your research, then put together, ideal ships for exploring, mining, carrying passenger, RES farming, assassination, etc. I see you don't have a Sidewinder, which is a really good fun ship for PvP. Make it fast and fit a 2A interdictor, then go hunt down the gankers. Interdict them and run away until they cry.
https://coriolis.edcd.io/outfit/sidewinder?code=A0p0u0F3l3d0s0f1--0202B56b----.Iw1+kA==.Aw1+kA==.H4sIAAAAAAAAA2P6J8bAwPCXFUj8KQES/Cq//v8XeQMkRBfwMzBIbGBhYFAuEGdg+P+fAQBi76gjLAAAAA==.EweloBjEoUwQwOYBtYhARgtmuJA=&bn=Sidey Interdictor
So 7 Belugas then ;)
 
Great to see there are people out there that know how to make the game fun for themselves and are not afraid of longterm goals :) Reminds me a bit of my own goal I set long time back. The goal was to get every ship in the game (one of each) and outfit each of them for a different role. Currently I'm almost done with my goal, only need to engineer the last few of them, figure out a few questionable roles and then maybe get a few more favourites to full G5 engineering (since I find that G3/G4 is efficiently enough for a ship to be specialized for it's role).

Just in case anyone is interested in the roles I assigned to my ships, here's a rough list (it's not as easy to figure 40 different roles as it seems, some of them are more roleplaying oriented than others :) ). Since I don't wanna steal the topic I'll put them in spoiler tag :):

Adder -> Mine launcher (high speed ship with Reverberating Cascade mines and Pack Hounds to annoy others) *Idea from one CMDR I forgot the name, had YT video :(
Alliance Challenger -> Support (hey, it's a "MMO", you need a "priest" class, healing beams, lock breakers, FSD interrupts, feedback cascade, etc. you get the picture)
Alliance Chieftain -> Powerplay (a little bit of cargo space, a bit of firepower, nothing special)
Alliance Crusader -> Megaships, Scenarios (again, some cargo space, all the limpets and enough firepower for defense)
Anaconda -> Main Large (used for missions, material farming, and everyday flying around. That means enough firepower, decent jump range, fighter bay and SRV are a must for a all-in-one main ship)
Asp Explorer -> Exploration (long jump range, autorepair, heatsinks, small SRV and a Mining Lance just in case)
Asp Scout -> Taxi, Courier (all about jump range, when I need to travel around the bubble and using exploration ship doesn't feel as immersive)
Beluga Liner -> Passengers - Luxury, Long (luxury passanger ship capable of relatively long distance sightseeing)
Cobra Mk III -> Starter Pirate (for being an ole in starter zones, pirating noob ships with Cytoscramblers and Hammers. Hey blame it on FDEV for making pirate skin :))
Cobra Mk IV -> Surface, Skimmers (missiles and SRVs, for planetary surface base attacks)
Diamondback Explorer -> ? (one of those ships I can't think of a good role to fill yet)
Diamondback Scout -> Stealth (silent running hull tank)
Dolphin Passengers -> Wanted (gotta find a better role for it, currently for transfering criminals)
Eagle -> Casual, Event (not much I can do with it, reserved for fun events and flying with casual players)
Federal Assault Ship -> Bounty Hunting (haz res bounty hunting, with a bit more group play in mind)
Federal Corvette -> Combat, Combat Zone (huge firepower and survivability, the "tank" of the fleet capable of sitting in combat zones)
Federal Dropship -> Mining (old days mining style ship, surface and sub-surface mining)
Federal Gunship -> Thargoid Incursion (Thargoid killer with incursion zones in mind, mostly hunting scouts)
Fer-de-Lance -> PvP - Meta (meta PVP build, PA and rails, nuff said)
Hauler -> Torpedos (still searching for purpose of this ship, currently playing with idea of small hit and run annoying ship)
Imperial Clipper -> Pirate, Hacking (if it's illegal this ship does it. Used to be best pirate ship in the game, gonna keep it for that role)
Imperial Courier -> Search and Rescue (flying around, searching for black boxes, escape pods, etc...)
Imperial Cutter -> Trade - Long Range/CG | Shield tank | Deep space miner (used to be my trade ship until T9 got buffed, now it's searching for a unique role to play, currently only used for open play trading)
Imperial Eagle -> Racer (blinding speed of 932m/s, used for races and making people sweat in VR :))
Keelback -> Multi-crew (a peacfull multicrew ship with SLF and SRV, waiting for the day when multiple SRVs can be used in multicrew)
Krait Mk II -> Main Medium (same as Conda, but smaller with access to more locations like outposts)
Krait Phantom -> Fuel Rat, Science (long range rescue ship with some exploration aspects to make those traves interesting)
Mamba -> PVP - Frags (a more "kinetic" PVP variant with PAs and Frag Cannons)
Orca -> Passangers - Rescue (another ship not fully decided on it's role. For now it's used for rescues from burning stations, but I'm playing with idea to use it for ramming)
Python -> Mining - Motherlode (moneymaker, seismic charges, a lot of cargo space and collector limpets with decent firepower to defend against pirates)
Sidewinder -> Casual, Event (used more casually and for fun events, if nothing else it's always funny when a noob wants to kill a measly (fully engineered) SW only to get rails in the face)
Type-10 Defender -> Xeno Hunter Heavy (full on Thargoid Interceptor killer)
Type-6 Transporter -> Rare Trade (just enough cargo and jump range to do the famous Lave rare trade route)
Type-7 Transporter -> Smuggler (not the best for the role, but at least it has decent cargo space. This used to be DBX, but it's cargo is just too small even for roleplaying)
Type-9 Heavy -> Trade - IBIFIBI (space trucking at it's finest, practicaly no defenses, used to watch a lot of movies while flying this ship :))
Viper -> Starter Combat (ganker hunter, a surprisingly strong fighter, that surprises a lot of wannabe noob killers)
Viper Mk IV -> Thargoid Supporter (an excuse to use Enzyme Missles, and annoy others in incursion zones, also gotta put those Xeno-Ally stickers somewhere :))
Vulture -> Bounty Hunter (a more solo oriented hunter for community goal farming)
 
It's not a good idea to have too many ships because you would want to engineer them to be best for what you want them to do. I think it's a better idea to do your research, then put together, ideal ships for exploring, mining, carrying passenger, RES farming, assassination, etc. I see you don't have a Sidewinder, which is a really good fun ship for PvP. Make it fast and fit a 2A interdictor, then go hunt down the gankers. Interdict them and run away until they cry.

Most of them will be mothballed and pure collection items. Maybe once or twice a year I'll fly them just to vent the thrusters. And I have problems with "ideal ship" for the role.

Exploration - so far did it in DBX (awesome), ASPX (awesome), short run in Phantom (awesome), Cutter attempt, made to Colonia in Clipper (Awesome). Tempted to take Anaconda to Beagle Point.

Mining - tried Python, read few others are good at that as well

Passengers - unless FDEVs redesign demanding/secretive/criminal to be non biowaste type of passengers I refuse to participate.

RES farming - for that I intend to use Vulture, FDL and something Federal maybe

Assassination - haven't tried and actively looking for ships for that role.

Sidewinder - apart starting one I had several serving as taxi. Since this role was taken by Adder I don't see a reason to have it.

Overall, I don't have problem with overlapping ships and having multiple vessels to cover given role. Deep inside I'm a collector and this gives me an incentive to play and work toward long term goals.
 
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