Shops 'n' Drops Help

Hey

Am on shops 'n' drops level. Have completed everything except monthly profit from shops of £6,000.

I don't get anyway near this. I have a couple of shops that make decent profit but most shops are not even being used.

Any advice?

Cheers
 
Train all your shop staff to max level, set every extra to "a lot", and charge +3-4$ extra for every single item.

Hats Fantastic sell for mad money, Momentos also sell for a lot.
 
will try what you suggested but in my game the hats and momentos are in negative each month. Have tried moving them around also

Cheers
 
Once you're at the point where you feel like you've built enough and have all the shops in place... close your park completely. Wait until it is empty of guests, then open it back up. You should be able to earn enough within a couple of months that way, since all the new guests will not have purchased any gifts/hats/etc yet.
 
In my scenario I had 1 hat shop doing well but any more souvenirs did terribly, I shut down some of the shops from the start, had 2 ride clusters at either end of the park with a burger and 2 drink shops fully trained at the point where the paths converge at both sides. Didn't mess with extras or anything, I think I put up the cost of drinks a couple dollars.
 
Increase your shop staff pay by 20 each level.

Also check if you have missed sales, and what people think about the shop.
Low level staff get more missed sales if the prices are too high.
 
Once you're at the point where you feel like you've built enough and have all the shops in place... close your park completely. Wait until it is empty of guests, then open it back up. You should be able to earn enough within a couple of months that way, since all the new guests will not have purchased any gifts/hats/etc yet.

I think that worked for me. I removed the park entrance fee too. I wish you could sync prices for each shop type, and also revert to the default price with a click on any given shop.
 
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I really struggled with this too. What I did was place most shops (putting them next to fairly busy paths), raise their prices to the point where they had a steady stream of guests, and then sold the ones that didn't make a profit. I then trained all the staff to full and waited until I got a good month.

It might also be worth noting that I had no entry fee, two marketing campaigns going, and a large park making quite a lot of profit from rides.

There's probably an easier way to do it but I thought I'd share my method in case it helps.
 
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Once you're at the point where you feel like you've built enough and have all the shops in place... close your park completely. Wait until it is empty of guests, then open it back up. You should be able to earn enough within a couple of months that way, since all the new guests will not have purchased any gifts/hats/etc yet.

This is what I did too.
 
Increase your shop staff pay by 20 each level.

Also check if you have missed sales, and what people think about the shop.
Low level staff get more missed sales if the prices are too high.

Only the janitors need to be increased by $20 every level of training, all the rest can be increased by $12.50 per training and still maintain happiness.

Also the Info shop selling priority passes near the park entrance makes this level a breeze as long as you have enough rides with priority queues and set the priority queue priority to high.
 
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Thanks everyone. Completed it now.
Trained my shop staff with a small pay rise but what really did it was closing the park and re-opening, kinda cheating but the level was winding me up ;)
 
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