Ships Short range beam lasers with thermal vent?

Has anyone got experience with this mod? As I generally fight up close the buff to damage at G5 of +75% looks attractive, but it comes with a +40% Thermal load. Will adding thermal vent mitigate this or will the ship get very toasty when the lasers are fired? As the max range is halved, but the falloff seems unaltered it looks on paper like a good trade off, but interested in how it plays out in practice.
 

Thwarptide

Banned
Has anyone got experience with this mod? As I generally fight up close the buff to damage at G5 of +75% looks attractive, but it comes with a +40% Thermal load. Will adding thermal vent mitigate this or will the ship get very toasty when the lasers are fired? As the max range is halved, but the falloff seems unaltered it looks on paper like a good trade off, but interested in how it plays out in practice.
I've got a pair of large EFFICIENT beams G5 on my krait mk2 and they do an extra fine job on sheilds. I'm working on finding the last material for the most recommended experimental effect "thermal vent". As long as you hit your target your heat isn't much of a concern as it gets directed to the other ship. Just try not to miss (unless you are using gimbled). The issue of core heat (without the thermal vent ) should not be a problem once you complete G5 as thermal loads decrease by an impressive - 60%.
Large EFFICIENT beams on my krait only run the core temp from 29 to 33% when constantly firing. G3 however wanted to cook me dead, quickly jumped up to 71% before I shut em down. Now with the thermal vent (when I get the last mat for it) should transfer that bit to the targeted ship. Just how much I don't know yet and inara doesn't say. As it is now, like I said my core temp doesn't spike more than 3% (5% when I'm blasting with 2 G5 frag cannons.) My core temp with both never gets above 38%.

Bonus: while efficienc beams are great within 600 meters and start dropping off after that; this doesn't mean they aren't effective beyond that. I've drawn the attention of a few pirates out to 1.9km "hey filthy rat, turn and fight" (beams do nothing beyond). So they do continue to do damage way past 600 meters, just less of it. I've ended quite a few fights well beyond 1 km. (oh no you don't! You ain't running from this fight just so you have time to get those sheilds back)

But considering the fact that beam Lazers are best up close, I'd suggest that you grab efficient beams to G5 and thermal vent before you find out that G5 short range heat can't be manageable on your ship even with thermal vent. The cool down period is moderately slow. About 2 minutes at most. I'm just not sure how much of an effect thermal venting will have. Short range G5 beams add at 40% thermal load. That's gonna raise core temp fast and cool down slower. You'd have to work in very short burst to keep things on the level. Again, I have no idea how much thermal vent is going to drop that. Frankly "I" wouldn't want to waste materials trying to find out (unless someone else chimes in and gives the estimated numbers).

I figure with two large G5 efficient beams (thermal vent) and 2med, one large G5 frag cannons (corrosive effect), my game will change to "pop goes the weasle" in a shorter period of time in CZ. I hate long dragged out fights. In high or hazard res sites, I will be an informidable, abomination to all those filthy lazy pi-rats!
 
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Thermal vent inverts the thermal load, and SRB thermal vent beams will dump heat extremely quickly as long as you are hitting something. However, while fallout doesn't start until the same 600m, it still falls off to zero much faster, making range control that much more critical. SRB beams are pretty useless in PvP because of this, and difficult to use in PvE on sluggish ships.
 
I've fitted a SRB TV beam on my Vulture together with a SRB corrosive MC. Cold as ice and melts everything with ease PvE-wise except conflict zones.
 
I've a pair of large EFFICIENT beams G5 on my krait mk2 and they do an extra fine job on sheilds. I'm working on finding the last material for the most recommended experimental effect "thermal vent". As long as you hit your target your heat isn't much of a concern as it gets directed to the other ship. Just try not to miss (unless you are using gimbled). The issue of core heat (without the thermal vent ) should not be a problem once you complete G5 as thermal loads decrease by an impressive - 60%.
Large EFFICIENT beams on my krait only run the core temp from 29 to 33% when constantly firing. G3 however wanted to cook me dead, quickly jumped up to 71% before I shut em down. Now with the thermal vent (when I get the last mat for it) should transfer that bit to the targeted ship. Just how much I don't know yet and inara doesn't say. As it is now, like I said my core temp doesn't spike more than 3% (5% when I'm blasting with 2 G5 frag cannons.) My core temp with both never gets above 38%.

Bonus: while efficienc beams are great within 600 meters and start dropping off after that; this doesn't mean they aren't effective beyond that. I've drawn the attention of a few pirates out to 1.9km "hey filthy rat, turn and fight" (beams do nothing beyond). So they do continue to do damage way past 600 meters, just less of it. I've ended quite a few fights well beyond 1 km. (oh no you don't! You ain't running from this fight just so you have time to get those sheilds back)

But considering the fact that beam Lazers are best up close, I'd suggest that you grab efficient beams to G5 and thermal vent before you find out that G5 short range heat can't be manageable on your ship even with thermal vent. The cool down period is moderately slow. About 2 minutes at most. I'm just not sure how much of an effect thermal venting will have. Short range G5 beams add at 40% thermal load. That's gonna raise core temp fast and cool down slower. You'd have to work in very short burst to keep things on the level. Again, I have no idea how much thermal vent is going to drop that. Frankly "I" wouldn't want to waste materials trying to find out (unless someone else chimes in and gives the estimated numbers).

I figure with two large G5 efficient beams (thermal vent) and G5 frag cannons (corrosive effect), my game will change to "pop goes the weasle" in a shorter period of time in CZ. I hate long dragged out fights. In high or hazard res sites, I will be an informidable, abomination to all those filthy lazy pi-rats!
I have plenty of experience with efficient lasers and thermal vent is far less useful on them as the cooling effect is related to the heat generated by the laser, at least that is how it works from what I have read. I was looking to try something different, hence the interest in short range. Totally agree about frags. Just put all frags on a Clipper and it is great fun. 2-3 shot kills most things.
 
Thermal vent inverts the thermal load, and SRB thermal vent beams will dump heat extremely quickly as long as you are hitting something. However, while fallout doesn't start until the same 600m, it still falls off to zero much faster, making range control that much more critical. SRB beams are pretty useless in PvP because of this, and difficult to use in PvE on sluggish ships.
It is true the falloff is quicker, but because you start with a higher base damage DPS at 1,000m is almost the same as efficient, or that is what Coriolis suggests. I wasn’t planning to use it for PvP. I might try a pair on a Vulture and see how it goes.
 
I've a pair of large EFFICIENT beams G5 on my krait mk2 and they do an extra fine job on sheilds. I'm working on finding the last material for the most recommended experimental effect "thermal vent". As long as you hit your target your heat isn't much of a concern as it gets directed to the other ship. Just try not to miss (unless you are using gimbled). The issue of core heat (without the thermal vent ) should not be a problem once you complete G5 as thermal loads decrease by an impressive - 60%.
Large EFFICIENT beams on my krait only run the core temp from 29 to 33% when constantly firing. G3 however wanted to cook me dead, quickly jumped up to 71% before I shut em down. Now with the thermal vent (when I get the last mat for it) should transfer that bit to the targeted ship. Just how much I don't know yet and inara doesn't say. As it is now, like I said my core temp doesn't spike more than 3% (5% when I'm blasting with 2 G5 frag cannons.) My core temp with both never gets above 38%.

Bonus: while efficienc beams are great within 600 meters and start dropping off after that; this doesn't mean they aren't effective beyond that. I've drawn the attention of a few pirates out to 1.9km "hey filthy rat, turn and fight" (beams do nothing beyond). So they do continue to do damage way past 600 meters, just less of it. I've ended quite a few fights well beyond 1 km. (oh no you don't! You ain't running from this fight just so you have time to get those sheilds back)

But considering the fact that beam Lazers are best up close, I'd suggest that you grab efficient beams to G5 and thermal vent before you find out that G5 short range heat can't be manageable on your ship even with thermal vent. The cool down period is moderately slow. About 2 minutes at most. I'm just not sure how much of an effect thermal venting will have. Short range G5 beams add at 40% thermal load. That's gonna raise core temp fast and cool down slower. You'd have to work in very short burst to keep things on the level. Again, I have no idea how much thermal vent is going to drop that. Frankly "I" wouldn't want to waste materials trying to find out (unless someone else chimes in and gives the estimated numbers).

I figure with two large G5 efficient beams (thermal vent) and G5 frag cannons (corrosive effect), my game will change to "pop goes the weasle" in a shorter period of time in CZ. I hate long dragged out fights. In high or hazard res sites, I will be an informidable, abomination to all those filthy lazy pi-rats!
I presume the lasers and frags are going on your Krait Mk2. You only need 1 corrosive as the effect doesn’t stack. Drag munitions would be another good option for special effect.
 
It is true the falloff is quicker, but because you start with a higher base damage DPS at 1,000m is almost the same as efficient, or that is what Coriolis suggests.

Damage is roughly the same at ~1km, but distributor draw is significantly higher.

Still, a Vulture can stay in close with just about anything in PvE, so is probably the best case platform for SRB.
 
I'd say there is no reason to use thermal vent for G5 efficient beams since they are really cool, much cooler than at lower Gs. Unless you have some other heat-generating weapons, it's much more effective to use oversized or other experimental effect.
 

Thwarptide

Banned
I presume the lasers and frags are going on your Krait Mk2. You only need 1 corrosive as the effect doesn’t stack. Drag munitions would be another good option for special effect.
Your presumption is eerily correct Master Yoda 🤪.
Your advice and wisdom are most welcome. The timing is actually perfect because I was going to stack the large and medium frags ((3 of em). Nice to know it's a waste of time and mats to do em all. I'll slap some drag munitions on one. They're quite appealing. Rep+++

I'd say there is no reason to use thermal vent for G5 efficient beams since they are really cool, much cooler than at lower Gs. Unless you have some other heat-generating weapons, it's much more effective to use oversized or other experimental effect.
Well alllllllllrighty then.
I just added experimental effects to 2 of 3 frags
Large frag: corrosive..... woah Nelly do hulls collapse quicker.
Med frag: Drag (hold still ya filthy rat) Sheesh, they can barely move while you rip into hulls. Excellent on faster ships. Outstanding on larger. I bet that Anaconda pilot was screaming "why won't this thing move" and "oh noes, how could this happen" right before the big kaboom. Probably took 12 volleys from the 3 frags as he just sat there pretty well paralyzed. 😍
Apparently they don't like frags, rats seem to be targeting them having taken more dmg than any other systems.
That was fun. 👍

Rep ++++
 
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It's been years (and pre engineers) since I used my Vulture but all I remember is the thing used to hug most npc ships like a covid-19 conspiracy theorist on amphetamines at a rave.

So I'd reckon it's a prime ship for SRB. In my experience, Thermal Vent is ludicrously successful at bleeding heat. Two large efficients would send my cockpit to 0% heat frequently and a single huge thermal vent will just about keep my heat under 100% when firing a size 7 SCB if I pre-cool with the beam first and stay on target.

So I'd be really surprised if you'd run into heat problems unless your distro ran out.

Worth a bash, I'd say.
 
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