I've come to the same conclusion, currently reengineering my chieftains MCs and beam lasers with short range. Will report any issues here
You need to stay very very close to your opponent because the damage fall-off range drops too. At 1km distance the overcharged mod beats SR already again. SR is only better in a range up to 800 meters distance.
Also i think that the projectile speed gets reduced. But i'm not sure since i've never used SR since 2.3.
But long-range increases projectile speed and so short-range should reduce it.
You need to stay very very close to your opponent because the damage fall-off range drops too. At 1km distance the overcharged mod beats SR already again. SR is only better in a range up to 800 meters distance.
Also i think that the projectile speed gets reduced. But i'm not sure since i've never used SR since 2.3.
But long-range increases projectile speed and so short-range should reduce it.
You need to stay very very close to your opponent because the damage fall-off range drops too. At 1km distance the overcharged mod beats SR already again. SR is only better in a range up to 800 meters distance.
Also i think that the projectile speed gets reduced. But i'm not sure since i've never used SR since 2.3.
But long-range increases projectile speed and so short-range should reduce it.
AFAIK the damage falloff has been adjusted to be the same as unmodified weapons a while back (there was a general combat rebalance patch a while back) to make the short range blueprints more worthwhile. Projectile speed is also unaffected.