Short Story Missions From Crew

I've been thinking about missions, and stories in ED for some time.

The problem:
The overall galactic story lines are quite slow, interesting, but slow. It's easy to miss a revelation, such as the alien ruins, or alien encounter. The real big things are generally only done once.
Discovering alien ruins, crash sites, etc. Once it's done, no other player can repeat it.

BGS missions are quick, 1 off missions, with no real story. Go here, kill this, collect that, etc, done. Millions of missions, and not much changes.

Solution!
While reading a few crew biographies, I notice some seem to have issues they need resolving. Kidnapped children, money issues, etc. (Didn't see any "I took an arrow to the knee" back stories though!)
These stories could be made in to scripted playable missions.
They don't need to effect the BGS, or involve other players.
They can simply be a way for players to make a difference to a singular NPC.

The missions should be multistage, but relaxed enough to be done when you feel like it. I'm no story writer, so I won't bother trying to whip up an example.

But the basic principle is, you hire a crew member, and their biography hints at a possible story, such as kidnapped daughter.
After spending some time, and money with this crew member, they request some help.
It could be something as simple as "fly me to my ship, I have a lead on who took my daughter".
Once that's done, you lose the crew member while they do their own private mission.
(They show up as "busy")
RNG can dictate if their mission moves the story on, or not, or they get in a pickle and need help.
For example;
1) Mission moves on, they have a lead on a ship that might know something. You can help.
2) dead end, no more information, mission is paused for a while.
3) they get attacked/shotdown and need your help.

The more they trust you, the more you can become involved.
All while trying to keep them alive.

For the kidnap scenario, eventually it would be cool for you and your crew member to go on a rescue mission together in separate ships, all very cool and scripted.
But with multiple possible endings.
•100% Success, aka rescue the daughter, crew lives.
•50% success, rescue daughter, crew dies.
•Fail, Daughter dies.
•Fail, Crew dies.

Once the entire story is completed, your crew member can either leave, or work for you much cheaper, or offer you an upgraded module or something.

With multiple endings, it won't matter too much if the story is then repeated by a different crew member, offering a bit of replyability to them, while giving us CMDRs a bigger sense of purpose.

What do you think?

CMDR Cosmic Spacehead
 
Nice idea. It would certainly bring a bit more of a connection with crew, but I think it would need a small re-vamp on how or if the crew "disappear" if you get destroyed as well. You're quite right though, I think it would tie in well with my idea too.
 
There's another idea floating about somewhere that basically adds RNG to crew death.
I have no idea if it's mine or not. Lol

But basically, if your ship is blown up, RNG decides if they;
Die, gone forever.
Get Captured, create rescue mission (only 1 attempt, pops up randomly some time after their loss as a mission critical message)
Get Rescued, go and collect them from a station.
Or Hate you and want you dead (Spawns them as a psycho murderer!).
 
I've been thinking about missions, and stories in ED for some time.

The problem:
The overall galactic story lines are quite slow, interesting, but slow. It's easy to miss a revelation, such as the alien ruins, or alien encounter. The real big things are generally only done once.
Discovering alien ruins, crash sites, etc. Once it's done, no other player can repeat it.

BGS missions are quick, 1 off missions, with no real story. Go here, kill this, collect that, etc, done. Millions of missions, and not much changes.

Solution!
While reading a few crew biographies, I notice some seem to have issues they need resolving. Kidnapped children, money issues, etc. (Didn't see any "I took an arrow to the knee" back stories though!)
These stories could be made in to scripted playable missions.
They don't need to effect the BGS, or involve other players.
They can simply be a way for players to make a difference to a singular NPC.

The missions should be multistage, but relaxed enough to be done when you feel like it. I'm no story writer, so I won't bother trying to whip up an example.

But the basic principle is, you hire a crew member, and their biography hints at a possible story, such as kidnapped daughter.
After spending some time, and money with this crew member, they request some help.
It could be something as simple as "fly me to my ship, I have a lead on who took my daughter".
Once that's done, you lose the crew member while they do their own private mission.
(They show up as "busy")
RNG can dictate if their mission moves the story on, or not, or they get in a pickle and need help.
For example;
1) Mission moves on, they have a lead on a ship that might know something. You can help.
2) dead end, no more information, mission is paused for a while.
3) they get attacked/shotdown and need your help.

The more they trust you, the more you can become involved.
All while trying to keep them alive.

For the kidnap scenario, eventually it would be cool for you and your crew member to go on a rescue mission together in separate ships, all very cool and scripted.
But with multiple possible endings.
•100% Success, aka rescue the daughter, crew lives.
•50% success, rescue daughter, crew dies.
•Fail, Daughter dies.
•Fail, Crew dies.

Once the entire story is completed, your crew member can either leave, or work for you much cheaper, or offer you an upgraded module or something.

With multiple endings, it won't matter too much if the story is then repeated by a different crew member, offering a bit of replyability to them, while giving us CMDRs a bigger sense of purpose.

What do you think?

CMDR Cosmic Spacehead

I like this idea - it would add some personality, just make sure that the crew doesn't spam you with mission requests straight away - perhaps some innocent remarks from them to let you know they may be heading towards a mission "Say commander Humbo, I really miss my daughter - I wonder what happened to her"
 
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I like this idea - it would add some personality, just make sure that the crew doesn't spam you with mission requests straight away - perhaps some innocent remarks from them to let you know they may be heading towards a mission "Say commander Humbo, I really miss my daughter - I wonder what happened to her"

Thanks! I think it'd be great for immersion, and gameplay.

But yeah, of course, some random banter would help, and it would only apply to the active crew member, so you won't get messages from the ones stuck in limbo. Lol
 
Would also love to see their storylines develop as you do missions for them; the initial mission might be an important matter like the daughter, then they can move onto a mission where you seek clues and finally revenge. Some crew might also want more trading or exploration-related missions.

To prevent spam there could just be an indicator on their panel for "a mission is available from me" or something. Although if we got this system I'd also add an feature where the crew eject from the ship and you get a signal from their escape pod to reclaim them back if you get blown up.
 
Great idea! Totally support this! Can't rep you more for a while...

I like the idea of the Crew retiring and giving you an upgraded module (or something), its like the favours of the engineers, you level them up and then... what? Well you have the option of "Retire" the crew member, or wait for his history to unfold, so it's not your decission when he retires, just comes up, but you have the option of continue with him as crew (I dont want to lose my crew Elite), or unfold his history, have reward and work again with another guy.

This also would need some record of your crewmembers and his fate, something like the XCOM-2 Memorial Wall (or commander binnacle), nice addition for a commander room (inside the ship or station), where you could see all people that worked with you and his fates.
 
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Great idea! Totally support this! Can't rep you more for a while...

I like the idea of the Crew retiring and giving you an upgraded module (or something),

I have been thinking about 'the option of Retire crew member' since I've lost my first crew member. I like your idea. And the "Retire" can be even more simple:

when your crews have meet some 'criteria', the option on Crew Lounge to "Terminate Contact" is replaced with "Retire Crew".
These criteria are;
1. Hiring your crew for 28 days. <AND>
2. Having Total Paid Wage of 10,000,000 CR. <AND>
3. The crew have ranking up for 4 time.
After select "Retire Crew", the crew give 10% of Total Paid Wage back to you, and the statistics on right panel count as "Crew Retired" instead of "Crew Fired".

And then we can go on with your Story Missions From Crew. Story that your "crew member" and "Retired Crew" ask for your help.
The best part is that; if Frontier decide not to release this Story-line, they can at least, add the simple "Retire Crew" on their code. And that's the start.
 
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