Should Frontier Consider using or making another new programme or software to build planet zoo game dlc packs ???

Hi everyone ,

I am not sure whether am I right or am I wrong because I have never play planet zoo for about 4 months...

But it's seems like whenever new updates or new dlc packs is release or when planet zoo is updated .... There will be more new bugs or old bugs /issues occuring again ....

Some people is talking about the bugs /error or problem that they are facing ....

Why is that whenever got new update or new dlc , there will be more bugs ? Why can't they fixed the issues or problems before updating or releasing new dlc packs ...

So is it the Snake system that they using ????



I am a completely noob or game building noob when it comes to game making ....


Anyone know why ??? To the question above ?
 
Short answer. No.
This happens with practically every game that's developed.

Only nowadays, companies use terms like Early Access to disguise their mistakes under the motto Work in progress.
 
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It's a pretty complex game and frankly any big update to any mechism is likely to introduce bugs because:
a) everyone has a different system with PC games, the combination of hardware and software, potential conflicts and crashes. There is no way they can replicate even a small proportion of the various combinations
b) they'll have limited time to play test - a lot of the time they will have to make assumptions about the likely impact of any change e.g. changing navigation may result in x,y,z and then test those likeliest impacts but there is almost always going to be unforeseen effects. Even if half the players played for only an hour on release day that is many thousands of hours more than they could ever play in house with many thousands of unique combinations of habitat design, species roster etc.
c) they won't be able to replicate everyone's different play styles

BTW this in no way means Frontier shouldn't try to fix bugs as soon as possible after release. I just work on the assumption that for a week or so I should be more diligent with saves and avoid playing any zoos that are really love until they have ironed things out a bit.

Also worth saying there is a difference between universal / really widespread bugs and those that seem to affect a really small number of users. For me Planet Zoo has been a relatively bug lite game since launch, the ones I've had tend to be really widespread ones (like this time the clicking on an animal not bringing up it's interface bug) but ones people have had since launch e.g. animals still dying of thirst have long since been resolved for me or I never had them in the first place.
 
Also worth saying there is a difference between universal / really widespread bugs and those that seem to affect a really small number of users. For me Planet Zoo has been a relatively bug lite game since launch, the ones I've had tend to be really widespread ones (like this time the clicking on an animal not bringing up it's interface bug) but ones people have had since launch e.g. animals still dying of thirst have long since been resolved for me or I never had them in the first place.

I'm in the same boat but I always assumed it was because I wasn't sticking to one mega-project like a lot of other players. I frequently start new zoos if I feel like I'm running out of ideas even on zoos I've barely started, so I thought that since I wasn't putting too much pressure on my computer then the bugs weren't as bad for me. That said, a lot of the most frequent complaints - such as with frequent crashing - seem to really be minority issues now.

IMO the only good reason to switch from Cobra would be to overcome some of the limitations the engine has in place, whatever those are. The worst one I can think of is the pathing system, which has been a nightmare since the Planet Coaster days. Most of us are used to it by now or have found clever workarounds to its restrictive nature but if there was ever a chance that they could change it, I think it would make a lot of people pretty happy.
 
It's pretty obvious that there is a great need to improve things. Just watched a stream, in which the game crashed several times and otters glitched through barriers every 5 minutes. Even, the new port of Planet Coaster to consoles is riddled with bugs, including crashes.

But it's a pretty good bet that most resources at Frontier are on the new Elite DLC and the new games like the F1 manager and we won't see any optimization for Planet Zoo. The ppor performance of the engine is known since Planet Coaster (PC version).
 

WingardiumLevicoaster

Volunteer Moderator
In any software development, there are always bugs. It is impossible to avoid, especially with how complex software (and games) are these days. Regardless of engine or whatever. There are ways to minimise them and processes in place for prioritising and fixing but it's impossible to just say, do this and there will be no bugs. This is pretty much the same for any software project.
 
Sure, no doubt. But it's a matter of the extent. I mean, it's been a year since release and animals are glitching through barriers, in a zoo game...
 
Sure, no doubt. But it's a matter of the extent. I mean, it's been a year since release and animals are glitching through barriers, in a zoo game...

not defending them but just pointing out that it isn't true for all players - I very rarely encounter any escape bugs, any crashes or anything that stops me being able to do what I want. As NZfanatic says that may be a result of my play style although I'm pretty much exclusively franchise and have two fairly large franchise zoos. on the other hand I'm not a highly detailed player and don't really worry too much about realism so not at all like a lot of twitch streamers and youtube players of the game.
 
I mean, it's been a year since release and animals are glitching through barriers, in a zoo game...
I think this is probably related to the "Disable Animal Navigation Constraints" option (wording might not be exactly right), which allows you to terraform through barriers but does come with the warning that it can screw up animal navigation. I found that turning this option off completely stopped animals escaping by swimming through barriers. Now I just turn it in only when I want to terraform through or near a barrier, then immediately disable it again. No escapes since doing this.
 
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