A while back, Frontier added a fix to stop NPC's kill stealing your bounties.
After seeing that someone has managed to get to 'Elite' status by taking advantage of this fix, I'm genuinely interested to see what the community now thinks of it.
The Elite CMDR thread is here:
https://forums.frontier.co.uk/showthread.php?t=92423
I personally prefer a 'most damage wins' based approach, with additional points added for CMDR's that started attacking the target first. It's fairer, and ensures that CMDR's can't arbitrarily paint targets en-masse.
Ultimately, I think we should gain a percentage of the bounty, based on damage caused. I certainly don't expect to gain a kill credit for partially damaging a target, but I would expect to gain it if I did the lion's share of the work.
Please share your thoughts on this matter below.
PLEASE NOTE: This is in no way knocking what the Elite CMDR has achieved - he's accomplished Elite status within the parameters of the game, and without taking advantage of the much publicised currency exploits. I simply want to raise a discussion around the Kill Stealing fix, which I think needs more work.
After seeing that someone has managed to get to 'Elite' status by taking advantage of this fix, I'm genuinely interested to see what the community now thinks of it.
The Elite CMDR thread is here:
https://forums.frontier.co.uk/showthread.php?t=92423
I personally prefer a 'most damage wins' based approach, with additional points added for CMDR's that started attacking the target first. It's fairer, and ensures that CMDR's can't arbitrarily paint targets en-masse.
Ultimately, I think we should gain a percentage of the bounty, based on damage caused. I certainly don't expect to gain a kill credit for partially damaging a target, but I would expect to gain it if I did the lion's share of the work.
Please share your thoughts on this matter below.
PLEASE NOTE: This is in no way knocking what the Elite CMDR has achieved - he's accomplished Elite status within the parameters of the game, and without taking advantage of the much publicised currency exploits. I simply want to raise a discussion around the Kill Stealing fix, which I think needs more work.
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