should i buy armor for my python

Ah, thanks, I should lern2read :)

(Though over-abbreviating things so that you have to constantly explain yourself is actually extremely inefficient and saves nothing..)

Oh I hear that. In fact, I sometimes ask people to explain ridiculous abbreviations I know just to defeat the purpose of their having used it.
 
I doubt anyone means five hull reinforcements. If it's a combat ship, they'd be more likely to want some SCBs, if they enjoy winning against other players.

In a pure combat Python you can fit 6A Shield, 4x A Shield Booster + 4x 5D HR + 4x SCB (A4,3,3,2) resulting in 745MJ shields with 4x 550MJ heal and 1200 base armor. With military/mirrored armor you will lose your ship due to module damage even if they never targeted one. If FD will ever make armor useful against subsystems this will be the new Python meta, I tell ya.
 
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FSD's usefulness isn't measured by range, its by how much fuel they can use per jump - this is what allows them to get large jump distances, the difference between an A and a D drive will be substantial, infact the wiki has the answer, maximum fuel for a D class drive is 2T, maximum fuel for an A class drive is 3T - so you can jump 50% further with an A drive over a D despite their "range rating" being the same.

Above poster is correct probably if were talking interdictors the difference between A and D is how difficult the mini-game is to escape, if you fit a 4A interdictor its basically impossible to lose unless you are truly terrible or are interdicting an eagle!

Also don't put armour on your python.

wow if derath says no armor then i guess it must be so. i've seen some vids of u vs others in a python. awesome fights! tell me are you back in the game? or waiting for 1.3? or maybe just on the forums these days?

hope to run into you at some point for a good fight!

also yes i am talking about interdicition, thanks for the explanation.
 
wow if derath says no armor then i guess it must be so. i've seen some vids of u vs others in a python. awesome fights! tell me are you back in the game? or waiting for 1.3? or maybe just on the forums these days?

hope to run into you at some point for a good fight!

also yes i am talking about interdicition, thanks for the explanation.

No I still don't play, but I enjoy chatting on the forums, i'm thinking about returning for power play but it depends entirely on if they solve combat logging and there is a pirate faction to represent.

I should embellish the armour thing though and say if you need armour in PvE you should work on your pilot skills really, especially in a python which can run the most SCB's other than the conda, it really isn't necessary to increase the insurance on your ship and slow its straight line speed down considerably as the trade-off just isn't there. If you are playing PvP this is even more the case, not every player targets subsystems or can do it effectively, however the ones that can't aren't really a threat as its a symptom of other issues.

Falcon above has a good point, B grade powerplant is actually pretty strong on the python - its seriously heavy but If you really wanted to run armour I could see people flying with B thrusters/powerplant with mirrored, you lose like 30m/s top end though and your rebuys gonna be in the 10mil region.
 
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Big, slow ships like the Python and Anaconda are the only things I'd consider putting armour on, since the added weight is too much of a trade-off for fast attack ships, but being priced at several times the already massive cost of the base hull (and the associated insurance hikes) make it way too exorbitant a choice for the little protection hull reinforcement and armour packages offer. They don't protect subsystems at all, and if you have to use it you're either in a tense one on one with another player (in which case they'll target your subsystems and, being slightly lighter, outmanoeuvre you to win) or you're being ambushed by a wing (and you're already dead), so right now they just don't cut the mustard in any way.
 
No I still don't play, but I enjoy chatting on the forums, i'm thinking about returning for power play but it depends entirely on if they solve combat logging and there is a pirate faction to represent.

I should embellish the armour thing though and say if you need armour in PvE you should work on your pilot skills really, especially in a python which can run the most SCB's other than the conda, it really isn't necessary to increase the insurance on your ship and slow its straight line speed down considerably as the trade-off just isn't there. If you are playing PvP this is even more the case, not every player targets subsystems or can do it effectively, however the ones that can't aren't really a threat as its a symptom of other issues.

aw sry to hear that. i dont know if the combat log issue can be solved becuase the game uses a p2p model for connections, if u sever the link, your gone, that simple. but people who do combat log are gonna get shadowbanned into a server with other combat loggers, so hopefully the rest of the community can get on with the game as it was meant to be played.

also i dont need armor for pve. i was thinking more of the added mass for ramming in pvp and the protection (%resistance) u get to kinetic and thermal attacks (kinetic in this case for protection against a ram)
 
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In a pure combat Python you can fit 6A Shield, 4x A Shield Booster + 4x 5D HR + 4x SCB (A4,3,3,2) resulting in 745MJ shields with 4x 550MJ heal and 1200 base armor. With military/mirrored armor you will lose your ship due to module damage even if they never targeted one. If FD will ever make armor useful against subsystems this will be the new Python meta, I tell ya.

Yes, quite possibly. Right now, it just makes it unusually heavy :)

(BTW, love your avatar.)
 
Today an FdL rammed me - he had an insurance claim.

Worth it imo.

(when you say armour I'm assuming you mean Military Hull and 5 * Hull reinforcements :) )

The thing I am wondering is if with the 1.3 update, this won't end up with the python cmdr getting a bounty because of the rammer though.

Any idea how it will work in practice?
 
The thing I am wondering is if with the 1.3 update, this won't end up with the python cmdr getting a bounty because of the rammer though.

Any idea how it will work in practice?

Remember ramming only gives a bounty in the no-fire zone around a station.
 
Remember ramming only gives a bounty in the no-fire zone around a station.

yeah and he rammed me. silly chap.

taking on board the good / bad points about armour though. Would be interesting if FD made/planning the modules a % more resilient due to the hull upgrades/reinforcements.
Cant say I've seen a drop in top end speed - boost is still 330 though
 
Remember ramming only gives a bounty in the no-fire zone around a station.

That's the thing. If a ship ram a reinforced python in a station and explode, does that mean the python will get a bounty? °__°

Let's suppose people start using free sidewinder or eagle to increase the bounty of a big ship by kamikazeing into it and a ganker claming it later by glooping the unfortunate cmdr?

Could this happen in 1.3?
 
Do you have a reference for this claim? This would be an enormous deal for explorers if true.

Just experience to be honest. I've overheated my python a lot and took some pretty hefty damage before I got my milspec armor. I've overheated after getting milspec to about 250% (sustained with a natural cool down without heatsinks) and only taken about 2-3% module damage across the board. I need to test it in controlled environments to confirm without a doubt but I've seen other Cmdr's outline the same experience with bulkheads. Other than that, no real evidence unfortunately.
 
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