Was gonna add a simple yes/no poll, but I can't on mobile. Lol
Simple question, should FSD range be used for balance?
I'm not saying it should, or shouldn't. I'm kinda stuck on the fence with this one.
I'm also not saying that every ship should have identical jump ranges either.
Just been a hypothetical argument floating around in my head while flying to Sagittarius A*... (And now back)
I've been arguing with myself, (out of boredom!) and here are the points I've come up with, for, and against being used for balance;
For:
1. Ships need variation. Would be dull if they all jumped similar distance.
2. Nudges you towards trying other ships.
3. Creates ships with roles.
4. Peace of mind knowing if you escape an FDL/Corvette in to hyperspace, it likely won't be seeing you again.
5. Fully laden or combat spec ship shouldn't be able to jump with an empty scout Asp.
Against:
1. Needlessly makes travel slower for some ships, and not others. (Shipist!)
2. Multi system pursuit is virtually impossible due to so many other variables(fuel, instancing, loading times, etc), that adding range makes it fully impossible for some ships to follow anything.
3. Low jump range is a key factor for most people's choice to avoid some ships.
4. Doesn't really make ships 'overpowered' if they can jump further. Just able to travel more comfortably.
5. Fuel capacity is still an effective form of balance.
I think that's all the points I came up with.
I'll edit if I remember more.
Discuss!
(Remember, I'm not saying "OMG! Corvette/FDL need jump range boost noooooowww!"... )
But I wouldn't say no if FD closed to jump range 'range' somewhat. Lol
Simple question, should FSD range be used for balance?
I'm not saying it should, or shouldn't. I'm kinda stuck on the fence with this one.
I'm also not saying that every ship should have identical jump ranges either.
Just been a hypothetical argument floating around in my head while flying to Sagittarius A*... (And now back)
I've been arguing with myself, (out of boredom!) and here are the points I've come up with, for, and against being used for balance;
For:
1. Ships need variation. Would be dull if they all jumped similar distance.
2. Nudges you towards trying other ships.
3. Creates ships with roles.
4. Peace of mind knowing if you escape an FDL/Corvette in to hyperspace, it likely won't be seeing you again.
5. Fully laden or combat spec ship shouldn't be able to jump with an empty scout Asp.
Against:
1. Needlessly makes travel slower for some ships, and not others. (Shipist!)
2. Multi system pursuit is virtually impossible due to so many other variables(fuel, instancing, loading times, etc), that adding range makes it fully impossible for some ships to follow anything.
3. Low jump range is a key factor for most people's choice to avoid some ships.
4. Doesn't really make ships 'overpowered' if they can jump further. Just able to travel more comfortably.
5. Fuel capacity is still an effective form of balance.
I think that's all the points I came up with.
I'll edit if I remember more.
Discuss!
(Remember, I'm not saying "OMG! Corvette/FDL need jump range boost noooooowww!"... )
But I wouldn't say no if FD closed to jump range 'range' somewhat. Lol