Should Mission Time Not Pass When Logged Out?

I've got a few failed missions due to irl stuff coming up. I don't see how mission time passing when you're logged out contributes to the game in any way.
 
The game universe does not stop when you log out and entire system could change hands before you log on again. Also it is a measure of control against someone logging in, taking missions to one station, logging off and then doing the same in 10 minute intervals until he has a large haul of missions that can be completed in one go.

I know we can't plan real life around a computer game and stuff does crop up in the middle of a play session, but this is not a single player game (although it often feels like one).
 
With non-persistent NPCs, there is just about an argument for this now in solo. But when they come around, none at all, IMHO. You know the time for the mission when you sign up. Don't sign up if you are unlikely to be able to achieve it.
 
While I agree to OP, it feels not very thought-through, I guess it is how the mission selection works. Since certain missions are dependent of the state the target system is in, if you could "pause" a mission you could have outcomes that`d increase a state which isn`t active anymore. It is not a good reason, but the only viable I can think of, since the missions seem to be generated per-client and not from a server-wide pool.
 
As the game runs in real time you have to expect all missions to run in real time. What would be the point of having missions which run in real time only when you were logged in.

The game works find, just don't take missions you cannot possible do.
 
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